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Thread: How do u play...? [The creature discussion thread] | This thread is pages long: 1 2 3 4 · «PREV / NEXT» |
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Golemcrafter
Promising
Famous Hero
Unlimited Fantasy Master
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posted April 25, 2007 02:36 PM |
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My tactic is (in duels too): When I have quite a lot of Djinns I always build two groups of them because: - they almost always fall at first (even the AI attacks the Djinns at first and the most)
- and they have an average HP
Since they have a high damage it is good to "slice" them: you will cast spells with one of them while you attack with the other stack. However the best thing you can do (except that one) is to give them a self-made artifact. My idea: artifact with +2 HP, +3(?) Defense and +60% more defense to magic.
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"Golemcrafter's creativity is
astaunding.[...]It must be
recognized that his mind was
able to picture every single
detail of his faction
accurately, something most of
us would be unable ... too long to display...
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted April 25, 2007 03:22 PM |
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2 hp for a level5 creature? Aww, those ain't gremlins.
I'd rather give them +init one.
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Golemcrafter
Promising
Famous Hero
Unlimited Fantasy Master
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posted April 25, 2007 08:32 PM |
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Quote: 2 hp for a level5 creature? Aww, those ain't gremlins.
I'd rather give them +init one.
They already have enough initiative but not enough HP. It can depend much on 2 HP-s...
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sdfx
Famous Hero
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posted April 26, 2007 12:19 AM |
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But initiative is the most important stat for djinns. If they are attacked they will not attack at all
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Lesij
Famous Hero
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posted April 26, 2007 04:57 PM |
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Quote: My tactic is (in duels too): When I have quite a lot of Djinns I always build two groups of them.
Which unite don't u use then?
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Lesij
Famous Hero
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posted April 27, 2007 08:27 PM |
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Spectres are discussed in 'How do U play Spectres' topic...
Now Wardancers.
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ChaosDragon
Famous Hero
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posted April 27, 2007 09:33 PM |
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Againts human opponent, it depends on their factions, also their heroes stat.
For creeping, i split them to few stack, some to eat retal, the main stack to do nice damage, their total damage is good.
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Plexus22
Known Hero
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posted April 28, 2007 12:07 AM |
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+2 HP on a stack if Djinns is worthless imo. It would be best to go with + initiative, + attack/defense (I would say go with attack if you know they will get a hit in) and + luck. With that mix you get the most damage out of them before they die which they will soon after they attack.
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Lesij
Famous Hero
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posted April 28, 2007 10:10 PM |
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Edited by Lesij at 22:11, 28 Apr 2007.
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K! Now let's discuss, as I said, WARDANCERS dudz...
I think that there are no other wayz to use Djinns as that, which was written before...
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Sanyu
Known Hero
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posted April 29, 2007 08:19 AM |
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Why not discuss cerebus instead?
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Lesij
Famous Hero
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posted April 29, 2007 01:43 PM |
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Edited by Lesij at 13:44, 29 Apr 2007.
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K! Good idea, dud! Let's discuss Cerebus then
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sdfx
Famous Hero
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posted April 29, 2007 04:02 PM |
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Cerberi are one of the best lvl 3 for sure. Really useful for creeping mainly because of no retal and the fact that AI can be forced by fodders /gated troops to place its stacks in desired location. For example, 2x2 creeps can be "placed" like this:
AABB
AABB
CC* <-- attack with cerberus here at "A spot" to hit all 3 stacks
CC
and bam*luck*hellfire
Of course, "placing" AI stacks is much harder/almost impossible without mass haste and/or mass slow.
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Lesij
Famous Hero
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posted April 29, 2007 05:01 PM |
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Edited by Lesij at 17:01, 29 Apr 2007.
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IMHO Cerberi are most powerfull when they attack and retreat. But then u loose 'em quickly, so it is very good to gate 'em and then phantom 'em. Some time ago ( while playing Agrael in campaing ) I have beaten horde of treants using only 8 succubi, 25 horny and 20 cerberi, mass slow and phantom forcez...
