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Heroes Community > Heroes 5 - Temple of Ashan > Thread: CUSTOM DUEL
Thread: CUSTOM DUEL This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 04, 2007 01:37 AM

A few things to ask. What are the limitations in lvl and what are the caps per stack? Also what artifacts are available, can you simply use anything? Or get any skill/ability you wish? What of the primary attributes, do you choose them yourself or are they calculated randomly according to the xp?
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 04, 2007 09:11 AM

Quote:
1) so what it quarters? and you wont be able to cast any light spells with antimagic. Couple lucky implosions and youre done


You must be joking. Not possible, bro Go check yourself.

Quote:
2) I can always swarm wasp you to death with warlock

I can take divine guidance if you really want

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted May 04, 2007 11:13 AM
Edited by feluniozbunio at 11:25, 04 May 2007.

Quote:
You must be joking. Not possible, bro  Go check yourself.


What do you mean not possible? As a warlock player you should know better. Even without luck implosion kills about 24 so with your resistance its 18 i got 7 stackes so i got time for at least 7 implosions . 7*18= 126 . If i get some lucky implosions i will kill much more.

And this is all not even counting my own units.

Quote:
I can take divine guidance if you really want


Yeah, but you didn't


Sheesh i  dunno why but my editor crashes each time when i try to use duel preset option.. anybody got the idea why?

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted May 04, 2007 11:55 AM
Edited by radar at 11:57, 04 May 2007.

this editor do not works properly, some perks cannot be marked and some creatures have cap  for example i can only set max 54 war dancers

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Homer171
Homer171


Promising
Supreme Hero
posted May 04, 2007 12:16 PM

Very fun to toy whit the duel editor! Just can't wait for the crack.  3 Points for Expert Enlightment might not be good choise but i wonder does boosting you primary skills work? Well ofcurse it should work...

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 04, 2007 12:16 PM

weird, everything runs smoothly for me..

feluniozbunio; ye I know warlocks rule this game, ofc I just mean that klaus+max palas backed up by ring of speed+staff of netherworlds and with antimagic protections boosted to oblivion is just ridiculous

Gonna do some tests today, with uber warlocks vs. imba klaus, we shall see..

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted May 04, 2007 05:16 PM

Hi!
I've been away for a while, but simply LOVE designing new duel heroes.
Where is this patch/editor? Is it part of the 1.5??
(I haven't downloaded that one as I am waiting for 2.2)

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted May 04, 2007 05:18 PM
Edited by ZombieLord at 17:28, 04 May 2007.

Hey, this editor is based on GROWTH

This is not fair. As you know, the growth system is not fair amongst tiers! So, this duel editor allows you to create 6 ArchAngels in a stack, and only 42 Assassins (an example). They are MUCH weaker So, people will only concentrate on level 5-7 creatures

I was hoping for a more 'power' based algorithm and not stupid unfair growth
This Duel Editor's mechanics suck

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted May 04, 2007 06:35 PM

While the imbalanced heroes are fun, I was hoping we could come up with some community rules governing how you set up a custom duel hero.  This could make for some strategic duels.  You know, for example limiting the number of spells, just coming up with a further template more restrictive than what the editor can actually do.
____________
Bask in the light of my glorious shining unicorn.

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted May 04, 2007 06:54 PM

OK, i downloaded the patch - And I'm IN

I just took my new Zoltan vs Vittorio and it goes pretty well

But, as mentioned it is a problem with the stack limit.

Also with Enlightenment - you get new stat bonus every time, so for instance the mana varies from game to game
This must be dealt with.

Nice that there are limits for how much you can buy for before going up to the next "class" - almost like boxing weight classes
(Like Ossir and Deleb are heavyweights)

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 04, 2007 07:10 PM

Quote:
While the imbalanced heroes are fun, I was hoping we could come up with some community rules governing how you set up a custom duel hero.  This could make for some strategic duels.  You know, for example limiting the number of spells, just coming up with a further template more restrictive than what the editor can actually do.


yeah, we should gather some experienced duelists like dfortae and try to create a balanced bunch of heroes.. it would be good if they were based on real game (so, no quadruple angels growth and similiar nonsense!)

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 04, 2007 09:09 PM
Edited by Elvin at 21:18, 04 May 2007.

Ok I made one but it is certainly not balanced! The idea is Vinrael with bas enlightenment->intelligence, exp warmachines->triple ballista, adv destructive->master of fire/ice, exp avenger with all perks.
Army: 2 stacks of master hunters, 2 emeralds, 2 silver unicorns and one ancient treant.
Artifacts: Dragon Talon crown for the ballista , tunic of carved flesh and evercold icicle for the imbued spells, ring of vitality and dragon eye ring for the hunters, boots of magical defense and shield of the dwarven lords for protection(no frenzy) and naturally golden horseshoe!

