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Thread: Two hero classes per race | This thread is pages long: 1 2 3 · «PREV |
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chester_a_r
Hired Hero
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posted March 09, 2007 01:14 PM |
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alcibiades, if you come by this thread , please post your opinion regarding the possibility of a petition including the two-hero per race thing, the stronghold additional faction along with the individual hero models
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted March 09, 2007 02:29 PM |
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Uhmm ... Unfortunately, I don't know the minds of the Nival developers (and on second thought, it might be a frightening revelation, judging from some of their in-game disponations ) - anyway, I don't know what would come of it, so I can only guess. Here's what I would think:
The Orc Faction: I'm am very convinced that the Nival people are already working on the faction for the next expansion - in fact, it would not surprise me if they were in the finishing state of this. Of course, I don't know when they plan the release of next expansion, but I know that they had made quite a lot of decissions about the Fortress faction long before HoF was announced. It is my personal belief that they have decided the factions to be included, not only in Heroes 5, but also in Heroes 6, and most likely also the order of them to appear.
All this to say, that I think it's unlikely that we'll influence them much in the general outlines of the factions. That being said, the appearance of an Orc faction seems very likely at some point (whether that be in Heroes 5, I dare not say), and it is not unlikely that they might take some inspiration from the work done by the fans.
About the multiple class issue: I think there is more future in this project - maybe not in Heroes 5, since it would require some very in-depth changes, but otherwise it's important to inform them for the developing of Heroes 6, that people found the one-hero model to be a bit lagging.
About selective Hero skins: This is simply a matter of adding extra graphics, and even though I'm not expert in such things, it seems for me to be a fairly simple modification of the game, so they might very well do that.
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What will happen now?
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Unhackable
Bad-mannered
Known Hero
Banned
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posted March 09, 2007 02:39 PM |
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What shall about Classes shoudn't for factions, it for type, also anywho could be knight, priest, mage, etc. and the racial skill and name get from faction.
Here are the combinations of factions and my classes ideas:
Mage Priest Domnator Warior
Haven Magician Cleric Lord Knight
Inferno Destroyer Heretic Demon Lord Demoniac
Dungeon Warlock no idea Overlord Beastmaster
Sylan Warden Druid no idea Ranger
Academy Wizard Summoner Alchemyst Spirit Hunter
Necropolish Necromancer Dark Priest Necro Lord Death Knight
Fortress Rune Mage Rune Priest Miner Captain
Have any ideas to the places where I wrote "no idea" ?
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chester_a_r
Hired Hero
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posted March 09, 2007 02:42 PM |
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Thanks for the reply, alcibiades!
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted March 09, 2007 10:21 PM |
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Quote: New Racial Skills for Each Faction
Undead: Death Lord
Class Skill: Decay (Might)
The creatures in any oposing army slowly decay into a skeletal or decedant form. It does not happen all at once. An enemy creature has a ten percent chance to decay with each turn to decay one body part.
With Basic Decay: Every time an enemy creature takes a turn, it has a 10 percent chance to decay one body part.
With Advanced Decay: Every time an enemy creature takes a turn, it has a 20 percent chance to decay one body part.
With Expert Decay: Every time an enemy creature takes a turn, it has a 30 percent chance to decay one body part.
With Ultimate Decay: Every time an enemy creature takes a turn, it has a 40 percent chance to decay one body part.
Body Parts:
Head: When the Head Decays, Initiative drops.
Arm: If either Arm Decays, Attack Drops.
Leg: If either Leg Decays, Speed Drops.
Chest: If the Chest Decays, Defense and Hitpoints Drop.
In Special Cases:
Wings: If Wings Decay, Speed drops.
Tail: If the Tail Decays, Initiative drops further.
Wand, Staff, Scroll, or other Such Item: Spell Power, Spell Mastery, or Mana Drops.
Sword, Club, Axe, or other Such Item: Attack Drops.
Sheild or Armor: Defense Drops.
Wood Elf: Naturalist (Magic)
Class Skill: Herbalism
There are thousands of plants, trees, and mushrooms throughout Ashan that can be harvested and given to creatures in the Hero's Army. This can give themselves special abilities.
Elphaba's Extract: Creature gains Flying.
Poppies: Creature gains Imunity to Mind Control Spells.
Wolf's Bane: Creature gains unlimited retaliation.
Mushrooms: Creature gains "No Enemy Retalation"
(To be continued)
In order to make Herbal Formulae, the hero must complete these steps:
1) Go to a tree, flower, or other plant area, and collect the Herbs.
2) The Artifact is added to the Hero's Pouch (Which is like the Spell Book)
3) The Hero then goes to a Castle with the Green House building built.
4) The Herbalist selects which plants to be administered to what creature.
5) The apropriate abilities are gained.
6) The Hero goes back to war!!!!!!
Basic Herbalism: One stat can be improved
Advanced Herbalism: Two stats can be improved.
Expert Herbalism: Three stats can be improved.
Ultimate Herbalism: Four stats can be improved.
Demon: Heretic (Might)
Class Skill: Earth Burn
During Combat, the Hero has the abilitiy to select unoccupied tiles. Those tiles will burn any Non-Demonic Creature that walks across them. (It doen't burn creatures that hover or fly over them, such as Djinn or Air Elementals) Damage dealt is the average of the Heretic's Spell Power and Attack.
Basic Earth Burning: The Heretic can burn one tile per turn.
Advanced Earth Burning: The Heretic can burn two adjacent tiles per turn.
Expert Earth Burning: The Heretic can burn three adjacent tiles per turn.
Ultimate Earth Burning: The Heretic can burn five adjacent tiles per turn.
