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Thread: New Heroes | This thread is pages long: 1 2 3 4 · «PREV / NEXT» |
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Roman_Lajciak
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posted August 14, 2008 02:28 PM |
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Quote: I have tried to create new hero now for 2 times but I get DB error message "Empty pointer to creature #92" and all the way to creature #110 or something. The game wonīt start. I canīt quite figure out what I have missed. I have done my modifications to Hammers of Fate and I am using WinRAR to open and repack .pak -files. Could anyone tell me what might be causing this?
I am having the same problem. Has anybody found a solution to this yet?
Note: I am using the Tribes of the East.
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VokialBG
Honorable
Legendary Hero
First in line
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posted August 14, 2008 03:09 PM |
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If it isn't working for TotE (I never tested it for it, as I mentioned). You can try to add a campaign hero and edit him, you still can change everything and add him in your map or etc...
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Roman_Lajciak
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posted August 16, 2008 10:35 AM |
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It's a pity that it doesn't work in the Tribes of the East.
Does anybody know of any universal method that does work in TotE?
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Roman_Lajciak
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posted August 16, 2008 09:07 PM |
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I suck at modding and this first attempt of mine has taken me hours with no result. I hope somebody more experienced will try this and figure out how to add heroes in the Tribes of the East. The excellent guide that was at the beginning of this post does not seem to work for TotE.
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BaronHarkonnen
Tavern Dweller
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posted August 16, 2008 11:16 PM |
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Quote:
I am having the same problem. Has anybody found a solution to this yet?
Note: I am using the Tribes of the East.
Yeah I figured out the problem myself. Itīs just that when you create a pak -file it must be a zip -file only named as something.pak NOT A RAR FILE. It is because rar has higher compression level.
And what are you talking about that the guide doesnīt work in TotE? I have made heroes to TotE without any problems.
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Roman_Lajciak
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posted August 17, 2008 12:17 AM |
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Quote:
Quote:
I am having the same problem. Has anybody found a solution to this yet?
Note: I am using the Tribes of the East.
Yeah I figured out the problem myself. Itīs just that when you create a pak -file it must be a zip -file only named as something.pak NOT A RAR FILE. It is because rar has higher compression level.
And what are you talking about that the guide doesnīt work in TotE? I have made heroes to TotE without any problems.
I am talking about exactly what you overcame by using zip files. Thanks! I will be sure to give it a try.
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Roman_Lajciak
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posted August 17, 2008 05:27 PM |
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I have done the whole thing again and the game works as expected, but the new hero still does not appear as an option at the start.
What am I doing wrong?
I have added a new hero .xdb to the data/MapObjects/Academy folder
I have added references to the new hero to both any.xdb and academy.xdb in data/MapObjects/_(AdvMapSharedGoup)/Heroes
I have also experimentally added a reference Maps/Multiplayer/A1L1 L1.xdb to see whether the hero would appear on that map at least (he didn't)
After all of the above, I have even tried adding the hero using the Map Editor to the above-mentioned map and a strange thing happened. When I browsed the list of hero objects in the map editor, it allowed me to create a new hero object, but not of the same name as the one I used as my hero file in the previous steps I took to add a new hero, although that hero file was not listed as available in the Map Editor hero objects listing.
It is all very strange and I am getting desperate. Somebody please help me out with this! What am I doing wrong?
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BaronHarkonnen
Tavern Dweller
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posted August 17, 2008 10:07 PM |
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Quote: I have done the whole thing again and the game works as expected, but the new hero still does not appear as an option at the start.
What am I doing wrong?
I have added a new hero .xdb to the data/MapObjects/Academy folder
I have added references to the new hero to both any.xdb and academy.xdb in data/MapObjects/_(AdvMapSharedGoup)/Heroes
I have also experimentally added a reference Maps/Multiplayer/A1L1 L1.xdb to see whether the hero would appear on that map at least (he didn't)
Hmm...VokialBG leaves one important line without mention in the guide. There is a line in every heroīs .xdb -file something like
<ScenarioHero>True</ScenarioHero> which determines if the character is playable in multiplayer games or in campaign. I donīt remeber which is which (true I guess was for the single scenario) but try to change it to false or true according to the value there is at the moment. Then also be sure that you know what map A1L1 is, it can be tracked from texts.pak. So try those for starters.
