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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Project
Thread: Project This thread is 27 pages long: 1 ... 6 7 8 9 10 ... 20 27 · «PREV / NEXT»
Yanzhangcan
Yanzhangcan


Known Hero
*Dance*
posted March 15, 2007 09:55 AM

Quote:
One other thing:should we leave summon elementals or change them?I mean, I like that spell,it has been around from the beginning so here are mine suggestions:
1 - We change them to something more divine(Phoenix,Balrog and stuff like that).That way each spell school gets an ultimate summon.


I do like this idea! I think that elementals are ok but I never use them. Here are some ideas.

Earth Summon - Earth Aspect (Big lump of moving rock)

Air Summon - Sky Dragon (Like azure with massive wings)

Water Summon - Deep Kraken (A giant octopus thing, lol)

Fire Summon - Balrog (LOTR.) Big Demon with whip made of fire

These could be summoned like normal elementals (May need to rise spell cost) and different levels of expertise.

Level 1: Basic summon. Costly (40 Mana) Brings the monster to the field with basic stats. (Average 200hp per monster)

Level 2: Not so costly (30 Mana) Brings 2 monsters to the field, higher stats. (Eg 250hp per monster)

Level 3: Cost Normal (25 Mana) Brings 3 monsters plus one per level of spell power expertise. Hightened stats (Eg 300hp per monster)

Seems overpowered, no? But think about it. Elementals come in very large numbers, and can destroy an opponents tactics. The same goes with these guys, at level 10 SP and Level 3 (Earth in this instance).

You end up with 3 Earth Aspects, plus ten for the 10 levels of spell power. You end up with 13 EA, and they make a strong force. However, spell points and the such restrict to one summon per fight only, and only one stack of monsters can be summoned, and only from one element just like the elementals. This idea means a lot of work but can be achieved quite easily if you put some hard work into it. It will make the magic heroes a lot more useful compared to might heroes.

Good luck with this, hope my ideas help...

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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted March 15, 2007 11:00 AM

yeah,this is like GOLD

interesting idea,but instead of kraken,why dont we add someting like giant turtle or something...kraken would be hard to animate...
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Asheron
Asheron


Famous Hero
Ancient
posted March 15, 2007 02:13 PM

Glad you like it
Quote:

Earth Summon - Earth Aspect (Big lump of moving rock)

Air Summon - Sky Dragon (Like azure with massive wings)

Water Summon - Deep Kraken (A giant octopus thing, lol)

Fire Summon - Balrog (LOTR.) Big Demon with whip made of fire

That cool,but you forgot about new spell system
How bout this:
Life - Some kind of Angel or something divine like that
Death - Odin from Final Fantasy
Chaos - Balrog Hell Yeah!
Spirit - Azure Dragon-looking summon or Phoenix

For those who dont know look of Odin,here it is:


Quote:

Level 1: Basic summon. Costly (40 Mana) Brings the monster to the field with basic stats. (Average 200hp per monster)

Level 2: Not so costly (30 Mana) Brings 2 monsters to the field, higher stats. (Eg 250hp per monster)

Level 3: Cost Normal (25 Mana) Brings 3 monsters plus one per level of spell power expertise. Hightened stats (Eg 300hp per monster)

No,spells must cost MORE mana on level-up,they are getting stronger,not cheaper.If they get cheaper,skills like intelligence are Not to mention high-lvl heroes with tones of mana...But the rest is like mine idea:quality,not quantity...Its give 1 summon per 5 spellpower+1 per skill lvl(we can change this).Basically they will be strong as lvl 8 creatures(i dont like lvl 8 creatures,they are imba IMO)
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 15, 2007 04:15 PM

Jesus Christ, I took a day off (went to the Iron Maiden concert ) and found three miles of text waiting for me
So is it going to be orc grunt-marauder or brawler-grunt?
Quote:
I thought that Dungeon is a anacho-syndicate commune, and take in turns to act as a sort of executive officer for the week. All the decisions of that officer have to be ratified at a special by-weekly meeting by a civil majority in the case of purely internal affairs, but by tow thirds majority in the case of more outgoing ones.

Actually, that totally fits, but in the Rampart. If Dungeon was an anarch syndicate community they wouldn't have overlords (not to mention kings or queens), now would they? Rampart, on the other hand, is a true green anarch commune...
About the new titles:
Those are great It's just that I'd always choose the necros just to become a reaper... I'd also suggest "tracker" instead of "pathfinder".
Quote:
1 - We change them to something more divine(Phoenix,Balrog and stuff like that).That way each spell school gets an ultimate summon
2 - We make elementals more unique.Earth is tank,Air is fast with no enemy retaliation etc.

