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Balamut
Adventuring Hero
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posted July 31, 2007 01:33 PM |
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Quote: 1. Monere has lower chance of getting earth magic and/or air magic ...
2. Jabarkas (and barbarians in general) levels up in attack skill more often ...
3. Barbarians get the better skills offered mostly ...
All that is true. But Xsi said speed is your favorite strategy. When we were analyzing this game on our forum all of us agreed that Monere had to be taken as main. Just CmapuK said that he would try to level up both of them. Speed is our favorite strategy and early guaranteed logistics is more important to us than better chance to take earth magic.
And about Xsi's game - taking leadership instead of attack or tactics doesn't look like speed strategy. Rather like hoping for long game. And main standing on gnoll, when there were a lot of other creatures to his proposal, including upg. manticores. I doubt if he can't learn anything from our players.
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CmapuK
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posted July 31, 2007 01:34 PM |
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Edited by CmapuK at 13:52, 31 Jul 2007.
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Quote:
So please continue discussion from here now
Thanks.
Sorry, I posted double post - for invitation of you to play at our rules and offer to make on our forum topic about TE fore more speedy answers of our players.
But the discussion went to skill of the players, and becomed offtopic I don't think we are megaplayers, I wrote there and at heroes.by, that you are excellent players.
The thing is, that when posting active fans (angelito here or some peoples at forum.heroes.by), it seemes that one team think that is better than the other.
I read this thread and see, that it is not so Thanks for all players for that. And for the very good and interesting match.
So my invitation is to make topic at our forum for faster answering your question for TE (in English), and to try our rules (now you know, this rules are playerd by good players)
What do you think about it?
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Balamut
Adventuring Hero
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posted July 31, 2007 01:36 PM |
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Quote: ...something might be wrong with my saves...but from what i can see in the saves from stinger vs. maretti, shakti does not have slow spell in the spell book before breaking out...yet it appears in the next save. Please explain to me(i am such a noob, ain't i?)
He discovered slow spell in magic shrine just some tiles above and to the right from where shakti was standing.
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Devangle1984
Known Hero
I am the Dark Vader
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posted July 31, 2007 01:38 PM |
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Hi folks, i have to try te properly myself, and yes i will try it. But what are your usual rules?, i have not seen them.
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Stinger
Tavern Dweller
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posted July 31, 2007 01:39 PM |
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Quote: ...something might be wrong with my saves...but from what i can see in the saves from stinger vs. maretti, shakti does not have slow spell in the spell book before breaking out...yet it appears in the next save. Please explain to me(i am such a noob, ain't i?)
Here it also was the luck factor. Near Ghost dragons there was a last 1 first level column of magic with slow. I have returned Shahti to study it and then defeat Dragons.
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Balamut
Adventuring Hero
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posted July 31, 2007 01:43 PM |
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Edited by Balamut at 14:00, 31 Jul 2007.
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Quote: Hi folks, i have to try te properly myself, and yes i will try it. But what are your usual rules?, i have not seen them.
Here you are
Game settings for 2sm-templates: 160% Difficulty, L+U, no computer players.
Restarts: Every player has 2 restarts by his wish. One during his first turn and one during his first three turns. Players have to restart if starting hero is more than 1st level.
Hit & Run: Attacking player can't flee or surrender during 1st battle turn if he use magic, that this way or another make harm to opponents army.
Fight misplaced guard: the same as yours, but is allowed to take chests, fires and resources.
No redrush: Red player can't attack blue player on 1st day of week with army that came to his proposal this week. Attack with army, that was with heroes in tavern is allowed.
Graal can be digged after 5 weeks.
Draw battles: attacker have to flee or surrender if it is impossible for him to win battle.
That's all
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Devangle1984
Known Hero
I am the Dark Vader
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posted July 31, 2007 01:56 PM |
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He he, well i sent u some messeges on the hc messenger and u never got bavk to balumut and to stinger, although i sledom used the messenger myself he he.
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted July 31, 2007 01:56 PM |
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Edited by angelito at 13:59, 31 Jul 2007.
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Quote: The thing is, that when posting active fans (angelito here or some peoples at forum.heroes.by), it seemes that one team think that is better than the other.
I have to agree, maretti's post "...I would sure I would wipe them out on...." was a bit unlucky written.
But the main reason for him posting this is the experience we make on Gamespy nearly every day. Always some "new" players enter the lobby and talking like this:
"I play this game for 157 years", "I am undefeated since 4 years now!", "Are you all cowards or is anyone good enough to play with me?"...and so on.
Many big mouth guys enter there.