Acadamy: Geologist (Magic)
Class Skill: Floating
Hero can select occupied tiles. The tiles will levitate for a number of Hero turns equal to (SP/2 - (Creature Level/3)). The Creature(s) on the tiles will float in the air and be unable to move or be attacked dirrectly. Creatures can pass under them. The Creature on the tiles can be hit with arrows or spells or other ranged attacks, and the creature on it can shoot from on top of the floating land.
Basic Floating: The Heretic can float one tile per turn.
Advanced Floating: The Heretic float burn two adjacent tiles per turn.
Expert Floating: The Heretic can float three adjacent tiles per turn.
Ultimate Floating: The Heretic can float five adjacent tiles per turn.
Dungeon: Overseer (Might)
Class Skill: Slavery
During a creature's turn, instead of defending or attacking, a creature can be ordered to dig down into the huge network of tunnels that criscross Ashan. If the creature is already underground it will leave the battle feild and run off into the tunnels. When it returns, it brings with it a number of slaves from the tunnels. Slaves will fight for the Hero's cause. Depending on the creature level, it will bring different kinds of slaves.
Level 1 - 3: Slaves and Veteran Slaves
Level 4 - 5: Minotaurs and Minotaur Guards
Level 6 - 7: Hydras and Deep Hydras
Slaves brought back: 30% - CreatureLevel%
Turns Lost: 1 + (1 x (100% - CreatureLevel%)
Basic Slavery: Scouts/Assasins, Blood Maidens/Blood Furies, and Minotaurs/Minotaur Guards can tunnel to the tunnels and bring back Slaves. Creatures bring +4% more slaves.
Advanced Slavery: Riders and Hydras can tunnel to the tunnels and bring back Minotaurs. Slaves brought Back are Veterans. Creatures bring +6% more slaves.
Expert Slavery: Shadow Witches/Shadow Matriarchs Furies, and Black/Shadow Dragons can tunnel to the tunnels and bring back Hydras. Minotaurs brought back are guards. Creatures bring +8% more slaves.
Ultimate Slavery: All creatures brought back are at upgraded level. Creatures bring +10% more slaves.
Haven: Cleric (Magic)
Class Skill: Chivalry
All creatures in the Hero's army gain a new stat, called Chivalry. It works like Luck or Morale. An Icon of an uprising sword will apear above the Chivalrous creature's head. When Chivalry activates, the creature will rush to the aid of a creature that is being attacked dead. The creature being attacked dead will recieve only half damage, and the rest will be directed onto the Chivalrous creature.
How it works:
Red: Attacked Creature Green: Attacker Blue: Passive Creature
O O O O O O O O O O
O O O O O O O O O O
O O O O O O O O O O
O A A O O O O O O O
O A A O O O O O O O
O D O O O O C O O O
O O O O O O O O O O
O O O O O O O O O O
O O O O O O O O O O
O O O O O O O O O O
O O O O O O O O O O
O A A O O O O O O O
O A A C O O O O O O
O D O O O O O O O O
O O O O O O O O O O
O O O O O O O O O O
O O O O O O O O O O
O O O O O O O O O O
O O O O O O O O O O
O A A O O O O O O O
O A A C O O O O O O
O D O O O O O O O O
O O O O O O O O O O
O O O O O O O O O O
Basic Chivalry: Creature of a higer level has a 20% chance to defend a creature of a lower level.
Advanced Chivalry: Creature of a higer level has a 40% chance to defend a creature of a lower level.
Expert Chivalry: Creature of a higer level has a 60% chance to defend a creature of a lower level.
Ultimate Chivalry: Creature of a higer level has a 70% chance to defend a creature of a lower level.
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How exactly is luck a skill?
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wiseguy
Hired Hero
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posted July 26, 2007 06:55 PM |
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Dungeon-Rogue:stealth
Stealths the creatures in the heroes army and allows them to become stealthed on the adventure map so they can sneak past enemies.
Basic- sneaks past levels 1-2
Adv- sneaks past levels 3-4
ex - 5-6
ult - 7+heroes
Primary stats, att+spe
Haven-cleric:Heal
The cleric heals the troops in his army
Basic-heals 5hp*hero level
Adv- heals 10hp*hero level
Ex - 15hp*hero level
Ult - 20hp*hero level
stats- know def
Slyvan-Wardenrotection
Protects a selected creature from some damage.
Basic - subtracts 10% from damage inflicted
Adv - subtracts 20% from danage inflicted
Ex - subtracts 30%
Ult- 40%
stats def spe
Nercopolis-Reaper:Reanimate
The reaper can turn corpes of allies and enemies into undead creatures.
Basic - Turns corpses in to skeletons, 4*hero level
Adv - Turns corpses into zombies , 4*hero level
Ex - Turns corpses into Ghosts, 4*hero level
Ult - turns corpses into Vampires, 4*hero
stats att def
Academy - Alchemists:Machine masters
All machines in the alchemists army have increased stats
Basic- All stats increased by 1
Adv - All stats increased by 2
Ex - All stats increased by 3
Ult - All stats increased by 4
stats def know
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Don't talk with mouth open
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Xerox
Promising
Undefeatable Hero
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posted July 26, 2007 11:25 PM |
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Just a few namnes.
Haven- Knight/Cleric, Magic
Inferno- Demon Lord/Pyromancer, Magic
Sylvan- Ranger/Healer, Magic
Dungeon- Warlock/Darklord (lol), Might
Necropolis- Necromancer/Necroknight, Might
Fortress- Runemage/Stonekeeper, Might
Academy- Wizard/Spellwarrior, Hybrid
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