Why not both? We make elementals more unique, and we add spells that summon ubercreatures. My idea:
Chaos - Balrog of course
Spirit - Azure dragon (changed stats of course)
Life - Archangel (they should be totally kick-ass since they are seen as the rulers of sky hierarchy... More powerful than seraphim)
Death - Grim Reaper (what more there is to say? Death himself... Along with the scythe and cloak and everything... (but WITHOUT skull thingies like those in H5) or Angel of Death (but then we'd have four types of angels)
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Asheron
Asheron


Famous Hero
Ancient
posted March 15, 2007 05:45 PM
Edited by Asheron at 17:45, 15 Mar 2007.

Quote:

Jesus Christ, I took a day off (went to the Iron Maiden concert ) and found three miles of text waiting for me
So is it going to be orc grunt-marauder or brawler-grunt?

Maidens,huh? Was it good?
Personally,I prefer grunt-marauder,but other one is fine to...(i'm so helpfull )

Quote:

About the new titles:
Those are great It's just that I'd always choose the necros just to become a reaper... I'd also suggest "tracker" instead of "pathfinder".

Thanks Tracker is better

Quote:

Why not both? We make elementals more unique, and we add spells that summon ubercreatures. My idea:
Chaos - Balrog of course
Spirit - Azure dragon (changed stats of course)
Life - Archangel (they should be totally kick-ass since they are seen as the rulers of sky hierarchy... More powerful than seraphim)
Death - Grim Reaper (what more there is to say? Death himself... Along with the scythe and cloak and everything... (but WITHOUT skull thingies like those in H5) or Angel of Death (but then we'd have four types of angels)

Well it would be AWESOME to have both BUT...I dont know a way to do that My idea was,if we chose different summons,to simply change look of elementals trough DEF files and change stats and skills...Maybe is possible,I'll have to ask...
Instead of Grim Reaper-Azaghal,deaths avatar and Angel of Death...BTW angel doesn't have to look like human with wings

I found a guy(actually team) that wants to do new creature specialty.I need to send him ideas but we must agree on that first(the sooner we agree the better).Here are my propositions:
Basic idea:Creature Specialist(CS from now on) increases his primary stats(for example,lets take golems,CS hero raises its Att and Def).At certain lvl(25),they can upgrade it one more time(iron golem-gold golem) and upgraded creatures gets bonuses too(att and def in this case).If not upgraded,then creatures gain new skill at desired lvl(25 for now).Pretty simple,its makes CS units stronger but not divine(raising all stats for archer?wtf?)

This is what I did for now:
Nobles:
Edric - Griffin/Imperial Griffin (Griffin/Royal Griffin)
* raises their HP by +1 per hero lvl
* at lvl 25 they gain 50% to evade 100% damage

Alexander(Lord Haart) - Estates
* gets 5% per lvl bonus to Estates

Orrin - Armorer(Archery)
* gets 5% per lvl bonus to Armorer

Christian - Balistics
* raises balista Att by +2 every 4 hero lvls
* at lvl 25 balista gains Critical Hit

Sorsha - Footman/Shieldguard (Swordsman/Crusader)
* raises their Att and Def by +1 every 4 hero lvls
* at lvl 25 they gain Always Positive Moral

Sylvia - Navigation
* gets 5% per lvl bonus to Navigation

Tyris - Hospitaler/Templar (Cavalier/Champion)
* raises their Speed by +1 every 5 hero lvls
* at lvl 25 they gain Ignore Def 40%

Valeska - Archer/Marksman
* raises their Att by +2 every 4 hero lvls
* at lvl 25 she can upgrade ranger/sharpshooter to archer/marksman

Priest:
Adela - Bless
* doubles the effect of Bless + starts with that spell

Adelaide - Rebuilder
* Doesn't have to wait 7 days to rebuilding + can build town by choice

Caitlin - Resurrection
* doubles the effect of Resurrection + starts with that spell

Alanon(Cuthbert) - Weakness
* doubles the effect of Weakness + starts with that spell

Only this for now...Gotta think more
BTW what the deal with HoF avatars? Is it some kind of trend?
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 15, 2007 06:58 PM

Quote:
Maidens,huh? Was it good?