And when u play them, they either:
- leave game because "You are taking too much time man! 1 minute turn is enough!"
- get angry when they get beaten badly week 3, while they still have not upgraded any level 7 unit, or even not even built the lev7 dwelling.
- call you a cheater because your main has attack skill 12 in week 2
and so on, and so on...
Therefor, it is not easy for players like maretti, who play on high level, to differ between GOOD (skilled) players who talk in a slightly arrogant way, or BAD (unskilled) players who talk the same way.
But it looks like all of the russian players (I guess all 5 are russians?) showed their skill very well and that's the reason why all the WCL players want to play them more often. Wasting time with players who think they are good is a daily phenomenon on Gamespy. But having a real challenge is great and welcomed!
So don't judge maretti coz of this post he made. He is a great player, very honorable and has no problems losing a game (every now and then ).
Quote: So my invitation is to make topic for faster answering your question for TE (in English), and to try our rules (now you know, this rules are playerd by good players)
What do you think about it?
That's a good idea. Let's wait and see what other members have to say about it.
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Better judged by 12 than carried by 6.
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maretti
Responsible
Supreme Hero
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posted July 31, 2007 01:58 PM |
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Edited by maretti at 14:37, 31 Jul 2007.
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Quote: If your favorite strategy is speed why Maretti took for main Jabarcas, while he had Moner with pathfinding gived on second level?
So since your strategy is speed you will take Pyre over Crag Hack as main since she has log and he dosent?
In retrospect I would have taken Monere as main since Jarbarkas didnt lvl up that well, but I dont believe it was a mistake to pick Jarbarkas at the time, since he levels up better in generel and has a much bigger chance at getting the earth/air combo. Besides he got armor day 1. Naturally log is very important on jebus but I dont find it extremely important week 1 since you need to scout much before you decide which way you go. Normally you will get log early week 2 the latest on a barbarian since you can boost him with lots of boxes and pick xp from chests, but unfortunatly it didnt happen this time. Besides that I didnt get earth either so I had to go for the topes in my area which ment I had no chance of breaking early. But with the great topes I got it was still a very very close game.
Quote: -"I dont find ppl who play mostly fixed maps and a few weak templates very scary. Im sure I would wipe them out on the best templates".
This quote keep apearing. I guess you should thank me for motivating you to do your best . Unfortunatly the quote is taken out of context. I only said it as a response to this stupid quote by Sag:
Quote: I know their level and I know your level, so I'm sure that at least 3 players: DDD, DC_Vasya, Paladin will wipe you out >60-80% games on any template
Naturally I dont know how I will do against players I dont know at all, but I had to reply in some way. I found it natural to reply in the same manner.
Another thing is you keep mentioning that we played by our rules. The thing is we dont have a standart set of rules and the rules we played by are defenetly not mine. We even used your townpicking system and restart rule which were totally unknown to our players before this tournament.
My last comment is that I enjoyed this tournament, eventhough I lost in a very bitter manner. I thought I had the game in the bag since my stats were much higher right untill the very last day of the game, but unfortunatly he found what he needed to pull of the victory. And I believe that the WCL players will have to admit that the russians were a bit stronger in generel. Very small details can make the diffrence in this game.
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Crag rules, Orrin and Ivor suck
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Balamut
Adventuring Hero
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posted July 31, 2007 02:06 PM |
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Quote: He he, well i sent u some messeges on the hc messenger and u never got bavk to balumut and to stinger, although i sledom used the messenger myself he he.
I get used to our forum messenger, which shows pop-up window, when a message for you arrived. I've read what you'd written. As for me - i am playing in Season cup play-offs now. So my weekends are busy. But if you don't mind playing by evenings (from 18.00 CET till 22.00 CET) than we can try to play
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted July 31, 2007 02:06 PM |
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Quote:
Quote: Hi folks, i have to try te properly myself, and yes i will try it. But what are your usual rules?, i have not seen them.
Here you are
Game settings for 2sm-templates: 160% Difficulty, L+U, no computer players.
Restarts: Every player has 2 restarts by his wish. One during his first turn and one during his first three turns. Players have to restart if starting hero is more than 1st level.
Hit & Run: Attacking player can't flee or surrender during 1st battle turn if he use magic, that this way or another make harm to opponents army.
Fight misplaced guard: the same as yours, but is allowed to take chests, fires and resources.
No redrush: Red player can't attack blue player on 1st day of week with army that came to his proposal this week. Attack with army, that was with heroes in tavern is allowed.
Graal can be digged after 5 weeks.
Draw battles: attacker have to flee or surrender if it is impossible for him to win battle.
That's all
So u can use dimension door, fly, cartographer, hillfort?
