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Thread: Dead Man's Lake revised | |
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betruger
Known Hero
empowered mind
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posted April 25, 2007 07:07 PM |
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Edited by betruger at 00:32, 26 Apr 2007.
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Dead Man's Lake revised
Dead Man's Lake has been UPDATED TO v2.2
Dead Mans Lake version 2.2
The map was turning into a rush map, mostly because of the fact that wratihs were easily abused. All you needed to break through them was expert summoning + landmines. Also, war machines heroes seemed way stronger than others, and the 3rd (long) way was seldom used.
Therefore:
- the stacks of 21 wraiths guarding the pass were replaced by 70-100 vampire lords from day 1
- relic between those 2 stacks has been replaced by random any artifact
- vampire lords guarding keymaster's tent were replaced by a horde of plague zombies, so you can get the key way quicker.
- War machines heroes has been disabled (Vittorio,Havez,Deleb,Kaspar)
- Wyngaal has been disabled
- There's now a new island in the north, accesed by monolith. (It's actually not shown on the minimap above, I just used the old minimap )
It contains 2 gold mines. One is undefended and the other one is guarded by a stack of RandomAny monsters.
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sq79
Famous Hero
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posted April 25, 2007 10:18 PM |
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Nice to see so much changes
One of my favourite map.
Hopefully can have a nice game with sylvan here
Always die a horrible death with them against war machine heroes like deleb and victorio in week 2
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fiur
Promising
Supreme Hero
Map Creator
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posted April 26, 2007 04:46 PM |
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Well Betruger DML is the map I played the most on ToH...
and these changes are looking good!
hopefully no more week2 rush now!
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sq79
Famous Hero
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posted April 29, 2007 06:05 PM |
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Yep last game on 2.2, first fight took place in week4
Enough for all races to prepare i guess.
And no one will break the wraith now.. everyone will be fighting for the 2 gold mines lol
I spent 2-3 weeks and 3-4 heroes fighting for the mines with zilo
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