Best concert I've ever been too... And I've been on quite a few
Quote:
BTW angel doesn't have to look like human with wings

Well I sort of can't imagine them any other way... I mean, they are angels... Angels painted on church walls have a human body and wings. That's sort of the way it is... But what's your idea?
Quote:
I found a guy(actually team) that wants to do new creature specialty.I need to send him ideas but we must agree on that first(the sooner we agree the better).Here are my propositions:
Basic idea:Creature Specialist(CS from now on) increases his primary stats(for example,lets take golems,CS hero raises its Att and Def).At certain lvl(25),they can upgrade it one more time(iron golem-gold golem) and upgraded creatures gets bonuses too(att and def in this case).If not upgraded,then creatures gain new skill at desired lvl(25 for now).Pretty simple,its makes CS units stronger but not divine(raising all stats for archer?wtf?)


Ok, I agree...
Quote:
Nobles:
Edric - Griffin/Imperial Griffin (Griffin/Royal Griffin)
* raises their HP by +1 per hero lvl
* at lvl 25 they gain 50% to evade 100% damage

And the third upgrade? It could be alpha griffin...
Quote:
Sorsha - Footman/Shieldguard (Swordsman/Crusader)
* raises their Att and Def by +1 every 4 hero lvls
* at lvl 25 they gain Always Positive Moral

How about the name for the unit is man at arms - footman and the third upgrade is shieldguard?
Quote:
Valeska - Archer/Marksman
* raises their Att by +2 every 4 hero lvls
* at lvl 25 she can upgrade ranger/sharpshooter to archer/marksman

Ok, but does she get to upgrade marksmen to a third level too? My idea would be sniper or longbowman
Quote:
BTW what the deal with HoF avatars? Is it some kind of trend?

Everybody's doing it... They're new, so they're sort of trendy (God I hate that word)... I'm not into the trend really, I just really like this twilight avatar
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Asheron
Asheron


Famous Hero
Ancient
posted March 15, 2007 11:08 PM

Quote:
Well I sort of can't imagine them any other way... I mean, they are angels... Angels painted on church walls have a human body and wings. That's sort of the way it is... But what's your idea?

You misunderstood me,I believe they can look how they want,actually what I wanted to say is this:All four can be angels,just different manifestation...

Quote:

And the third upgrade? It could be alpha griffin...

To be honest,i dint think all CS should have upgrade...
But then again,it sounds cool,okay
BTW I think you meant 2nd upgrade

Quote:

How about the name for the unit is man at arms - footman and the third upgrade is shieldguard?

Ok

Quote:

Ok, but does she get to upgrade marksmen to a third level too? My idea would be sniper or longbowman

I dont know,maybe overpowered...Sounds good,though

Now i'm IN 'cuz I have HoF avatar
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Yanzhangcan
Yanzhangcan


Known Hero
*Dance*
posted March 16, 2007 04:48 AM

Grim Reaper? Definitely! Except I think perhaps it should summon only one unit, but the stats go up according to the SP. I honestly can't imagine 50 grim reapers, if you know what I mean.

You guys have ace ideas! Keep contributing, lol.

I forgot about the spell system changes, I apologize for that.

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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted March 16, 2007 10:16 AM

yeah,it could be like Williams dumb idea to use Diablo,Mephisto and Baal as units(see diablo2 based town)as for air(or whatever) i would reccomend wind Serpent(snakes with wings)
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 16, 2007 02:52 PM

Quote:
You misunderstood me,I believe they can look how they want,actually what I wanted to say is this:All four can be angels,just different manifestation...

Yes, but what manifestation? How would they look in that manifestation?
Quote:
I dont know,maybe overpowered...

Doesn't have to be. I mean, how many rampart units is a castle hero going to find? Especially only archers...
Quote:
Now i'm IN 'cuz I have HoF avatar


Quote:
Grim Reaper? Definitely! Except I think perhaps it should summon only one unit, but the stats go up according to the SP.

Well yes, that was the idea.
Quote:
as for air(or whatever) i would reccomend wind Serpent(snakes with wings)

Up to this point there was like 100 of winged serpents various people made and all of them sucked... Besides, serpent/dragon flies are already winged serpents
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Asheron
Asheron


Famous Hero
Ancient
posted March 16, 2007 04:02 PM
Edited by Asheron at 00:21, 27 Jun 2007.

Quote:

Yes, but what manifestation? How would they look in that manifestation?

