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Thread: How to leave guards at creature dwellings ? | |
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batman
Hired Hero
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posted February 27, 2007 11:19 PM |
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How to leave guards at creature dwellings ?
This happened to me a few times.
I tried to take an enemy creature dwelling, but I had to fight some creatures in the dwelling first. Although the dwelling was not neutral, so the enemy had fought for the dwelling before me.
I would like to do this too. How can I leave guards at creature dwellings (like at the mines) ?
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted February 27, 2007 11:59 PM |
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If a dwelling is flagged by an opponent, you have to fight the same guards as if it was neutral. Only the dwellings of creatures from level 1-4 are unguarded.
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Better judged by 12 than carried by 6.
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batman
Hired Hero
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posted February 28, 2007 09:16 AM |
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terbeag
Tavern Dweller
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posted February 28, 2007 11:18 AM |
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are you talking about heroes 1?
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batman
Hired Hero
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posted February 28, 2007 11:29 AM |
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No, Heroes III SoD
I would have liked the possibility to leave guards at dwellings same as at the mines, but ...
They say Heroes III complete has both SoD and AB, but I do not see AB anywhere, just the user manual for AB. I am kind of confused about this versions, which is which ?
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted February 28, 2007 01:17 PM |
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Edited by angelito at 13:17, 28 Feb 2007.
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Heroes Complete = RoE + AB + SoD
SoD = RoE + Conflux + combo arties + some more neutral units like Azure or Faerie Dragons + some more map items (like new 2way monoliths, magic-school terrain etc..) + some more SoD campaigns (but NO AB campaigns and NO Random map generator!)
AB = Roe + Conflux + combo arties + some more neutral units like Azure or Faerie Dragons + some more map items (like new 2way monoliths, magic-school terrain etc..) + Random map generator + some new AB campaigns.
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Better judged by 12 than carried by 6.
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maretti
Responsible
Supreme Hero
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posted February 28, 2007 03:02 PM |
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Quote: If a dwelling is flagged by an opponent, you have to fight the same guards as if it was neutral. Only the dwellings of creatures from level 1-4 are unguarded.
That is not totally correct. If the guards have been beaten by your opponent the same week as you visit a high level dwell (5-7) you will take the dwell without a fight.
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Crag rules, Orrin and Ivor suck
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FireSpirit
Famous Hero
with warm hands
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posted February 28, 2007 05:49 PM |
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Quote: green]AB = Roe + Conflux + combo arties + some more neutral units like Azure or Faerie Dragons + some more map items (like new 2way monoliths, magic-school terrain etc..) + Random map generator + some new AB campaigns.
There are no combo artifacts in Armageddon's Blade! I also believe that the new monoliths and terrain types come with SoD.
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted February 28, 2007 07:27 PM |
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Quote:
Quote: green]AB = Roe + Conflux + combo arties + some more neutral units like Azure or Faerie Dragons + some more map items (like new 2way monoliths, magic-school terrain etc..) + Random map generator + some new AB campaigns.
There are no combo artifacts in Armageddon's Blade! I also believe that the new monoliths and terrain types come with SoD.
You are right, I forgot about with which addon all the new stuff came.
Here is the corrected version:
Quote: Heroes Complete = RoE + AB + SoD
SoD = RoE + Conflux + combo arties + some more neutral units like Azure or Faerie Dragons + some more map items (like new 2way monoliths, magic-school terrain etc..) + some more SoD campaigns (but NO AB campaigns and NO Random map generator!)
AB = Roe + Conflux + some more neutral units like Azure or Faerie Dragons + some more map items (like quest guards, boarder gate etc..) + Random map generator + some new AB campaigns.
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Better judged by 12 than carried by 6.
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