Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Temple of Ashan > Thread: Secrets of destruction revealed - playing Dungeon faction
Thread: Secrets of destruction revealed - playing Dungeon faction This thread is 61 pages long: 1 10 ... 13 14 15 16 17 ... 20 30 40 50 60 61 · «PREV / NEXT»
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 03, 2007 07:25 PM

Quote:
Quote:

2. Sylvan has BY FAR the best base growth in the game.



Care to elaborate? If you mean base creature growth, then Sylvan hardly is the best with (10/9/7/4/3/2/1).
If you mean base growth in therms of creature power, you're probably right, but Dungeon isn't a lot worse. In fact, both factions are quite alike with low growths but strong creatures, although Sylvan fares better with that fact as a might faction. Plus, their growth buildings don't require creature sacrifice.


people tend to make that mistake often

dungeon creatures are NOT strong

it doesn't matter what their stats say, do NOT make that mistake! They are either slow, fragile or simply weak in growth/power to be called "strong".

You may say blacks are strong, but level7s don't have that much impact on this game.. and drags' dwelling is among the most expensive ones.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sdfx
sdfx


Famous Hero
posted November 04, 2007 04:34 PM

Yes, it's all about warlock's durability. If a warlock would somehow get a lot of defense(by being lucky with level ups) and would get a defense skill then fine - he can do something useful vs sylvan. The point is he not likely to do so..
That's why it's often better to use a hero that can easily get might stats and might skills(very high defense, high attack). For example a ranger, even with all those morale problems, would still do better than a typical might warlock just because he would actually survive the 1st hit and retaliate. Those retals would actually do the damage and sylvan would actually lose some stack(s).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 04, 2007 06:12 PM

geewai, umm, both me and Feluniozbunio already mentioned the fact that dungeon is all about destructive quite a LOT of times in this topic..

Having multiple strong heroes is not really possible in MP game

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sdfx
sdfx


Famous Hero
posted November 04, 2007 06:35 PM
Edited by sdfx at 18:42, 04 Nov 2007.

I did some testing and realized that warlocks can learn last stand.. So, I must say a warlock can actually pull off a win vs sylvan later. IMO, the ultimate anti-sylvan late game warlock should look like:
1. Swift mind(don't even try without it ), exp sorcery, empowered - easily most important.
2. Last stand - 1 HP troops can protect, steal a retal etc. but most importantly they are extreamly useful for ending empowered arma suicide.
3. Ignite - extra damage.
4. Warlock's luck.

Artifacts: focus on +spellpower, +defense, +initiative, +luck.

The battle will most likely look like: cast empowered meteors(or fireball), cast empowered arma.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 04, 2007 06:48 PM

can you still rehire your hero after "winning" the battle by armageddoning both sides away?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sdfx
sdfx


Famous Hero
posted November 04, 2007 07:12 PM

Yes, and you don't lose any arties either. Also, armageddon is affected by last stand.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 04, 2007 07:23 PM

I was about to ask what happens with last stand

Btw I saw that invisible or not, all units are subject to rain of arrows if they are on the avenger list. However once hit they do not appear and the arrows seem to disappear where the unit is You'll hit but have no idea how many are killed.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChaosDragon
ChaosDragon


Famous Hero
posted November 05, 2007 04:36 PM

Lately, i never played againts sylvan, so, why sylvan is a threat for dungeon? stalker are damn, if dungeon challenge sylvan in impossible difficulty, my vote go for dungeon, CMIIW, impossible diff for dungeon is just like easy diff.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 05, 2007 04:42 PM

Quote:
I was about to ask what happens with last stand

Btw I saw that invisible or not, all units are subject to rain of arrows if they are on the avenger list. However once hit they do not appear and the arrows seem to disappear where the unit is You'll hit but have no idea how many are killed.
Yeah the same is with the Thunder Thane's Storm Strike.The Stalker uses invisibility then i use storm bolt on the hydras and the chain hits invisible stalkers(The Chain doesn't broke) and continued to the the other creatures.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChaosDragon
ChaosDragon


Famous Hero
posted November 05, 2007 04:51 PM

Consider creeping power, how can sylvan outlast dungeon, now they have stalker, which can make heroic difficulty like easy difficulty, their artifact merchant also count

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Nirual
Nirual


Famous Hero
Imbued Ballista
posted November 05, 2007 04:57 PM

Invisible units are still vulnerable to spells, yes, although they can't be targeted directly.
I wonder though if spells can be mirrored to them and if they are still affected by MotW copying spells on them. My bet is, yes.
____________
In ur base killing ur doods... and raising them as undeads.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted November 05, 2007 07:13 PM

The Stalker invisibility doesn't last that long. Still once it is activated enemy creatures can get nuked to death by the Warlock's spells.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChaosDragon
ChaosDragon


Famous Hero
posted November 05, 2007 09:38 PM

stalkers= insane fast creeping = good artifacts (+artifact merchant) = crazy nuker warlocks

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 06, 2007 08:30 PM

Ever played with Sinitar on the Duels.That's just so crazy i mean Good luck + Empowered meteor shower=VICTORY.I think the only OVERPOWERED HERO IS THE WARLOCK

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted November 06, 2007 10:26 PM

Here's something that's baffling me.  Why is there such inconsistency as to when I can use the Red Dragon's Incinerate ability?  I have found no rhyme or reason for it yet.

Also, I'm pretty sure I saw, when fighting some Foul Hydras, their acid splash hurting each other.  Can anyone confirm that Foul Hydra blood will mess up your own troops?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Slapzech
Slapzech


Adventuring Hero
that didn't vote for Kaczynski
posted November 06, 2007 10:34 PM

Quote:
Here's something that's baffling me.  Why is there such inconsistency as to when I can use the Red Dragon's Incinerate ability?  I have found no rhyme or reason for it yet.

Also, I'm pretty sure I saw, when fighting some Foul Hydras, their acid splash hurting each other.  Can anyone confirm that Foul Hydra blood will mess up your own troops?


I didn't had any real possibility to use Incinerate myself.
And Yes - Your Foul Hydra's acid blood damages any unit in range, that means allied creatures as well.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted November 07, 2007 12:54 AM

Quote:
Good luck + Empowered meteor shower=VICTORY

Exactly, it's really stupid

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChaosDragon
ChaosDragon


Famous Hero
posted November 07, 2007 09:22 AM

Yeah, incinerate is somehow useless, by the time i have red dragon, there is no challenging enemy, i believe incinerate is for challenging enemy

Or maybe we should walk the path of might warlock, sfdx said about sylvan heroes leading warlock armies, i will try that, though it is such insane idea.  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 07, 2007 10:13 AM
Edited by Elvin at 10:14, 07 Nov 2007.

Nope, warlock with the elemental vision and dragon route(no guilds) from the start. Attack and luck and already there. Destructive can give fiery wrath(plus it's always good to have) so what else you may want is logistics->teleport assault, enlightenment or leadership. An initiative artie with leadership/luck/attack/elemental vision can deal very good damage early, however I'm not sure it's the way to go with dungeon.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 07, 2007 10:28 AM

Not really, 0 defense really hurts might heroes, and might heroes need a strong might special... like bloodrage, runes, avenger, gating.. not crossover might-magic special like elemental vision which, compared to the above, isn't really very impressive in boosting your damage. Also, might heroes need a way to deal with dark magic; Dungeon has none. Finally, they have no buffs and they lost power of endurance in ToTe.

In other words, it's quite hard to be a successful melee warlock.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 61 pages long: 1 10 ... 13 14 15 16 17 ... 20 30 40 50 60 61 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.2073 seconds