I wanted to point out that azure dragon could be angel(he likes that form,I dunno) or some faction believes he's an angel(I have several campaign ideas cooking up in my head)

For all those who don't want do read all 8 pages,here's the sum of   what we did:

                   MOVED TO PAGE 1
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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted March 16, 2007 09:55 PM

possible Fortress:

1. Fetish-Flayer(little swamp people wtih big knifes,From Diablo2)
2. Lizard Warrior-Lizard Gladiator(lizardmen with swords)
3. bog beast-bog lord (here read for urself)
4. swamp lurker-swamp stalker(shooter units,lizardmen)
5. basilisk-balckened basilisk
6. pteradon rider-pteradon knight(lizardmen on winged dinosaurs)
7. hydra-ancient hydra(or something else)
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Yanzhangcan
Yanzhangcan


Known Hero
*Dance*
posted March 17, 2007 12:22 AM

Quote:
possible Fortress:

1. Fetish-Flayer(little swamp people wtih big knifes,From Diablo2)
2. Lizard Warrior-Lizard Gladiator(lizardmen with swords)
3. bog beast-bog lord (here read for urself)
4. swamp lurker-swamp stalker(shooter units,lizardmen)
5. basilisk-balckened basilisk
6. pteradon rider-pteradon knight(lizardmen on winged dinosaurs)
7. hydra-ancient hydra(or something else)


I recommend this lineup, however I reckon hydras don't fir here. How about

Primordal Slime - Prehistoric Slime; A green mass that can ressurect corpses as slimes once.

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Asheron
Asheron


Famous Hero
Ancient
posted March 17, 2007 04:08 AM
Edited by Asheron at 04:11, 17 Mar 2007.

Quote:

possible Fortress:

1. Fetish-Flayer(little swamp people wtih big knifes,From Diablo2)
2. Lizard Warrior-Lizard Gladiator(lizardmen with swords)
3. bog beast-bog lord (here read for urself)
4. swamp lurker-swamp stalker(shooter units,lizardmen)
5. basilisk-balckened basilisk
6. pteradon rider-pteradon knight(lizardmen on winged dinosaurs)
7. hydra-ancient hydra(or something else)


Not bad...
Lvl 1 Serpent Fly - Dragon Fly
Lvl 3 Swamp Lurker - Swamp Stalker
Lvl 6 What's wrong with Wyverns?

Quote:

I recommend this lineup, however I reckon hydras don't fir here. How about

Primordal Slime - Prehistoric Slime; A green mass that can ressurect corpses as slimes once.

You say that,but other people say that hydra should be in swamp...What do to? Should Giant slime really be lvl 7?
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 17, 2007 10:44 AM

Quote:
Primordal Slime - Prehistoric Slime;

Primordial slime... lol that sounds awesome
I think this would be the most balanced solution:
1. Serpent fly - Coatl (light flying skirmishers)
2. Lizard Tribesman - Lizard Hunter (ranged blowpipe-armed units)
3. Lizard Gladiator - Lizard Sacrificer (quick, tough melee units)
4. Waspwort - Waspwort Carnivore (like those from H4 - my fav units from there in fact... ranged, moving plants. perhaps it's just me but I'd really like it if we'd put them in)
5. Basilisk rider - Basilisk veteran (a lizardman riding a basilisk)
6. Hydra - Primordial hydra (ultimate tankers for their level)
7. Wyvern - Wyvern Deity (they'd look tougher of course)
Might hero: Beastmaster
Magic hero: Occultist (fancy name for a witch )
Commander: Sun priest (special ability - Gods' favour - the hero gains mana when the sun priest deals damage to an enemy - the damage/mana ratio gets more adequate per commander level. For example, the sun priest attacks an enemy stack, and deals 30 damage to it - the hero gains 3 mana. The damage/mana ratio is 10/1 in the beginning, and gets smaller - at lvl 5 it's 9/1, at lvl 10 it's 8/1 etc).
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Asheron
Asheron


Famous Hero
Ancient
posted March 18, 2007 05:24 PM

Quote:

4. Waspwort - Waspwort Carnivore (like those from H4 - my fav units from there in fact... ranged, moving plants. perhaps it's just me but I'd really like it if we'd put them in)

Moving plant was your favorite creature? I can only imagine the rest of them
Actually I have seen them,I found their their pics on this forum and they are...not as good as H2,H3 or H5...