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Sanyu
Known Hero
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posted April 29, 2007 06:03 PM |
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Quote: IMHO Cerberi are most powerfull when they attack and retreat. But then u loose 'em quickly, so it is very good to gate 'em and then phantom 'em. Some time ago ( while playing Agrael in campaing ) I have beaten horde of treants using only 8 succubi, 25 horny and 20 cerberi, mass slow and phantom forcez...
use them like blood fury vs creeps (due to high initiative) but be prepared to lose quite some bit of them vs players although first attack will do loads of damage. like what you said.
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Lesij
Famous Hero
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posted April 30, 2007 10:08 AM |
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Edited by Lesij at 09:04, 01 May 2007.
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I think we have discuseed cerberi-usage strategy. So, let's now discuss Archdevils, which are found, by a lot of people, as crappy dudz, 'cuz of their crappy 7 sp and so on...
So how do u play Archdevils? Or maybe u don't build their dwelling at all?
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Sanyu
Known Hero
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posted May 01, 2007 09:44 AM |
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Quote: I think we have discuseed cerberi-usage strategy. So, let's now discuss Archdevils, which are found, by a lot of people, as crappy dudz, 'cuz of their crappy 7 sp and so on...
So how do u play Archdevils? Or maybe u don't build their dwelling at all?
Yeah, I skip their dwelling 90% of the time...
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Lesij
Famous Hero
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posted May 01, 2007 09:16 PM |
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K so let's leave Archdevils alone...
What do you think about Treants? Their extraordinary abilities make 'em very useful tactic unite...
How do u use 'em then?
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Golemcrafter
Promising
Famous Hero
Unlimited Fantasy Master
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posted May 02, 2007 02:18 PM |
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Quote: K so let's leave Archdevils alone...
What do you think about Treants? Their extraordinary abilities make 'em very useful tactic unite...
How do u use 'em then?
For the attacker on : 1. Give him the spell Endurance
2. Walk with him in the middle of the battlefield (better would be teleport for not loosing the turn)
3. Click on "Defend" (50% more defense) (the best skill for this is the "Stand your Ground" (Treants will gain 100% more defense)
---> Treants will now have Unlimited Realitation!
For the defender one: Almost the same. Just do not walk. Use "Defend" quickly. Defend for example the Master Hunter...
This is my tactic with Treants.
____________
"Golemcrafter's creativity is
astaunding.[...]It must be
recognized that his mind was
able to picture every single
detail of his faction
accurately, something most of
us would be unable ... too long to display...
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted May 02, 2007 02:22 PM |
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Quote: I think we have discuseed cerberi-usage strategy. So, let's now discuss Archdevils, which are found, by a lot of people, as crappy dudz, 'cuz of their crappy 7 sp and so on...
So how do u play Archdevils? Or maybe u don't build their dwelling at all?
I don't understand why ppl say devils are bad and I never will. When I played inferno, I enjoyed fast devil dwelling quite much. It's easy to build and the base devils are among the best un-upgraded level7s.
Quote: For the attacker on : 1. Give him the spell Endurance
2. Walk with him in the middle of the battlefield (better would be teleport for not loosing the turn)
3. Click on "Defend" (50% more defense) (the best skill for this is the "Stand your Ground" (Treants will gain 100% more defense)
---> Treants will now have Unlimited Realitation!
For the defender one: Almost the same. Just do not walk. Use "Defend" quickly. Defend for example the Master Hunter...
This is my tactic with Treants.
That's obviously a waste, since the enemy will simply ignore your disabled treants, and focus on other stacks. When only treants remain, he will just kill them through hero melee attacks. They don't take def into consideration.
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Golemcrafter
Promising
Famous Hero
Unlimited Fantasy Master
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posted May 02, 2007 02:29 PM |
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But when they have more than 80 or 90 def. points the hero will be slowly unable to cut simoly one treant down.
So my tactic is no waste! Try it before you answer.
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