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Thread: EliteKill's Photoshop Monster Making Guide! | This thread is pages long: 1 2 3 4 5 · «PREV / NEXT» |
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toreyhickman
Tavern Dweller
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posted June 20, 2009 12:08 AM |
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Quote: No problem
I should have mentioned - you don't need to create the shadow yourself. All you need are images of the creature with the blue background for transparency. The DefMaker program automatically creates a shadow for it when the "blue" image is converted.
Oh, that simplifies things. I can certainly do the blue background.
Thanks for the tip.
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storm-giant
Responsible
Undefeatable Hero
On the Other Side!
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posted June 20, 2009 05:45 PM |
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Hi, I'm having a problem. I'm doing a mod that will replace Green Dragons with Firebirds/phoenix animations. The defs are already replaced and work well, but I would to know in which file I can find the portraits.
Thanks in advance.
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MrBill
Tavern Dweller
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posted July 05, 2009 06:23 AM |
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Well...this might not be the right thread to post this question in, but I did use much of this tutorial to do what I have so far, and I didn't want to start a new thread on my first post here, so I'm posting in this one.
I wanted to make the map avatar for the wizard class more gender neutral ('cause I don't want my female mages to have a beard...just personal preference) so...
1) I used Resedit to extract the AH05_.def (that's the where I think the wizard map avatar is).
2) I used Defview to extract the 45 .bmp frames.
3) I used Photoshop to edit out the beard from all the bitmaps I extracted from AH05_.def, and I made sure they were done in 256 colors.
4) I used Defmaker by adding all 45 bitmaps and selecting the option $49 (Heroes on Map)
5) I used the H3Lod files (that I put into my Heroes III data directory and created a batch file to add AH05_.def into H3sprite.lod.
Well, it did alter H3sprite.lod, but now the game crashes whenever a wizard is to appear on the map. I know I screwed up somewhere...does anybody know how to make custom hero avatars for the map and could help me out? It would be greatly appreciated.
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T2_2112
Supreme Hero
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posted July 05, 2009 09:25 AM |
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Edited by T2_2112 at 09:28, 05 Jul 2009.
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Quote: Hi, I'm having a problem. I'm doing a mod that will replace Green Dragons with Firebirds/phoenix animations. The defs are already replaced and work well, but I would to know in which file I can find the portraits.
Thanks in advance.
Modify TWCRPORT.DEF and CPRSMALL.DEF, and if you want good mod then must modify AVWDRAG0.DEF. May be the dwelling too.
@MrBill
Make sure all image have one color table, some def i made have this problem too, and i too lazy to fix this
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MrBill
Tavern Dweller
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posted July 06, 2009 03:23 AM |
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Quote:
@MrBill
Make sure all image have one color table, some def i made have this problem too, and i too lazy to fix this
Thanks for the reply T2_2112. Unfortunately, I don't think the color table is the issue, as I didn't alter any of the original colors in the table (the files were already in indexed color mode), and I used the dropper tool to select only from colors that were already present in the original bitmaps. I'm wondering if there is some key step I'm missing somewhere.
T2_2112, have you ever changed how the hero map avatars look? If you or any other willing party has experience with changing map avatars, I can supply the 45 bitmaps in a less than 1 MB zip file if anyone wants to experiment with changing this one.
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storm-giant
Responsible
Undefeatable Hero
On the Other Side!
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posted July 06, 2009 08:37 PM |
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Quote: Modify TWCRPORT.DEF and CPRSMALL.DEF, and if you want good mod then must modify AVWDRAG0.DEF. May be the dwelling too.
Thanks T2_2112, I change the adventure defs and work right, but I'm having a problem with both TWCRPORT.DEF&CPRSMALL.DEF->How do you modify the .pcx images that are inside the def? Any programs to use?
For the moment I don't think on changing the dwelling, but maybe later I'll look at it.
PS:
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T2_2112
Supreme Hero
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posted July 07, 2009 07:14 PM |
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Edited by T2_2112 at 19:15, 07 Jul 2009.
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Quote:
Quote: Modify TWCRPORT.DEF and CPRSMALL.DEF, and if you want good mod then must modify AVWDRAG0.DEF. May be the dwelling too.
Thanks T2_2112, I change the adventure defs and work right, but I'm having a problem with both TWCRPORT.DEF&CPRSMALL.DEF->How do you modify the .pcx images that are inside the def? Any programs to use?
For the moment I don't think on changing the dwelling, but maybe later I'll look at it.
PS:
http://modhomm3.free.fr/portrait/portrait.htm
Here may be you can get your answer here
Quote: Thanks for the reply T2_2112. Unfortunately, I don't think the color table is the issue, as I didn't alter any of the original colors in the table (the files were already in indexed color mode), and I used the dropper tool to select only from colors that were already present in the original bitmaps. I'm wondering if there is some key step I'm missing somewhere.
T2_2112, have you ever changed how the hero map avatars look? If you or any other willing party has experience with changing map avatars, I can supply the 45 bitmaps in a less than 1 MB zip file if anyone wants to experiment with changing this one.
You change the color one by one file right ? So all images have different color table i think so
I dont know what you mean "the hero map avatars look" if it mean portrait then you can see my answer
http://modhomm3.free.fr/portrait/portrait.htm
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MrBill
Tavern Dweller
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posted July 08, 2009 05:55 AM |
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Edited by MrBill at 05:39, 09 Jul 2009.
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Quote:
I dont know what you mean "the hero map avatars look" if it mean portrait then you can see my answer
http://modhomm3.free.fr/portrait/portrait.htm
Thanks T2_2112 for the link for the custom portraits, I may use that info sometime. By map avatars, I mean the little guys on horseback that represent the heroes and move around on the maps.