Ossir wasn't that hard to take down though my units generally die fast. For spells I used the destructive up to lvl 4, cleansing and raise dead just in case something goes wrong.

Let's see what else we'll create! Where can we find the heroes in the editor, can they be modified?

Edit: Deleb is easier to kill than Ossir
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted May 04, 2007 10:14 PM

Quote:
Ok I made one but it is certainly not balanced! The idea is Vinrael with bas enlightenment->intelligence, exp warmachines->triple ballista, adv destructive->master of fire/ice, exp avenger with all perks.

I thought Master of Fire/Ice/Storms didn't work on imbuing

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Beowolf
Beowolf


Adventuring Hero
posted May 04, 2007 10:28 PM

This growth based system realy lacks... apart from the reasons stated above this system immiediately puts necro in disadvantage, because rasing creatures via necromancy is not taken into consideration. It is necromancy that gives the hero an edge in normal games - even if it is limited raising extra liches, wights or wampires may turn the tide... Here necromancer is left only with the basic growth of his somewhat weaker troops.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 04, 2007 10:29 PM

Master of ice certainly does, it bumps the unit back in the atb bar. Both with ballista AND deadeye shot.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Homer171
Homer171


Promising
Supreme Hero
posted May 04, 2007 10:43 PM
Edited by Homer171 at 22:48, 04 May 2007.

I tough Sinitar would be best choice for Duel hero when i gave it insane 27 Spell power, Slippers, Phoenix Feather Cape, +5 luck, soldiers luck/ warlocks luck, 40 Blackies but still it wasent enough againts Klaus.

Max initiative boost to Paladins and Warlock hero dosen't even gets it's first turn:




Even if Warlock gets turn now it's too late...


Or yet even worse! Mr initiative hero! Whit Initiative arties ofcurse


No magic schools needet!



Battle againts deasent, fast opponent Ossir:





Oh yeah they did fight back but Dragons had 20 initiative and hero +25 attack skill.

Might heroes are clearly winners in duels when there are initiative artifacts. Jhora has little more initiative but still not enough. Perhaps best casters are Rangers whit Avenger+Pendant of mastery whit Implosion or Meteor Shower.

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted May 05, 2007 12:54 AM
Edited by Darkeye at 01:00, 05 May 2007.

It seems like people having really fun making crazy heros

The duel generator couldn't have come on a better time as I was just finished designing my new deul heroes.

What I try to do is to create duel heroes that are balanced regarding to the standard game and add more flavour to the duel list.
All of the newly created have become far less powerful as the stack limit bugs my whole plans (get rid of this somone - please!)

And the Enlightenment bonus creates a variable bonus, making the hero vary in stats (for instance, I have experienced Lucretia with 45-90 mana) This should also be remedied in the next mod hopefully.

I have made such lists for all faction with the 5 remaining heroes.

Also, I have made a list of "Ultimate Heroes" lvl 30 all possessing the ultimate skill

For instance my necro-list looks like this now (Zoltan shown earlier)


Kaspar
--------------
120 Skeleton Archers
90 Plague Zombies
30 Vampire Lords
18 Arch Liches
18 Bone Dragons

Attack       2
Defence     10
Spellpower   6
Knowledge    7
--------------
Morale       0
Luck         0
Mana        70
Speed   - 1

2 Basic Necro* - Mark of the Necromancer
5 Expert War Machines - First Aid, Plague Tent
4 Advanced Light Magic - Master of Blessings, Twilight
5 Expert Dark Magic - MoP, MoC
2 Basic Defense - Vitality

Concept: No spectral creatures, Medicine skills, High Defence.

Strategy: Gets SP from Tunic and Twilight (Light and Dark+3). Casts mix of blessings and curses. Use Tent to damage or heal.

Arties: Dragon talon Crown, Ring of Caution, Tunic of Carved Flesh, Neclace of Victory , Vitality Ring

War Machines: ALL

Spells
-------
Light:  (Mass) Cleansing, (Mass) Divine strength, Teleportation
Endurance, Deflect Missile, Teleport Righteous Might,
Dark:   (Mass) Decay, (Mass) Vulnerability
       Slow, Weakness,Confusion, Suffering
       Frenzy, Blind, Puppet Master, Curse of the Netherworld
Destructive: Stone Spikes, Eldritch Arrow
Summoning: Raise dead

Test Results: Too few troops to be effective yet.



