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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Wishes for future patches (1.6 and 2.2)
Thread: Wishes for future patches (1.6 and 2.2) This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
siinn
siinn


Adventuring Hero
posted March 09, 2007 12:23 PM

playing a map with necro yesterday night ('till very late... heroes5 begins to replace heroes3 in my heart) I thought about many things that could be changed in a patch (and one thing that could me added in an addon):

NECRO changes:
- late game necromancy% is far too powerfull regarding to dark energy pool. necro heroes should gain more DE with necromancy primary skill (increasing DE in the same time necromancy% is increasing) and less DE from "altar of bones" buildings. a special DE boost should aslo be available with "lord of the undead" capacity...

- the special necro building that raise undead creatures from living creatures should act like new necromancy system regardless creature's specific level. example: archers >> skeletons archers not zombies

- magi and archimagi have to be raised as liches and archiliches... not vampires and vampires lords

NEW STUFF:
- theaves(/spies) should be hired like heroes in the guild. they should be able to gather info after been successfully sended to enemy towns or they should be able to discover and kill ennemy spies. I don't know if UbiVal would like to implement such a new gameplay but I believe it can be done with few developpements.
spies would act a bit like caravans: man hire on and send it to an ennemy town instead of simply buying info in the guild

what do you think about my ideas?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 09, 2007 12:51 PM

Quote:
- the special necro building that raise undead creatures from living creatures should act like new necromancy system regardless creature's specific level. example: archers >> skeletons archers not zombies.


Yes, this point is actually very well thought out.

About the balancing of Dark Energy and Necromancy level, I have you to play 2.1 to know this, but it seems that if you have just 2 Pillars, your Hero contribution to DE is minimal, so I think I agree with that as well.
____________
What will happen now?

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted March 09, 2007 02:41 PM

Quote:
hell, no! Warlocks rule now anyway
Oh yeah I forgot every "favorite" of yours rules and the rest are cr*p

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 09, 2007 03:48 PM

Hey, I said that first!


Bah, after owning my friend three times with inferior (much inferior ~~) army with just spells, I understood their potential! Try it sometime, and happy blasting

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted March 09, 2007 03:51 PM

You forget that the other might-hero has more defense, and his creatures die harder. Yes, it's the hero that makes them die harder, not makes the creatures better (as you so many times say).. that's a reason why Warlock "seems" more powerful than the might-heroes, because his spell is direct, wheras on might heroes their benefit is indirect affected by the creatures.

that's why it's pointless to say a creature is good just because the hero is might. you could as well say that a blood fury is good because the hero casts implosion. It's relatively the same thing

ps: i know you said that first, I usually like to use others' words against them

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 09, 2007 04:23 PM
Edited by Doomforge at 16:27, 09 Mar 2007.

Quote:
that's why it's pointless to say a creature is good just because the hero is might. you could as well say that a blood fury is good because the hero casts implosion. It's relatively the same thing


That's why it's pointless to play heroes5 if you look at the numbers and judge creatures through them. Take all circumstances in mind, and perhaps it will be a verdict close to reality. That actually is the rule for judging anything in games, oh, not only games, but in life, too. Just look at the courts, they actually try to determine everything in order to call someone guilty. But they could do like you propose, look at the "number of people killed" and give the verdict, huh? I know it may not be the best example, but think about it a while.

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted March 09, 2007 05:31 PM

I think warlock "rules" only on medium maps(in time spent before battle) --> under 4-5 weeks of game ... And even there he can be defeated by the Wizard at least 50% of the time.
Large maps with two towns(week 5 + with two towns) , the warlock is useless ... against super powers like Haven and Sylvan .
And small maps(week 2-3 encounter), I think he might lose to super heroes like Deleb.

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted March 09, 2007 05:46 PM

Quote:
That's why it's pointless to play heroes5 if you look at the numbers and judge creatures through them. Take all circumstances in mind, and perhaps it will be a verdict close to reality. That actually is the rule for judging anything in games, oh, not only games, but in life, too. Just look at the courts, they actually try to determine everything in order to call someone guilty. But they could do like you propose, look at the "number of people killed" and give the verdict, huh? I know it may not be the best example, but think about it a while.
I was referring to this:

- paladins are awesome because hero has high attack and defense (something like you). Yeah, it is the paladin's job, not the hero's.

