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Thread: Does diplomacy rule? | This thread is pages long: 1 2 3 · «PREV / NEXT» |
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vesuvius
Hero of Order
Honor Above all Else
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posted October 23, 2001 12:28 AM |
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homm2 diplomacy
The biggest problem, almost seems to me like it was a gameplay error the progammers didnt intend for homm3; but at least in homm2 creatures joined only if you payed them. The diplomacy skill only made the cost of joining cheaper. This free joiners under diplomacy is a displacing skill, and very cheap.
Again I wonder if it was a mistake or oversight by the programmers, that we take for granted now, just like when you click on the day/month box on the opponents turn and see how many towns/upgrades they got.
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cadavre
Adventuring Hero
from time immemorial
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posted February 12, 2002 12:28 AM |
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It is also reducing the cost of surrendering, Vesuvius. During the gameplay one often needs to save one's hard-to-get units from a battle they just can't win. Units are most precious thing in the game and the gold is existing for building one's troops and then for saving one's troops. So, diplomacy allows you to save lots of money! Not so cheap skill, hehe.
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And on the eight day God created... hmm... beer?!
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chubby051
Promising
Known Hero
King of All That Are Fat
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posted February 12, 2002 09:49 AM |
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Ryland and Diplomacy
If you know how to use diplomacy correctly it is almost as good as necromancer skill, almost. IMO, Ryland is the best starting hero in the game for a Might hero. If you have Diplomacy, leadership is a must have. Nothing pisses me off more then when I lost a fight because of bad moral. All have a good one.
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Trees Grow Taller in the Shade
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bjorn190
Responsible
Supreme Hero
Jebus maker
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posted February 12, 2002 01:51 PM |
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It depends..
Quote: If you know how to use diplomacy correctly it is almost as good as necromancer skill, almost
On random maps, Diplomacy is the best skill you can have. It beats necro hands down if you play it right.
On toh maps its weaker because of the amount of monsters set to savage. This allows for some balance and makes it weaker than necro on most of the maps.
But on some Toh maps it can really help.. maps with monsters on aggressive (they are never that nice to you on randoms ) and lots of them.. 3rd.. 4th.. even 6th.
But if nothing wishes to join its a pretty worthless skill. Not as reliable as offence or armourer, so itīs a tough call.
But.. whenever I see that little white dove, I feel the urge to click it and press ok
Doplimacy!!! WOHOOO!!!
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Perji
Known Hero
Necromancer
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posted February 12, 2002 03:19 PM |
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Diplomacy or not....
With or without diplomacy, I sure hope HOMM4 will have those tasty Refugee Camps. In a game I got 1 Archdevil in week 1 day 3, and that's what I call luck. Besides, playing necro with expert diplomacy provides your 1000 skeleton army
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Things go wrong because people build walls instead of bridges
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cadavre
Adventuring Hero
from time immemorial
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posted February 12, 2002 04:24 PM |
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Yeah guys, one time I played for Rampart on random XL and my opponent had about 17 archdevils joined. That's what I call "run quickly and rely only upon your feet's dexterity".
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And on the eight day God created... hmm... beer?!
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Prometheus
Adventuring Hero
Knight of the Oracle
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posted February 12, 2002 06:00 PM |
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A nigh useless skill in H2 (much like eagle eye is NOW), there was some overcompensation in H3 for diplomacy. Its a tough balance to achieve to make a skill useful and not too powerful. The game has 'soft spots' and diplomacy is definitely one of them. Concerned about diplomacy? I find it difficult to be concerned about a skill that either player can quite easily choose to use as a central theme to their strategy. I eagerly waiting seeing how the skill is addressed in H4.
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bjorn190
Responsible
Supreme Hero
Jebus maker
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posted February 13, 2002 01:40 AM |
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Wohoooo!!!
Quote: A nigh useless skill in H2 (much like eagle eye is NOW), there was some overcompensation in H3 for diplomacy. Its a tough balance to achieve to make a skill useful and not too powerful. The game has 'soft spots' and diplomacy is definitely one of them. Concerned about diplomacy? I find it difficult to be concerned about a skill that either player can quite easily choose to use as a central theme to their strategy. I eagerly waiting seeing how the skill is addressed in H4.
Iīma start the Prometheus Fanclub!! wohoooooooo!! 10 out of 10 every time!! fantastic!!
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andiangelsla...
