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Thread: Questions for Mapmakers. | |
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Destro23
Promising
Famous Hero
Keeper of GrongGrong
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posted April 06, 2007 07:13 PM |
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Questions for Mapmakers.
I'm currently designing a map but had a couple of questions as to some of the minor points in it.
1) Is it possible to disable "week of the ****" ? If so where can I do this?
2) Is sim turns dropped due to hero interaction, or enemy player controlled area. A small explanation here..
--- I'd like to have teleporters into a "mines" zone. The game would start players 1 of each rare resource mine guarded by a 4th or so level creature. However reds mines are throuhg blues teleporter and vice versa. Will the hero coming into contact with the mine drop sim turns?
---- I'd also like to place a town in enemy territory controlled by opposing player (all dwelling and tavern disabled here, and no guards in garrison) The town would have a prebuilt level 5 mage guild and would share the type of the opposing player, guarded by some level 7 creatures (external of town. Will this interaction drop sim turns?
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betruger
Known Hero
empowered mind
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posted April 06, 2007 07:47 PM |
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Ad. 1
Yes you can disable specific weeks, haven't got time to look in the editor now to tell you extacly where.
Ad. 2
I'm sure mines won't drop sim turns. Not sure about the town. I'd say just make a test map and test it with someone
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Zilonite
Famous Hero
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posted April 07, 2007 04:36 PM |
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Q1
Try looking under View --> Map Properties Tree --> Moon Calendar Modifications
Q2
Agree with Betruger - the best way to get an answer is testing
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Elephants commonly have a bad eyesight. Yet with their bulk this is not a major problem for them.
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arteman
Adventuring Hero
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posted April 09, 2007 07:24 AM |
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Quote: I'm currently designing a map but had a couple of questions as to some of the minor points in it.
1) Is it possible to disable "week of the ****" ? If so where can I do this?
2) Is sim turns dropped due to hero interaction, or enemy player controlled area. A small explanation here..
--- I'd like to have teleporters into a "mines" zone. The game would start players 1 of each rare resource mine guarded by a 4th or so level creature. However reds mines are throuhg blues teleporter and vice versa. Will the hero coming into contact with the mine drop sim turns?
---- I'd also like to place a town in enemy territory controlled by opposing player (all dwelling and tavern disabled here, and no guards in garrison) The town would have a prebuilt level 5 mage guild and would share the type of the opposing player, guarded by some level 7 creatures (external of town. Will this interaction drop sim turns?
A2: I guess sim turns will be dropped, like it were in alfa version of "Circle of winter", when Sxshop forgot to remove color from first players sawmill.
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Anyway the wind blows...
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