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Thread: Map Recruiting Structures For Neutral Units | |
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Shadelight
Tavern Dweller
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posted January 16, 2007 05:44 PM |
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Map Recruiting Structures For Neutral Units
I've looked all over the web for this and I can't seem to find a straight answer on this issue, so I hope that maybe if I ask directly someone here will be able to point me in the right direction.
Basically, I was hoping to have access to map structures that allow for recruiting of the different Renegade units, Death Knights , and the other units (like wolves for example) that Nivel/Ubi put in but was unkind enough to not give within a custom game and instead made a campaign only thing (as I know the campaign does give you some of these options). Someone suggested just randomly generating mapss over and over till you get lucky enough that the computer will accidently add it in....but that's just silly that I should have to go thru all that just to cut and paste a location that should be already available in the map editor in the first place.
So, this is what I'm looking for, if anyone can help me please do so.
---Looking for a way to unlock the structures already in the game but unavailable currently in the map editor (like the Renegade Recruiting structures).
--or--
---Looking for a way to edit an object in the map editor so that it will allow me to offer those units. Have it work just like normal recruitment structures.....if it has to be limited to only the map spots that already do recruiting then that's fine, but would prefer being able to change a whole new object into a recruitment spot. I was thinking, maybe one of the ruin towns already in the game would be a good choice to giving recruitment options.
My knowledge is somewhat limited on modding this game, but if you can help out with directions (or a link should this be already done) then it would be greatly appreciated.
Thank You In Advance.
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted January 18, 2007 08:46 PM |
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renegades can not be bought, they can join your army on maps, but thats it, sorry
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Shadelight
Tavern Dweller
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posted January 18, 2007 09:01 PM |
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ok that's fine (though the Big Heroes V FAQ does show recruitment costs on it). What about being able to alter a recruitment structure (or any structure) to recruit the neutral units instead of what they normally recruit? For example, changing the Shield Barracks building from offering Defenders to offering say for example Wolves. Can that be done (perhaps a mod of some sort)?
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gogetg
Tavern Dweller
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posted January 20, 2007 07:30 PM |
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Edited by gogetg at 19:32, 20 Jan 2007.
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two things. first there are neutral buidings in the data files, for instance a building for phoenixes called the fire lake. These buildings cannot be activated though because some key files are missing.
Second, it doesnt really matter as you can modify all creature dwellings in the map editor to recruit different creatures including neutrals and renegades. Heres how.
1.create map in editor
2. add creature dwelling that you like the look of to map. for this example i want to add mummies to the necro post instead of bone dragons
3. left click on the dwelling so its selected
4. in the object properties tree the seventh line down should be Shared. to the right of Shared in the value column it should say something like AdvMapDwellingShared:MapObjects\Necropolis\Necropolis_Military_Post.(AdvMapDwellingShared) . you'll only seee the first part of this title. left click on the words and then left click on the "new" box. type in something (in this case "mumdwell") in the name box, it doesnt matter what, then click ok.
5. left click again on AdvMapDwellingShared:MapObjects\etc. and this time click on the "..." box. a new window will be created.
6. on the left side under map objects right click on necropolis_Military_PostAdvMapDwellingShared and hit copy. under maps left click to select "mumdwell" then right click paste.
6. left click on the new necro post under maps. on the right window under creatures left click where it says Bone Dragon. a scroll will come up with all creatures, select mummy. click ok on the bottom of the window.
7.on the map editor screen left click again on the structure and hit space. click on military post to ensure the correct monsters are selected for that dwelling.
thats it, i found this method on elrath (i think) about two months ago, but i couldnt find the link again
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Shadelight
Tavern Dweller
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posted January 22, 2007 02:04 PM |
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Thanks alot, that was exactly what I needed. One final question, it's not a big deal but I assume by doing that you're overwriting it for all structures of it's type to have the new effects. Would there be a way to copy the structure data and make a new one on the map editor so that way you dont overwrite the original one? If there isn't then it's not a big deal.
Thanks again.
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gogetg
Tavern Dweller
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posted January 25, 2007 03:30 AM |
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It does not overwright all files. create new dwellings as you see fit. Glad i could help.
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