- scouts are so awesome because hero has implosion. Yeah, it is the scout's job, not the hero's.


See what I mean?
____________
The above post is subject to SIRIOUSness.
No jokes were harmed during the making of this signature.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 09, 2007 06:14 PM

Quote:
I think warlock "rules" only on medium maps(in time spent before battle) --> under 4-5 weeks of game ... And even there he can be defeated by the Wizard at least 50% of the time.
Large maps with two towns(week 5 + with two towns) , the warlock is useless ... against super powers like Haven and Sylvan .
And small maps(week 2-3 encounter), I think he might lose to super heroes like Deleb.


Have you seen the screenies I've posted? I've trashed your super power sylvan with circle of winter as my best spell and three months of play without any problems. The key is to run, rehire and come back.. the second round is much easier (in the first you need to kill only the key units), and the third is almost always won by the warlock.. if there's a need for the third one. You see, in second and third one light magic makes a marginal benefit due to tiny army, and destructive totally owns everything.

Warlocks can really rule in any map.

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 10, 2007 01:00 PM
Edited by ZombieLord at 19:40, 10 Mar 2007.

Quote:
Large maps with two towns(week 5 + with two towns) , the warlock is useless ... against super powers like Haven and Sylvan .

Because two towns favor Might heroes and Light/Dark schools because of the large armies. I think the game was balanced with one town, so Warlocks with their Destructive are indeed very devastators.

EDIT: I can't make any more posts for today, so I'll comment the next post here

Quote:
I have another legitimate wish for the patch.  I wish to be able to choose my starting position in single player.  I play single player mode so I can track my enemy movement but some of the fan made maps have pre-defined factions for each position.  This was never an issue in the older heroes games.

That's not something to be included in a patch, that's the Map Maker's wish. If he designed the map to be fixed on starting location then it's his fault.

Another thing: some say that Dwarves don't work on older maps. That's because those maps (being older than the expansion) don't have the dwarven heroes in the 'available heroes' section of the map. The only solution would be to copy each map just to modify 8 lines of the map's .xdb

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted March 10, 2007 07:31 PM

I think the balance discussion should be in its own thread but hey, whatever.

I have another legitimate wish for the patch.  I wish to be able to choose my starting position in single player.  I play single player mode so I can track my enemy movement but some of the fan made maps have pre-defined factions for each position.  This was never an issue in the older heroes games.
____________
Bask in the light of my glorious shining unicorn.

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Halm
Halm


Hired Hero
posted March 12, 2007 12:11 AM
Edited by Halm at 00:12, 12 Mar 2007.

Quote:

Have you seen the screenies I've posted? I've trashed your super power sylvan with circle of winter as my best spell and three months of play without any problems. The key is to run, rehire and come back.. the second round is much easier (in the first you need to kill only the key units), and the third is almost always won by the warlock.. if there's a need for the third one. You see, in second and third one light magic makes a marginal benefit due to tiny army, and destructive totally owns everything.

Warlocks can really rule in any map.


I wish someone has the "shackles of war" once.



Back to topic. I still haven't understood why luck must be better than moral.
In the first heroes (1-3) parts, luck and morale were (nearly) of equal strengh. Once trigered they could double the damage output of a creature.

But since the new iniative Bonus is installed. High morale just decreases the time to act again by half. That means that you need to have 2 times high moral to get an additional attack.
While luck still doubles the damage.
If you are not taking attack retribution, luck is better than morale.

Did I made a mistake?
Or did the developer just forgot to decrease the luck bonus? Or are the chances for moral just higher than for luck?

If not then it's not to late to correct their mistake and please decrease the luck bonus a little bit.

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Shauku83
Shauku83


Promising
Famous Hero
posted March 12, 2007 12:40 AM
Edited by Shauku83 at 00:42, 12 Mar 2007.

Quote:
I think the balance discussion should be in its own thread but hey, whatever.

I have another legitimate wish for the patch.  I wish to be able to choose my starting position in single player.  I play single player mode so I can track my enemy movement but some of the fan made maps have pre-defined factions for each position.  This was never an issue in the older heroes games.