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Roman_Lajciak
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posted August 18, 2008 09:52 PM |
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That worked - thanks a lot!
Is there any way to also make the hero work for randomly generated maps?
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NaadirSlo
Hired Hero
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posted November 08, 2009 04:49 PM |
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<skills>
<Item>
<Mastery>MASTERY_ADVANCED</Mastery>
<SkillID>HERO_SKILL_SUMMONING_MAGIC</SkillID>
</Item>
<Item>
<Mastery>MASTERY_ADVANCED</Mastery>
<SkillID>HERO_SKILL_DARK_MAGIC</SkillID>
</Item>
</skills>
<perkIDs>
<Item>
<SkillID>HERO_SKILL_DEATH_SCREAM</SkillID>
</item>
<item>
<SkillID>HERO_SKILL_NO_REST_FOR_THE_WICKED</SkillID>
</item>
<item>
<SkillID>HERO_SKILL_SPIRIT_LINK</SkillID>
</item>
<item>
<SkillID>HERO_SKILL_ABSOLUTE_FEAR</SkillID>
</item>
</perkIDs>
this is my heroes' skill list, however it only gives the hero the expert necromancy and advanced summoning and dark...why are the perks not included when i play?
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VokialBG
Honorable
Legendary Hero
First in line
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posted November 09, 2009 08:10 PM |
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Edited by VokialBG at 20:11, 09 Nov 2009.
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Well use the skill wheel so you can check the perk's requirements... For example if perk Y requre skill X and perk Z and the last one requre skill A you need X, A and Z to give the hero perk Y. Think thats the problem, however I may be wrong since I can not check the ID's now.
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naadirslo
Hired Hero
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posted November 10, 2009 06:33 PM |
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so there is no chance to give a hero skills without the required talents? i just wanted to give him those skills...seems it's not going to work.
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VokialBG
Honorable
Legendary Hero
First in line
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posted November 10, 2009 08:17 PM |
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Frodo
Tavern Dweller
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posted December 21, 2009 03:21 PM |
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Is there a way to change the army of a preset hero? I did a search on this, but I cannot seem to find any post or thread having addressed this.
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VokialBG
Honorable
Legendary Hero
First in line
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posted December 21, 2009 06:10 PM |
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Open data and enter:
Maps\DuelMode\Heroes
Here are all the files you need open them (lets say AcademyPreset1.xdb), and find: "<armySlots>" you can see the creatures tags after it. Use the modders wiki (sticked thread in this forum) to learn the creatures ID's.
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Frodo
Tavern Dweller
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posted December 22, 2009 12:25 AM |
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Frodo
Tavern Dweller
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posted December 22, 2009 12:42 AM |
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Thank you again, but I just realised your solution applies only to Duels. I am afraid I was not clear enough: I meant the army of heroes one can choose for single of multiplayer games. Is it possible to adjust those?
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KandyKingle
Hired Hero
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posted December 24, 2009 02:04 AM |
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Wow! Good question, I've been wondering the same actually!!
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VokialBG
Honorable
Legendary Hero
First in line
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posted December 25, 2009 09:49 AM |
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I think you can not do it, anyway you can still try to open hero file (you can read where they are in the first post in this thread) and add the "<armySlots>" tage the same way (+ the other tags as well), it may work.
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DoomLord97
Tavern Dweller
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posted January 02, 2010 11:39 AM |
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Hello, i'm new to modding, and i would like to know.
Can you make a mod to make Nightmare from SC4 as a remodel of Nebiros Chosen of Chaos, I have a profile image for him but i don't know how to put it on.
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