Quote:

Magic hero: Occultist

I must disagree with this,it sounds to...inferno like.Witch was cute,but it still isn't the title i'm looking for...Something like Shaman,only female(they are all girls).Perhaps something like High Priestess(you know,those half naked High Priestess ),since their main revival skill will be sacrifice.Anybody has an idea?

Lets revise commanders:

Sergeant - special ability: Divine Resolve - units in army can't have their morale lower than -2. In addition, there is a chance that the commander automatically casts weakness on random enemy creatures at the beginning of the battle. The chance for that grows with the level.)
* Only -2 moral? Maybe something better...

Warden - special ability: Blademaster - has all-around attack. In addition, grants an attack bonus to all friendly units - the bonus grows with the commander level.)
* This is good,but does anybody knows that Warden is the guy that runs jail? In Warcraft Warden does that to...Or maybe i'm wrong...Anyway Warden sounds like protector to me

Champion - special ability: Chaos Mark - casts a random negative spell (not destructive) on one random enemy creature at the beginning of the battle. The spells grow stronger as the commander gains levels)
*I think this is okay...

Wraith - special ability: Soulbind - Actually same as life drain. In addition, boosts the necromancy skill of the hero, the bonus grows with the commander level. Simple but useful and logical)
Maybe to powerful.To me its not,but i saw tons of players who screamed "Necro is to strong!Nerf them!" ...They just dont like necro raping their corpse

Engineer - gains 20% more experience than the main hero. in addition, summons a stack of automatons at the beginning of each battle, number depends on the engineer's level)
*This guy sounds interesting...Does he summon ordinary or upgraded automaton?

Executioner - special ability - Intimidating - The enemy hero can't retreat or surrender in the first two turns. In addition, has the chance for the double damage attack, like that of dread knights. Chance rises with commander level.)
* Sounds good,I think...

Chieftain - special ability - Veteran - grants +2 morale to friendly units, and has a chance to parry the enemy's attack, nullifying the damage; chance grows with commander level)
*I said it before,+2 is to strong...

Sun Priest - special ability - Gods' favour - the hero gains mana when the sun priest deals damage to an enemy - the damage/mana ratio gets more adequate per commander level. For example, the sun priest attacks an enemy stack, and deals 30 damage to it - the hero gains 3 mana. The damage/mana ratio is 10/1 in the beginning, and gets smaller - at lvl 5 it's 9/1, at lvl 10 it's 8/1 etc).
* This nicely fits with my view of them...

                 Empire Heroes

Nobles:

Edric - Griffin/Imperial Griffin/Alpha Griffin (Griffin/Royal Griffin)
* raises their HP by +1 per hero lvl
* at lvl 25 they gain 50% to evade 100% damage and can get upgraded to Alpha Griffin

Alexander(Lord Haart) - Estates
* gets 5% bonus to Estates per every 3 lvls of hero

Orrin - Armorer(Archery)
* gets 5% bonus to Armorer per every 3 lvls of hero

Christian - Balistics
* raises balista Att by +2 every 4 hero lvls
* at lvl 25 balista gains Critical Hit

Sorsha - Man At Arms/Footman/Shieldguard (Swordsman/Crusader)
* raises their Att and Def by +1 every 4 hero lvls
* at lvl 25 they gain Always Positive Moral and can get upgraded to Shieldguard

Sylvia - Navigation
* gets 5% bonus to Navigation per every 3 lvls of hero

Tyris - Hospitaler/Templar/Paladin (Cavalier/Champion)
* raises their Speed by +1 every 5 hero lvls
* at lvl 25 they gain Ignore Def 40% and can get upgraded to Paladin

Valeska - Archer/Marksman/Sniper
* raises their Att by +2 every 4 hero lvls
* at lvl 25 she can upgrade ranger/sharpshooter to archer/marksman and they can get upgraded to Sniper

Priest:
Adela - Bless
* doubles the effect of Bless + starts with that spell

Adelaide - Rebuilder
* Doesn't have to wait 7 days to rebuilding + can build town by choice

Caitlin - Resurrection
* doubles the effect of Resurrection + starts with that spell

Alanon(Cuthbert) - Weakness
* doubles the effect of Weakness + starts with that spell

Edward(Ingham) - Cleric/Inquisitor/Grand Inquisitor (Monk/Zealot)
* raises their Att by +2 every 4 hero lvls
* at lvl 25 they get immunity to Death(Earth) Magic and they can get upgraded to Grand Inquisitor

Gabriel(Loynis) - Prayer
* doubles the effect of Prayer + starts with that spell

Rion - First Aid Tent
* gets 5% bonus to First Aid Tent per every 3 lvls of hero
* starts with cure and resurrection and at lvl 25 First Aid Tent can resurrect creatures

Sanya - Resistance
* gets 5% bonus to Resistance per every 3 lvls of hero
Should this be final version?
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 18, 2007 05:41 PM

Quote:
Moving plant was your favorite creature? I can only imagine the rest of them
Actually I have seen them,I found their their pics on this forum and they are...not as good as H2,H3 or H5...