Disgraceful
Famous Hero
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posted February 13, 2002 02:23 AM |
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i dont think this needs any comment, does it?
besides: tossing
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Fantusta
Known Hero
who wishes he was high
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posted February 13, 2002 02:31 AM |
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I've never used diplomacy as a major theme, and at one point, I avoided it like mysticism, for I thought it MAKE units that would've joined for free demand money, no matter how many more you get. Now I know that it's worth paying that money anyway, and it sure helps to have visions with it.
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cadavre
Adventuring Hero
from time immemorial
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posted February 13, 2002 04:13 PM |
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Yeah, Fantusta, you surely got the point of my thread.
Concerning diplomacy in HMM4: I sow that white dove on some of the screenshots and I guess that whole set of diplomatic abilities will be presented in HOMM4 as they used to be wery useful in HOMM2-3. Thank you guys for your opinions. I need it.
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And on the eight day God created... hmm... beer?!
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Milena
Responsible
Supreme Hero
in supreme disgrace
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posted February 13, 2002 04:20 PM |
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Preserver,
Quote: the druid Melodia has the fortune speciality, the fountain of fortune gives +2 luck to siege defenders, the spirit guardian increases the luck by all allied heroes, the pre-Rampart from H2; The Faerie Ring gives +1 luck until next battle and the Swan Pond gives +2 luck...
Let me remind you, my friend, that all that luck is useless fot you can have up to three. Melodia's special is useless, because it can't make the creatures luckier when she has the magic school.
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Milena
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cadavre
Adventuring Hero
from time immemorial
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posted February 13, 2002 05:08 PM |
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Milena, I must defend my friend Preserver's words. What do you mean by saying that "all that luck is useless for you can have up to three"? Luck bonuses are shown when you right-click on the luck screen of any hero, and there can be more than +3 luck. It can be +5 or +6, and when human players are fighting, luck is calculated such as morale in the battle, which also can be more than +3. Hope you're reading this.
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And on the eight day God created... hmm... beer?!
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lews_therin
Promising
Famous Hero
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posted February 13, 2002 05:47 PM |
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Quote:"... and there can be more than +3 luck. It can be +5 or +6 ..."
You should stick with your succesful internet business. Morale and Luck bonus in combat cannot be more than +3, which is a chance of 12,5%.
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tewilligar
Famous Hero
Just another willigar
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posted February 13, 2002 07:01 PM |
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ROFL
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ZZZZzzzzZZZZzzzz
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Perji
Known Hero
Necromancer
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posted February 14, 2002 01:31 PM |
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Edited By: Perji on 14 Feb 2002
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Quote: Luck bonuses are shown when you right-click on the luck screen of any hero, and there can be more than +3 luck. It can be +5 or +6, and when human players are fighting, luck is calculated such as morale in the battle, which also can be more than +3. Hope you're reading this.
Yes, but the Luck or Morale shown on the hero screen is useless. You can have up to 5 or 6 Luck or Morale. But even if you have one undead army, that Morale remains the same. The only Morale that you can use is the troops Morale, which you can see by double clicking on the army.
As for Luck, you CAN have 5 or 6 in battle. Expert Luck gives you three, and artifacts can raise it to 6. Just look during combat at the troop with "All statistics" enabled.
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Things go wrong because people build walls instead of bridges
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cadavre
Adventuring Hero
from time immemorial
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posted February 14, 2002 03:47 PM |
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Surely Perji, friend, you know more than an ordinary player. And I meant that if you have luck and morale about +6 or +7, and when Melodia on level 30 is casting expert luck, then you can possible have every move lucky and moralized!
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And on the eight day God created... hmm... beer?!
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Ichon
Responsible
Famous Hero
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posted February 14, 2002 10:24 PM |
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luck-morale
You can have a larger morale bonus than +3- but the hero screen shows your total luck bonuses. The creatures are affected by the morale bonuses and the morale penalties, more than 2 army types, fighting undead, or a spell etc. You can have max of +3 morale which is used to compute chances of extra move in battle, but if you have morale beyond +3, any negative morale is taken from the extra morale first, before getting to the morale used to apply in the battle. The only exceptions is for undead armies who have 0 morale.
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PAUL987654321
Tavern Dweller
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posted February 15, 2002 09:53 PM |
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IT RULES
DIPLOMACY RULES I ONCE GOT 4000 CERBIE TO JOIN ME
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i was puff the dragon but i lost him
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cadavre
Adventuring Hero
from time immemorial
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posted February 18, 2002 04:08 PM |
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I'm a fan of Mellissa.
Visit her homepage - www.toheroes.com/mel
Visit my homepage also.
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And on the eight day God created... hmm... beer?!
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