You can. The positions are defined by colors. You are Red by default, if you want another faction/position choose Blue or Green etc. depending on the position you want. The color is changed by clicking the arrows next to it.

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Destro23
Destro23


Promising
Famous Hero
Keeper of GrongGrong
posted March 12, 2007 01:08 AM

What I would like to see most of all in 2.2 patch is....


In the RMG creation tool, an option to select Player 1 = Inferno Player 2 = Sylvan ect ect.

This would eliminate the restarts which are often nessecary using random towns to create maps where you end up being dungeon on snow. Or sylvan in the desert.

Sorry if this has been stated in a previous post. I couldn't get through the whole 8 pages.

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted March 12, 2007 02:02 PM

My wish is that they will finally do something with the flickering tooltip, due to movement of the mouse.

And that they'll fix the bad anti-aliased graphics in Hammers of Fate (Creatures and Artifacts)

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted March 12, 2007 03:13 PM

Quote:
That's weird, with my seemingly inferior x1800 GTO (overclocked, tho) the game runs perfectly smoothly for me on max details and even the AI turns don't take long.


Well eventually my hardware will be equally good, but I'm not entirely sure that's the issue here.

I don't know if you play fan maps, but on some of them AI turns take a very long time, and on some of them they don't regardless of size.  But just as an example can you try out some maps (if you haven't already) from the maps for heroes web site:

http://www.maps4heroes.com/heroes5/maps.php?keywords=Radu&type=&size=Large&sort=2

I tried the 3rd one on this page Battle of Glory and had to stop after a coule of weeks because the game was slow.

I think this issue holds true for other large and xl maps like battle for androna etc.  Even the map maker complained of poor performance.

So hopefully computer hardware is the solution, but I think specific maps might have something to do with it also.
____________
Bask in the light of my glorious shining unicorn.

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted March 12, 2007 03:40 PM

Quote:

Have you seen the screenies I've posted? I've trashed your super power sylvan with circle of winter as my best spell and three months of play without any problems. The key is to run, rehire and come back.. the second round is much easier (in the first you need to kill only the key units), and the third is almost always won by the warlock.. if there's a need for the third one. You see, in second and third one light magic makes a marginal benefit due to tiny army, and destructive totally owns everything.

Warlocks can really rule in any map.


after three months of play... there's no way a good sylvan player would lose to dungeon .. maybe he didn't set avenger properly and also he probably didn't have crucial abilities like tactics. anyway i am sure that happened because of lack of knowledge from your opponent more than dungeon power.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 12, 2007 04:25 PM
Edited by Doomforge at 16:27, 12 Mar 2007.

Why do you say that? Have you never played against a good warlock with sylvan? Probably.. He had avenger set on deep hydras, minos and lizards, and I had no Dragons, only a bit of matriarchs.. the rest of my army was on avenger's blacklist! Still, I blasted most of his army to pieces and ran away, returned and finished the job.. (albeit with 5 scouts remaining, or so.. but I still did it.) What's so great about sylvan endgame anyway? Even with avenger he couldn't really kill all those hydras THAT fast, even though his stats (A/D) were impressive, both above 12. He also had expert luck and expert leadership. Sorry, but he is no noob. I believe you need to play against a REALLY good warlock someday.

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted March 13, 2007 12:43 PM
Edited by TheDeath at 12:43, 13 Mar 2007.

Quote:
I believe you need to play against a REALLY good warlock someday.
And that warlock is...

D 0 0 M F 0 R G 3

right?

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 13, 2007 01:07 PM
Edited by ZombieLord at 13:13, 13 Mar 2007.

Quote:
My wish is that they will finally do something with the flickering tooltip, due to movement of the mouse.

What do you mean? You can disable it in the options page. You select there a time for how fast you want it to appear. You can also Right Click on something to bring up the tooltip yourself so you can set a looong time there.

EDIT:
@TowerLord: well, play some Nival-made maps with 1 town and not two and then say Warlock is useless at late-game. I mean, I can create a map with 10 Gold Mines and Haven will be overpowered as well as those that have Artifact Merchants. Or, I can create a map with NO crystal caverns and the factions that need it the most will surely be underpowered. The point is, FAN MADE maps are not BALANCED. The game was balanced for one town and not two!

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