Quote:
You change the color one by one file right ? So all images have different color table i think so
As for the color table, I'm pretty sure that's not the problem...I think the issue is more complicated. I think it may have something to do with the animation. When I exported the .def from Defview, the file seems to have lost the "+" (plus signs) that were associated with some of the frames. I'm not sure how to add those back, as I don't think I can use the creature wizard in Defmaker for the map avatars (at least I don't know how to). Unless someone has some ideas how to add those back into the .def file, I've pretty much given up changing the map avatars for now.
Edit: (Update) I think part of the problem is there are 4 files that need to be changed for map avatars and I only changed one (this is probably one of the things causing a crash). For the wizard, there are AH05_.def, AH05_.msk, AH05_E.def, and AH05_E.msk. If I get the time, I'll try editing the other three files and see if that fixes the problem.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted July 08, 2009 06:46 PM |
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Quote:
http://modhomm3.free.fr/portrait/portrait.htm
Here may be you can get your answer here
I think no
If I'm right on that guide if you place the portraits in data folder and rename them to match with the ones you want to change, they'll overwrite the 'normal' ones, righ? But the problem is that I don't know how to extract the portraits(since I don't have them).
Don't you know any programs to do that¿?
And btw, I looked with defview both CPRSMALL&CDDRAG(last one is dragon sprites), and realised that both are composed of .pcx images. Shouldn't be this like changing the sprites of a unit?
Thanks in advance
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T2_2112
Supreme Hero
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posted July 10, 2009 07:47 AM |
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Quote:
Quote:
http://modhomm3.free.fr/portrait/portrait.htm
Here may be you can get your answer here
I think no
If I'm right on that guide if you place the portraits in data folder and rename them to match with the ones you want to change, they'll overwrite the 'normal' ones, righ? But the problem is that I don't know how to extract the portraits(since I don't have them).
Don't you know any programs to do that¿?
And btw, I looked with defview both CPRSMALL&CDDRAG(last one is dragon sprites), and realised that both are composed of .pcx images. Shouldn't be this like changing the sprites of a unit?
Thanks in advance
Quote: T2_2112, have you ever changed how the hero map avatars look? If you or any other willing party has experience with changing map avatars, I can supply the 45 bitmaps in a less than 1 MB zip file if anyone wants to experiment with changing this one.
http://heroescommunity.com/viewthread.php3?TID=24675&pagenumber=1
Here have some program you will need
If you have many problem to make a DEF file, send me modified pic i will help
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted July 10, 2009 07:13 PM |
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Srry, but again you missed one thing...What I need it's to know how to change .pcx images that composed a def file(CPRSMALL&TWCRPORT).
With defview you can extract them, but no replace them, which is what I need...
In that guide you can make gisf, but It still need to be a def.
Does anyone know a program to modify def files?(not just to view them)
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T2_2112
Supreme Hero
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posted July 11, 2009 01:13 AM |
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Quote: Srry, but again you missed one thing...What I need it's to know how to change .pcx images that composed a def file(CPRSMALL&TWCRPORT).
With defview you can extract them, but no replace them, which is what I need...
In that guide you can make gisf, but It still need to be a def.
Does anyone know a program to modify def files?(not just to view them)
http://heroescommunity.com/viewthread.php3?TID=21527
You may need look all around forum for some nice post before you ask something
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Wight
Adventuring Hero
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posted July 23, 2009 10:58 AM |
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Edited by Wight at 11:10, 23 Jul 2009.
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Sry for the noob question but are there any differences between this photoshop 7.0 you're talking about and photoshop 7.0 proffessional?
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smvuy
Known Hero
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posted August 25, 2009 11:18 PM |
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Does someone know how to transform text files into BAT files in windows xp?
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Duke_Falcon
Disgraceful
Supreme Hero
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posted September 27, 2009 11:56 AM |
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Hy!
I have some problem...
I used the ResEditor to extract what I have need.
I made the changes and save the files.
I tried to insert my graphics in the H3AB's BMP lod with the FileManager of the ResEdit. The prog asked me that I want to overwrite the existing file? I answered YES.
I close ResEdit and run H3AB.
And there were no changes! I thought when I sad yes to the overwrite the graphics are changed but NO!
I simply tried to change the background of the main screens (The main menu's 3 bgs)...
What did I wrong?
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titanzwh
Tavern Dweller
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posted October 29, 2009 02:33 AM |
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Lord_Immortal
Famous Hero
DoR Dev Team
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posted February 07, 2010 03:14 PM |
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Where do I replace icons?
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srikandi2000
Hired Hero
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posted February 07, 2010 06:27 PM |
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Quote: Hy!
I have some problem...
I used the ResEditor to extract what I have need.
I made the changes and save the files.
I tried to insert my graphics in the H3AB's BMP lod with the FileManager of the ResEdit. The prog asked me that I want to overwrite the existing file? I answered YES.
I close ResEdit and run H3AB.
And there were no changes! I thought when I sad yes to the overwrite the graphics are changed but NO!
I simply tried to change the background of the main screens (The main menu's 3 bgs)...
What did I wrong?
did u remember to press the make change button?
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Storeslem
Hired Hero
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posted April 16, 2010 10:35 PM |
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You really need to explain part 3.3 !!
how do i do this right?? (inside creature wizard)
creature moves from left to right (first step) do i need to choose the spesific pictures like 1 2 & 3 wich is the walking pictures.
next step is attacking, do i only need to choose the atacking pictures wich i made in photoshop? i have recoloured the titan but it has 74 moves(pictures)
please just explain properly or make a youtube tutorial
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LarvaExotech
Tavern Dweller
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posted April 18, 2010 01:21 PM |
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thanks for guide, its really useful
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