You can upgrade all angels and wyverns from hives and conservatories?
____________
Better judged by 12 than carried by 6.
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Devangle1984
Known Hero
I am the Dark Vader
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posted July 31, 2007 02:12 PM |
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Well these two following weeks are my gold week period, i can play anytime anywhere he he, after them weeks, well life returns to normal, and the tireny begins he he.
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Balamut
Adventuring Hero
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posted July 31, 2007 02:16 PM |
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Quote: So since your strategy is speed you will take Pyre over Crag Hack as main since she has log and he dosent?
Crag Hack is not Jabarcas and Pyrre is not Monere. We are flexible enough not to play by just one way. But in this particular game between you and Stinger we think Monere was better choise.
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Balamut
Adventuring Hero
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posted July 31, 2007 02:21 PM |
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Quote: So u can use dimension door, fly, cartographer, hillfort?
You can upgrade all angels and wyverns from hives and conservatories?
Don't forget that we are playing TE
There isn't any cartographers or hillforts on our random generated maps.
DD is in water magic and you have to be expert to cast it twice a day. We upgrade angels rare than you due to hard start settings. And in TE low-level creatures have much more influence in final battles than in SOD.
We played thousands games in TE - it is balanced quite good .
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liophy
Famous Hero
Bulgarian
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posted July 31, 2007 02:40 PM |
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There was one statement from here:
------
dont find ppl who play mostly fixed maps and a few weak templates very scary. Im sure I would wipe them out on the best templates
------
In fact, we won.
I do not comment on the rules, but... The statement of maretti was that he will beat players who play only fixed maps. And you dont play only fixed, as far as i know in heroes.by you play 2sm4d(3),2sm4d(2) 2sm4d OR 8mm6. Thats not fixed maps.
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Balamut
Adventuring Hero
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posted July 31, 2007 02:48 PM |
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Edited by Balamut at 14:51, 31 Jul 2007.
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Quote: There was one statement from here:
Please!!!!!!!
somebody - make taboo on this phrase
I think we can go on without returning to what was said so long ago.
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CmapuK
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posted July 31, 2007 02:53 PM |
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Edited by CmapuK at 14:56, 31 Jul 2007.
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Quote:
And you dont play only fixed, as far as i know in heroes.by you play 2sm4d(3),2sm4d(2) 2sm4d OR 8mm6. Thats not fixed maps.
There were also "weak templates", yet
But I think Maretti and angelito posts looks really explains all Of course it looked almost like some newbies want to get some honor fighting best your players
May be we should thank Balamut and SAG for motivating you not to do your best by such an ambitious greetings for fight And of course, big thanks to Maretti
I found out, that players and fans on our sites a quite similar, and we have a lot of common
UPDATED:
Quote:
somebody - make taboo on this phrase
I edited my post
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted July 31, 2007 03:03 PM |
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Edited by angelito at 15:07, 31 Jul 2007.
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Quote: Don't forget that we are playing TE
There isn't any cartographers or hillforts on our random generated maps.
DD is in water magic and you have to be expert to cast it twice a day. We upgrade angels rare than you due to hard start settings. And in TE low-level creatures have much more influence in final battles than in SOD.
We played thousands games in TE - it is balanced quite good .
You are right, may bad. I am not aware of all informations about TE version yet.
I have to read the manual first, then i will give some more feedback.
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Better judged by 12 than carried by 6.
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CmapuK
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posted July 31, 2007 03:04 PM |
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Edited by CmapuK at 15:08, 31 Jul 2007.
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Another one thought I have!
Suppose, I will create a little (1 page) manual about my understanding of influences of TE and 2sm4d or 8mm6 rules on usual playing. And get, for example some saves of our best players on our templates. I think if you will use it for learning, you will be faster and better ready to try our rules...
Well...?
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iwannarefresh
Hired Hero
newbie
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posted July 31, 2007 03:31 PM |
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About Stinger-Maretti game: I think that Maretti will win the game till the last save... He has the Orb of Inhibition, and high stats, well army, etc... Still now im wondering if he take off the Orb just before the final fight?
Quote: Another one thought I have!
Suppose, I will create a little (1 page) manual about my understanding of influences of TE and 2sm4d or 8mm6 rules on usual playing. And get, for example some saves of our best players on our templates. I think if you will use it for learning, you will be faster and better ready to try our rules...
Well...?
Thanks
I think I'll have to learn a new game, if DD is in water magic and can cast 2 times per turn at max, hehe. I hate WOG, but hope TE dont make everything chaos like that
And is your 2sm.. template edited or they are original by 3DO?
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