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Tenaka
Famous Hero
Makes sense
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posted August 21, 2007 05:41 PM |
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No, no problem, it seems I've put it in the right folder after all.
I was a little worried, because if you browse throught the different folders a bit, you find zillions different 'Maps'.
Anyway, Thanks! I'm going to try it out now! ^^
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Houseism of the week:
As fascinating as our bodies are, they're also stupid.
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted August 21, 2007 05:45 PM |
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No problem, hope you enjoy it more than I did. I can't play it as I modified the core data files, and now they clash with the project's ones, causing the game to crash. Anyway, good luck.
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Tenaka
Famous Hero
Makes sense
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posted August 21, 2007 06:03 PM |
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...Well, I sure didn't modify anything, but either there's a problem with the scenario, or there's a problem with my comp. (The latter seems more likely.... )
So, I can't play it. The game shuts down after the first phase.
'The Legend of the Ancient One - as told my mortal beings...'
Then we get the usual pop-up, and I'm back on my desktop.
I've found a spelling mistake, tough, at the intro during the loading screen.: '...to create and controle...'.
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Houseism of the week:
As fascinating as our bodies are, they're also stupid.
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Kronos1000
Promising
Supreme Hero
Fryslân Boppe
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posted August 21, 2007 06:35 PM |
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Everybody seem to have problems with the Map I don't know why Do you have version 2.1? If not I don't have a faintest idea wat's causing this, Neckie told me it works fine on his PC and I can make it work flawless I can still play the HoF Campaigns too.
About the spelling mistake I knew that, I didn't change it because I forgot to change the description of the Map the opening scene was a last minute add since the space to type the Map description is too short to post the prologue and the description, in the Beta it will have a new description.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted August 21, 2007 11:17 PM |
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It worked all the way for me.
I thought I sent you the files? oh well, here they are:
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How exactly is luck a skill?
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted August 22, 2007 12:05 AM |
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Sorry Tenaka, can't help you as I have the very same problem, except mine doesn't work at all. I don't have 2.1, that's probably the root of it.
It's funny how the CD turned out using my .dds converter.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted August 22, 2007 03:24 AM |
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That's how I planned her.
Also, is there a way to change the circle at the bottom?
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How exactly is luck a skill?
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Kronos1000
Promising
Supreme Hero
Fryslân Boppe
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posted August 22, 2007 09:20 AM |
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WOW! Awesome work Daystar! I left the mirror Textures untouched so he has some reflection wich looks really really awesome!
About changing the circle, unlike heroes, wich you can give any ring you want that´s just in the shared file, you need to change the Faction where the Creature is from, you can do that in the GameMechanics/Creature/Creatures/Dungeon/Black_Dragon.xdb you´ll see the line <CreatureTown>TOWN_DUNGEON</CreatureTown> if you want a star just change it to <CreatureTown>TOWN_ACADEMY</CreatureTown>, but I didn´t replace the Black Dragon so I have my own file for this mine is also TOWN_ACADEMY because a blue star fits the best imo.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted August 22, 2007 11:16 PM |
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Edited by Daystar at 23:17, 22 Aug 2007.
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Agreed, esspecially with the new art. Is it okay as blue and not orange?
Also, have you figured out transparency or bump textures yet?
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How exactly is luck a skill?
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted August 22, 2007 11:22 PM |
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Personally I prefer the orange Dragon, as the blue one turned out badly on my machine... looked like it had lipstick or something. But then I used a different converter so it may have gone wrong somehow. In any case I would actually rather use the orange guy.
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Kronos1000
Promising
Supreme Hero
Fryslân Boppe
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posted August 23, 2007 08:26 AM |
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@Daystar: Yeah I figured it out yesterday, the trick was that you needed to give it a black background and then you need to create an Alpha Channel wich is whit in the shape of the picture and black is the background that will be transparent.
@Cepheus: What's wrong with the blue one he looks great imo
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted August 23, 2007 01:18 PM |
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Cool. Can you do that with this one? My original intent was that it would be just the shimering bits of stars, and that all black would be invisible.
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How exactly is luck a skill?
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Kronos1000
Promising
Supreme Hero
Fryslân Boppe
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posted August 23, 2007 01:21 PM |
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I don't know if that would look good, but I can try something give me a few minutes.
Edit: Ah man that looks really creapy I think I prefer it as black lol
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Hwćr cwom mearg? Hwćr cwom mago?
Hwćr cwom maţţumgyfa? - 'The Wanderer'
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted August 23, 2007 08:17 PM |
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Doesn't look so great. Could you send me a tutorial by email (jeflin3@comcast.net) or IM?
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How exactly is luck a skill?
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Kronos1000
Promising
Supreme Hero
Fryslân Boppe
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posted August 23, 2007 08:23 PM |
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I'll post a full tutorial with pictures in a new thread tomorrow, because I'm not the only one that has problems with this.
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Orfinn
Supreme Hero
Werewolf Duke
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posted August 23, 2007 08:38 PM |
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Quote: I don't know if that would look good, but I can try something give me a few minutes.
Edit: Ah man that looks really creapy I think I prefer it as black lol
Huh...now, thats what I could call a Cameleon Dragon
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Gnoll_Mage
Responsible
Supreme Hero
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posted August 23, 2007 09:33 PM |
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How do I go about testing new DDS files that I've made, for the Black Dragon? I managed to turn Emerald into Gold, and view the result, but this one doesn't seem to work...
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted August 23, 2007 09:39 PM |
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I feel your pain. There are Black Dragon texture files all over the place in data.pak. Modifying the following file should change the actual skin in both the game and the editor (use WinRar):
_(Model)\Creatures\Dungeon\BlackDragon_LOD-BlackDragon_LOD.(Texture).dds
Hope it works for you.
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Gnoll_Mage
Responsible
Supreme Hero
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posted August 23, 2007 09:46 PM |
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Thanks very much for that Cepheus. It seems editing the file in the Textures folder wasn't the sensible choice after all These data files are a complete mess...
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Kronos1000
Promising
Supreme Hero
Fryslân Boppe
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posted August 24, 2007 02:56 PM |
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I made my Tutorial, you can find it here.
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