Dude, they were moving hippie plants with a huge grin (my current avatar is the waspwort pic...) How cool can it get?
Quote:
I must disagree with this,it sounds to...inferno like.Witch was cute,but it still isn't the title i'm looking for...Something like Shaman,only female(they are all girls).Perhaps something like High Priestess(you know,those half naked High Priestess ),since their main revival skill will be sacrifice.Anybody has an idea?

Inferno like? But it is derived from the Latin word for "secret". That has nothing to do with inferno. Bah, never mind. How about oracle? But that doesn't fit either...
Quote:
* Only -2 moral? Maybe something better...

Plus a chance to weaken all enemy creatures. We can make it -1 moral.
Quote:
Anyway Warden sounds like protector to me

That's the idea
Quote:
but i saw tons of players who screamed "Necro is to strong!Nerf them!"

I also saw tons of people at Slobodan Milosevic's funeral, but that doesn't mean he was a good man
Quote:
Does he summon ordinary or upgraded automaton?

Perhaps to a certain level ordinary ones, then upgraded ones.
Quote:
I said it before,+2 is to strong...

Ok, +1 then.
Quote:
at lvl 25 they gain 50% to evade 100%

Hmm... I don't know whether I'd take him or Alexander, with the +5% bonus to estates Seriously now, drop that part with evading, or at least make the chance smaller (e.g. 10% chance)

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Asheron
Asheron


Famous Hero
Ancient
posted March 18, 2007 10:59 PM
Edited by Asheron at 23:01, 18 Mar 2007.

Quote:

Inferno like? But it is derived from the Latin word for "secret". That has nothing to do with inferno. Bah, never mind. How about oracle? But that doesn't fit either...

Well yeah,maybe my latin is little rusty,but that word simply reminds me on inferno...
Oracle is almost want I want...

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Plus a chance to weaken all enemy creatures. We can make it -1 moral.

Ok then

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I also saw tons of people at Slobodan Milosevic's funeral, but that doesn't mean he was a good man

All hail the emperor!

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Perhaps to a certain level ordinary ones, then upgraded ones.

But not in large numbers,who would buy them then? Lets make them a nuisance,not force to be reckoned with...

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Seriously now, drop that part with evading, or at least make the chance smaller (e.g. 10% chance)

20%.I don't have any luck so even if I have 90% it wont work for me. Its suppose to be a reliable skill,not "oh,it worked!"

EDIT POST
I always forget to say this,do the commanders cast spells?
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Yanzhangcan
Yanzhangcan


Known Hero
*Dance*
posted March 19, 2007 06:14 AM

Ok

Yeah, Commanders each have different spells to cast in combat.

Succubus - Fire Shield - Inferno
Soul Eater - Animate Dead - Necropolis
Astral Spirit - Counterstrike - Conflux
Ogre Leader - Stone Skin - Stronghold
Hierophant - Shield - Rampart
Paladin - Cure - Castle
Shaman - Haste - Fortress
Temple Guardian - Precision - Tower

I reckon some of the names definitely need to be changed, good job

I like the idea of having a slime for one of the castles, probably Fortress or Stronghold.

No need to be the best, but remember Mustard Jelly? For all the BGers.

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Asheron
Asheron


Famous Hero
Ancient
posted March 20, 2007 02:29 PM

Quote:

Succubus - Fire Shield - Inferno
Soul Eater - Animate Dead - Necropolis
Astral Spirit - Counterstrike - Conflux
Ogre Leader - Stone Skin - Stronghold
Hierophant - Shield - Rampart
Paladin - Cure - Castle
Shaman - Haste - Fortress
Temple Guardian - Precision - Tower

I know these are the spells they cast,I meant should our commanders cast any new spells or leave them as they are?

If you like the slime that much,how bout this: it is a neutral creature,but has fortress alignment?
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