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Heroes Community > Library of Enlightenment > Thread: How to leave guards at creature dwellings ?
Thread: How to leave guards at creature dwellings ?
batman
batman


Hired Hero
posted February 27, 2007 11:19 PM

How to leave guards at creature dwellings ?

This happened to me a few times.

I tried to take an enemy creature dwelling, but I had to fight some creatures in the dwelling first. Although the dwelling was not neutral, so the enemy had fought for the dwelling before me.

I would like to do this too. How can I leave guards at creature dwellings (like at the mines) ?


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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 27, 2007 11:59 PM

If a dwelling is flagged by an opponent, you have to fight the same guards as if it was neutral. Only the dwellings of creatures from level 1-4 are unguarded.
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Better judged by 12 than carried by 6.

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batman
batman


Hired Hero
posted February 28, 2007 09:16 AM

Thank you

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terbeag
terbeag

Tavern Dweller
posted February 28, 2007 11:18 AM

are you talking about heroes 1?

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batman
batman


Hired Hero
posted February 28, 2007 11:29 AM

No, Heroes III SoD

I would have liked the possibility to leave guards at dwellings same as at the mines, but ...

They say Heroes III complete has both SoD and AB, but I do not see AB anywhere, just the user manual for AB. I am kind of confused about this versions, which is which ?

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 28, 2007 01:17 PM
Edited by angelito at 13:17, 28 Feb 2007.

Heroes Complete = RoE + AB + SoD

SoD = RoE + Conflux + combo arties + some more neutral units like Azure or Faerie Dragons + some more map items (like new 2way monoliths, magic-school terrain etc..) + some more SoD campaigns (but NO AB campaigns and NO Random map generator!)

AB = Roe + Conflux + combo arties + some more neutral units like Azure or Faerie Dragons + some more map items (like new 2way monoliths, magic-school terrain etc..) + Random map generator + some new AB campaigns.


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maretti
maretti


Responsible
Supreme Hero
posted February 28, 2007 03:02 PM

Quote:
If a dwelling is flagged by an opponent, you have to fight the same guards as if it was neutral. Only the dwellings of creatures from level 1-4 are unguarded.


That is not totally correct. If the guards have been beaten by your opponent the same week as you visit a high level dwell (5-7) you will take the dwell without a fight.


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Crag rules, Orrin and Ivor suck

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FireSpirit
FireSpirit


Famous Hero
with warm hands
posted February 28, 2007 05:49 PM

Quote:
green]AB
= Roe + Conflux + combo arties + some more neutral units like Azure or Faerie Dragons + some more map items (like new 2way monoliths, magic-school terrain etc..) + Random map generator + some new AB campaigns.

There are no combo artifacts in Armageddon's Blade! I also believe that the new monoliths and terrain types come with SoD.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 28, 2007 07:27 PM

Quote:
Quote:
green]AB
= Roe + Conflux + combo arties + some more neutral units like Azure or Faerie Dragons + some more map items (like new 2way monoliths, magic-school terrain etc..) + Random map generator + some new AB campaigns.

There are no combo artifacts in Armageddon's Blade! I also believe that the new monoliths and terrain types come with SoD.

You are right, I forgot about with which addon all the new stuff came.

Here is the corrected version:

Quote:
Heroes Complete = RoE + AB + SoD

SoD = RoE + Conflux + combo arties + some more neutral units like Azure or Faerie Dragons + some more map items (like new 2way monoliths, magic-school terrain etc..) + some more SoD campaigns (but NO AB campaigns and NO Random map generator!)

AB = Roe + Conflux + some more neutral units like Azure or Faerie Dragons + some more map items (like quest guards, boarder gate etc..) + Random map generator + some new AB campaigns.

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Better judged by 12 than carried by 6.

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