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Thread: Heroes IV Map and Campaign Editors | |
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Xenophanes
Promising
Famous Hero
Chief Consul to Queen Mutare
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posted October 23, 2001 05:51 AM |
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Heroes IV Map and Campaign Editors
This seems to be such a little explored topic, I just had to make a thread about it. The Map Editor sounds really improved, and I'm especially excited about the new object customization pallette feature. I've heard you can use it to customize objects, but what kind of objects? Creatures?! If so, I think I might keel over in giddy anticipation. What about Heroes? Can you customize their portraits(I hope so)or specialties(if they have them)? What about the Campaign Editor?
What do you think?
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<Dragons rule, Titans drool!>
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Xenophanes
Promising
Famous Hero
Chief Consul to Queen Mutare
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posted November 03, 2001 07:43 AM |
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Why do I get the feeling that there are very few Map Makers here?
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<Dragons rule, Titans drool!>
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slava14
Promising
Famous Hero
I am 16 now....
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posted November 03, 2001 11:00 AM |
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Quote: What about Heroes? Can you customize their portraits(I hope so)or specialties(if they have them)? What about the Campaign Editor?
What do you think?
You should read the Astral Wizard HoMM IV preview, it says there that You can change hero's Gender and Pic IN the game after the hero is hired.
But the other custumization options are a mystery, but I hope that you'll be able to:
1)chamne structure's graphics, and it's use. Which is, basically, creating a new structure.
2)Do the same to creatures (maybe a separate editor) and castles (the same).
Interesting topic lol.
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I'm always happy to help.. unless I'm helping myself.
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Darion
Promising
Famous Hero
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posted November 03, 2001 07:28 PM |
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So far from what I heard from Maranthea, we are not going to be able to customize creature graphics with the campaign/map editor. However, it might be included in the expansion (you never know!)
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Xenophanes
Promising
Famous Hero
Chief Consul to Queen Mutare
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posted November 03, 2001 09:58 PM |
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When I said customeize portraits, I meant importing your own into the game.
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<Dragons rule, Titans drool!>
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UnkaHaakon
Responsible
Famous Hero
happily tilting at windmills
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posted November 04, 2001 10:40 AM |
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Will the mapmakers be up to the challenge?
The new scripting system we've heard about is one of the most exciting features of the H4 map editor. We could see some truly outstanding maps from it. especially the role-playing maps that are fairly popular, but tricky to do well in any version of HOMM before now.
The scripts seem to make it possible for the player's actions to directly affect the storyline. And that means a a reall challenge for the mapmakers. If they're up to it, the results promise to be far more amazing than simply changing the appearance of an object.
I'll admit my personal preference for playing epic maps, made with careful attention to detail and using all the tricks of the mapmaker's craft. (Events, balancing forces, innovative use of the terrain objects, etc) I've tried my hand at making a small map (it was awful), and my hat is off for those dedicated souls who produce good maps. It's a lot of work, and it just got harder.
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Some people say the glass is half full..Some people say it's half empty... I say "What're you asking me to drink?"
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Xenophanes
Promising
Famous Hero
Chief Consul to Queen Mutare
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posted November 04, 2001 05:18 PM |
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I agree! I've had to turn out two maps so far, one was excellent, the other, since I didn't have much time for, was not as good(it was more for show than play) The good map took ages to make. I'm now working on a map of Antagarich. After that, I plan to make at least one custom campaign. I wonder, though, if I'll make the campaign with Heroes III or Heroes IV? Depends how long I can wait, I guess. I know if Mutare isn't featured in a Heroes IV campaign, I'm going to have to make a custome one about her.
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<Dragons rule, Titans drool!>
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Sha_Men
Responsible
Supreme Hero
Jack-Of-No-Trades
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posted November 04, 2001 05:33 PM |
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Balancing...
Is very hard...
But in Epic maps I think it's the story and overall feeling of the game that matters most.
They aren't meant to be multiplayer maps anyway...
Tell you truth I have two maps that I didn't do in HoMM3 ready as I'm waiting for HoMMIV and give it better chance to add those events.
I can say that making those maps has been hard and have taken me months just the planning and actual making with all the stuff...it can take very long.
Basically I have done that "ground" work and I try to implent them to HoMMIV.
I very much look for those scripts and those town types. Also I like that advanced hero system and I'm doing maps where heroes matter the most.
I would like to have bigger map option really...
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Catch the vigorous horse of your mind.
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Dajek
Known Hero
Psychedelic Knight
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posted November 04, 2001 06:17 PM |
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Game Editor
The terrain height editor lets you raise and lower land on the adventure map. You select the tool, and how large an area you would like to affect, and you drag the terrain up or down. There are restrictions on the changes you can make, so that you can't create a slope so steep that you cannot see the squares on the far slope. The result is more natural looking terrain. The 3D effects may not be strongly apparent unless you're looking at a shoreline, but you'll always notice the variations in shading of the terrain. Object palettes allow you to organize the adventure objects into folders in any way you desire. You can even customize an adventure object, and then drag it into the palette. From then on, when you drag that object onto the map, it will be customized that way. You can have multiple copies of an adventure object customized in different ways in a folder, or in different folders. This as a way to change the editor to suit your preferences. If you find that you'd rather organize objects by terrain type, instead of by function, you can do that. Or you can organize it by alignment, or any other method that meets your needs. It's also something of a scratch pad, that you can use to store customized objects or sets of objects you need to make a map. Rock terrain, for underground maps, has been improved in a big way. You now have two choices for wall appearance, either stone wall or cave wall, and the placement is a lot more flexible. You can now draw any wall shape, including single tile wide rock walls, which wasn't possible before because of restrictions in the terrain tile set. The campaign editor is now an integrated part of the map editor, rather than a separate tool. It should be much easier to use simply because of that.
Here`s the full text...from hmm3.com
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Xenophanes
Promising
Famous Hero
Chief Consul to Queen Mutare
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posted November 04, 2001 10:07 PM |
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It still doesn't say if you can import custom hero portraits. The terrain height thing is gonna be fun, though!
Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.
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<Dragons rule, Titans drool!>
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