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Thread: Stack Experience: Best Abilities | |
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Yanzhangcan
Known Hero
*Dance*
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posted April 18, 2007 12:46 PM |
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Stack Experience: Best Abilities
I was wondering about some of the abilities offered through stack experience. My favorite is the sorceress' enemy clone (Causing a clone of the opponent that fights for you )
I myself have not tried maxing all my monsters stack exp, but I am curious to see which monsters have interesting/cool abilities. What are your favorite added abilities?
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doom3d
Known Hero
Avatar of general Z
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posted April 19, 2007 06:18 PM |
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I like poison. Bodyguards for santa gremlins. (BTW, If You cast haste on them, they will be able to move. )
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Rhodan
Adventuring Hero
from Holland
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posted May 03, 2007 09:41 PM |
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What's Your Favourite 6 Skills Combination?
No Enemy Retaliation for Darkness Dragons.
Super Harpy Hags as I once read.
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Bigbadfly
Famous Hero
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posted May 03, 2007 09:47 PM |
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I like return, but its a bit stupid that harpy unique ability used too much...
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Rhodan
Adventuring Hero
from Holland
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posted May 03, 2007 10:13 PM |
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Well, debalancing as it is - if it works, it's taken.
When enabled, Black Dragon as Henchman and Commander Magic Power at Grandmaster level: then, the Fire Immunity of the Infernal Troglodyte is perfect with the Armageddon spell.
But how can you get a Black Dragon?
(=
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Bigbadfly
Famous Hero
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posted May 03, 2007 10:24 PM |
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Upgrading it from red dragon, but thats not what you meant i think...
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Yanzhangcan
Known Hero
*Dance*
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posted May 04, 2007 06:21 AM |
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Lizardmen are quite nasty with maxed exp. Poison, double shots, disease... They are very strong.
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Rhodan
Adventuring Hero
from Holland
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posted May 05, 2007 12:11 PM |
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Wow, I never realised that. Thanks for the hint, I'll remember to use the Fortress once.
And yeah, sorry for the retorical question, what I meant was that it would take a relatively long time to get the dwelling for the Black Dragon ready. So, if you can get a Black Dragon, there has got to be different, perhaps better strategy... It's just that with Armageddon you could win battles with many neutral stacks, to then build up the Henchman level of the Black Dragon. That way it should compensate for the slow growth.
I believe there was no lv. 1 unit that had fire immunity, right? Wasn't the fire-immune creature with the lowest level the lv. 4 one, Fire Elemental? If you run onto that one, then the Henchman would grow.
Forgive me for running semi-off-topic, in the end I'm trying to say the Fire Spell Immunity of the Troglodytes could very well be combined with Armageddon if henchmen and commanders are enabled. (=
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Homer171
Promising
Supreme Hero
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posted May 05, 2007 04:00 PM |
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Champions becomes nasty whit no enemy retalation and i liked Centaurs range ability too
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Yanzhangcan
Known Hero
*Dance*
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posted May 05, 2007 11:09 PM |
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Another two that become rather powerful are Enchanters & Master Gremlins.
Gremlins are already ranged creatures, but cast advanced landmine 50% of the time after an attack. Several stacks can split in combat and you have a field full of landmines
Enchanters become invunerable to all 1-4 spells and summon a cloned stack of themselves every turn. This is a useful distraction for ranged attacks coming your way. I won a close battle against AI with this on. He had 58 zombies left and I had 4 maxed enchanters. He was right in front of me and he had a speed boosting artifact. Instead of attacking him I ran towards the castle (All his arrow towers were spent) and he attacked the clone. I shot him, he made his lumbering way over. I was trapped! he still had 46 zombies and that was plenty to ensure his victory. I was out of spell points, but I had forgotten enchanters mass spell . He cast slow on the zombies, and I got back to my side of the field. He was down to 3 speed, and I was out of shots. However I realised the clones had shots! They efficiently mowed down the zombies, and I won handily.
Hope these ideas are helping people out
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bigbadfly
Famous Hero
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posted May 06, 2007 12:24 AM |
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My opinions:
Deadly combo, HAve stack excperience, henchmen and grow 4% a day.
Get 100 Santa gremlins to a tower hero, get stack bonus upgraded bodyguards. Soon you have 1000 santa gremlins, with 1000 master gremlins in each hex rounding santa gremlin. They cant move, but can shoot for really bad damage, and if you kill them, they are back in the next battle! Think of it, thats why i dont combine those wog options! Another i think that berserk flies shouldnt have return and berserk at the very first level, but have 10% chance of berserk level 2 and grow to 90% in ace level. They are a way too fast. I dont like Darkness Dragons return, think an ultimate creature that returns after attack! Like azure dragons have return, jousting, berserk and death stare! Is that fair? And lizardmen are too strong ate ace level since they can shoot twice!
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Asheron
Famous Hero
Ancient
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posted May 06, 2007 12:47 AM |
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Edited by Asheron at 00:48, 06 May 2007.
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Master Gremlins ability is heavy IMBA ,with 100 gremlins you get 300 ranged gremlins at 6 places!
IMO best abilities are critical,no retaliation and strike twice.Here are some examples of good combinations: Champions,Lizarman Warriors,Centaurs,Grand Elves itd.
btw 4% growth per day is lame,resurrection and animate dead lose all point...
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Yanzhangcan
Known Hero
*Dance*
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posted May 06, 2007 03:19 AM |
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Yeah, I don't like the %4 thing. I had 40 gorynyches at one stage and got an extra one per day Obviously a bit overpowered.
Rogues become powerful foot soldiers if you have expert scouting, and a few spyglasses/speculums. They can poison at higher levels and have no retaliation. Also maxed gargoyles have expert stone skin casted on all of your stacks!
I'm still testing, but I'm impressed with the experience bonuses.
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Bigbadfly
Famous Hero
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posted May 07, 2007 09:44 AM |
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I sometimes used it, i had 18k skel, 13k, zomb and 1k of every other necropolis unit!
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