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Thread: New Battelfields | This thread is pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT» |
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Morn
Hired Hero
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posted August 15, 2007 01:07 PM |
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Ghost Mansion? http://morn-sedek.narod.ru/GhostMansion.rar
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Ayreon
Famous Hero
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posted August 17, 2007 08:34 PM |
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how to install these new backgrounds?
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Morn
Hired Hero
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posted August 18, 2007 01:48 PM |
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Quote: how to install these new backgrounds?
Use this bfs yet, that use Sergroj's skript:
http://www.grayface1.chat.ru/script68.zip
Sample for Crystal Mine : "t53s4pic.pcx" (type 53 subtype 4)
Same and other pix for any dwelling, banks or objects .
And of cause you could use more bfs for at the same object "t53s4pic1.pcx", "t53s4pic2.pcx"... etc.
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T2_2112
Supreme Hero
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posted September 04, 2007 07:37 AM |
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Nothing u can do with Heroes III Complete , need WOG to see that BG
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Morn
Hired Hero
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posted September 06, 2007 02:17 PM |
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Some more bfs
http://morn-sedek.narod.ru/battfs.rar
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Morn
Hired Hero
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posted September 07, 2007 01:24 PM |
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magicfield http://morn-sedek.narod.ru/magics.rar
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T2_2112
Supreme Hero
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posted September 07, 2007 01:41 PM |
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Edited by T2_2112 at 13:42, 07 Sep 2007.
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I have some pics name like
Magic1.pcx
Magic02.pcx
what will be fit for serjo script 68 ??? Two number or only one number ???
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Morn
Hired Hero
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posted September 12, 2007 10:19 AM |
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Edited by Morn at 10:21, 12 Sep 2007.
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Just rename them as you want
magic1, magic2 ...etc
Some more
http://morn-sedek.narod.ru/morebfs.rar
http://morn-sedek.narod.ru/swamp.rar
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Ayreon
Famous Hero
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posted September 12, 2007 02:58 PM |
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you got yourself a nice collection of self-made bfs!
does it take much time/trouble to make those?
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bigbadfly
Famous Hero
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posted September 12, 2007 09:16 PM |
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Just tell me how to do it from beginning when i download the script and how to include these bfs on the game?
ANyway, they are cool and i like this thing...
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guarder
Supreme Hero
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posted September 12, 2007 09:20 PM |
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most of these are wonderful
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Morn
Hired Hero
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posted September 13, 2007 12:02 PM |
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Quote: you got yourself a nice collection of self-made bfs!
does it take much time/trouble to make those?
From time to timefrom 15-20 min to 3-4 hours
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Morn
Hired Hero
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posted September 13, 2007 12:07 PM |
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Edited by Morn at 12:12, 13 Sep 2007.
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Quote: Just tell me how to do it from beginning when i download the script and how to include these bfs on the game?
ANyway, they are cool and i like this thing...
All bfs put in Data/s
Sample: eof example pix for snow must be named
snow.pcx, snow1.pcx, snow2.pcx, snow3.pcx, ...
Sample for objects
t#pic
# - number of object type
Example:
Dragon Utopia. type = 25, NAME = t25pic, t25pic1.pcx, t25pic2.pcx, t25pic3.pcx, ...
Or t#s$pic
# - ínumber of object type
$ - number of object subtype
Example:
Dwarven Treasury. type = 16, subtype = 1, so NAME = t16s1pic, t16s1pic1.pcx, t16s1pic2.pcx,...
Understen it
by The way new version of sergroj's script http://www.grayface.nm.ru/script68.rar
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More swamps
[url=http://morn-sedek.narod.ru/sws.rar]http://morn-sedek.narod.ru/sws.rar[/url]
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bigbadfly
Famous Hero
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posted September 13, 2007 07:56 PM |
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Ok... that was a bit complicated, but its ok.
Now, i tried it, but it didnt work as for the dwarwen treasury like you said, but it didnt work... Did i put the erm file in wrong place or something else?
Ps: PLease make more bfs!
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bigbadfly
Famous Hero
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posted September 14, 2007 01:50 PM |
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Double posting isnt good, but i really need your help, I want to make this game more interesting...
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shimmy
Hired Hero
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posted January 28, 2008 12:54 PM |
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I don't know how to do it either. i don't do erm.
but it would be nice if you would put all your battlefields in the script.
[url=http://rapidshare.com/files/87260243/script68.erm.html]script68[/url]
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lolololololololol
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bigbadfly
Famous Hero
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posted February 10, 2008 09:58 AM |
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lol
Now that took a lot of time to get answer, but I have already made it working, but maybe we should start a team with somebody who is good to use photoshop and start making more of these and make a big pack of bfs!
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sandronecro
Known Hero
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posted March 16, 2008 08:06 PM |
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What about the obstacles on the map, will they change along with the new battlefields?
What's the website of all these battlefield packages?
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sandronecro
Known Hero
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posted March 18, 2008 12:37 AM |
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I did not get it. It wasn't working. Everything is right, I perfectly understand the procedures, but there's still a few problems:
1. do we have to add the .pcx? it already said it's a PCX file.
2. about the numbers after t and s, do we put 01, or just 1?
3. obstacles, do they change along with the battlefields?
4. for lucid pool, fiery field, rock land, and magic cloud, do we just put lucid1pic or rockl1pic or do we have to find it in the format list and use t and s?
Need help to get these extra battlefields working.
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solitaire345
Promising
Famous Hero
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posted March 24, 2008 03:13 PM |
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Quote: Actually, the Dungeon and Necropolis are indeed from a beta version. I know it's hard to believe, but there you go. Proof lies here, in Vlaad's 'rare painting' gallery.
Cartographer
http://cartographer.ucoz.com/photo/1-0-4
what is this one!?
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