Lucretia
--------------
90 Vampire Lords
15  Arch Liches
5  Spectral Dragons
90 Plague Zombies
120 Skelton Archers

Attack       9
Defence      3
Spellpower   7
Knowledge    3
--------------
Morale       0
Luck         0
Mana        45-90
Speed    +1

2 Basic Necro - Eternal Servitude*
6 Expert Attack - Battle Frenzy, Cold Steel, PoS
4 Expert Summoniong Magic - MoL
4 Advanced Sorcery, Mana Reg*, Arcane Training
2 Basic Enlightenment* - Intelligence

Concept: Lots of Vampires, High attack-> High life drain

Strategy: Attack and ressurect w/ vamps. Use Arcane Armor on Vampire Lords

Artifacts: Neclace of Vitory, Windstrider boots, Moonblade, Ring of celerity

War Machines: Ballista

Spells
-------
Light: (Mass) Haste
Dark: Slow, Decay, Vulnerability
Destructive: Eldritch arrow, Ice bolt
Summoning: ALL - Earthquake

Test Results: If Arcane Armour is not dispelled, she may win with all vampire lords surviving! - Massive life drain (attack skill of vamps is around 29)




Naadir
--------------
100 Spectres
12  Spectral Dragons
30  Wraiths

Attack       4
Defence      4
Spellpower   10
Knowledge    4
--------------
Morale       0
Luck         0
Mana        40 (or more)

2 Basic Necro, Mark of the Necromancer
3 Expert Summoning Magic
3 Expert Dark Magic
6 Expert Sorcery, Arcane Training, Magic Insight, Boneward
2 Basic Enlightenment* - Intelligence
2 Defence - Protection

Concept: No physical units, No mass spells, Good spell protection (85%)

Strategy: Survive on Incorpeality and Mana drain, while casting combination of spells

Artifacts: Crystal Ice shield, Lightning prot ring, Dragon flame sword, Cloak of sylanna, Pendant of Conflux

War Machines: None

Spells
-------
Light: Cleansing
Dark: ALL  
Destructive: Fireball, Cicrle of Winter, Eldritch, Ice bolt,
Summoning: ALL - wasp swarm and Earthquake

Test Results: Also here there are too much limitation to troops as I wanted more spectres and ghosts. Only the non-physical should be used as Naadir despise the physical world (as in the description)




Vladimir
--------------
240 Skeleton Archers
35 Wights
18 Arch Liches

Attack       7
Defence      4
Spellpower   7
Knowledge    6
--------------
Morale       0
Luck         0
Mana         60

2 Basic Necro - Mark of the Necromancer
6 Expert Attack, Archery, Battle Frenzy, Tactics
5 Expert Defence, Vitality, Evasion
4 Expert Summoning Magic - MoL, MoE

Concept: Archery, Defender, High HP & dmg (Archers have 9 hp and do 2-4 dmg)

Strategy: Use Tactics to Defend Skeletons, Shoot, and reanimate while still getting bonuses from skills.

Artifacts: Unicorn bow, Ring of Vitality, Claw Necklace, Dragon scale armor, Necromancers Helm

War Machines: ALL

Spells
-------
Light: Endurance, Cleansing
Dark: Slow  
Destructive: Eldritch Arrow, Stone spikes
Summoning: ALL - Wasp swarm & Earthquake

Test Results: Here I tried to use lots of skeleton archers but they add up too little power. Wights are for the sake of variation and to protect the shooters. Liches vere also intended.



Zoltan
--------------
30 Arch Liches
5 Spectral Dragons
40 Spectres
20 Wraiths

Attack       2
Defence      5
Spellpower   12
Knowledge    5
--------------

Morale       0
Luck         3
Mana         75
Enemy Luck   -5 (-6 with Banshee Howl)

2 Basic Necro*, Banshee Howl
5 Expert Luck - MR, Dead Mans Chain
5 Expert Enlightenment - Arcane Intuition*, Intelligence
4 Expert Summoning Magic - MoC
2 Basic Sorcery - Arcane Training
-2*

Concept: Wrings spells, and gives -5 Luck to enemy with max Luck

Strategy: Good Defence in bad luck for enemy (-25% Damage), 25% MR. -2 to enemy Morale

Arties: Cloak of Mourning, Cursed Ring, Boots of MR, Golden Horseshoe

War Machines: None

Spells
-------
Light: Cleansing
Dark: Slow, Decay, Slow  
Destructive: Eldrich Arrow, Ice Bolt, Stone spikes
Summoning: ALL - Earthquake

Test Results: This was fun! Giving max unluck and having max luck himself, this makes up for the few troops. I did't see any spellwringing though.


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dfortae
dfortae


Known Hero
posted May 05, 2007 07:43 PM

Quote:
Sheesh i  dunno why but my editor crashes each time when i try to use duel preset option.. anybody got the idea why?


Are you using Windows Vista?  It crashes on my Vista machine, but not my Windows XP machine.  That may be it.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted May 07, 2007 02:57 AM

Im using win xp.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 07, 2007 08:14 AM

Quote:
Are you using Windows Vista?  It crashes on my Vista machine, but not my Windows XP machine.  That may be it.


something you should enjoy, then, dfortae:
http://www.youtube.com/watch?v=ZgITuQmrJgY

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