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Heroes Community > Library of Enlightenment > Thread: Opposite alignments: Part 5.
Thread: Opposite alignments: Part 5.
Gimmickless
Gimmickless


Promising
Known Hero
Cannon Maker
posted November 01, 2001 05:26 AM
Edited By: Hexa on 26 Jan 2002

Opposite alignments: Part 5.

Which skill would you rather take: Armorer or Resistance?

Edit: revived!@
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thunderknight
thunderknight


Promising
Famous Hero
posted November 01, 2001 05:36 AM

Both

Well, armorer in small to medium maps.
Resistance in L or XL maps.

But I personally like resistance more coz I like to see the face of my opponent when his/her implo spell fails.....
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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted November 01, 2001 08:27 AM

LOL

I totally agree with thunderknight  

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rychenroller
rychenroller


Promising
Supreme Hero
posted November 01, 2001 09:38 AM

why not make it Armourer vs Offense? seems to make more sense
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David_Ryan
David_Ryan


Adventuring Hero
posted November 01, 2001 11:38 AM

Because

Quote:
why not make it Armourer vs Offense? seems to make more sense
Offense is 30%, Armourer is 15%. What would the majority prefer? ~Dragon winks~

I would go for Armourer. This is a great skill. 15% may not be very much but heh, in really big battles it can actually lead you to victory. In general, the Armourer can help you a lot when developed to expert but the _specialty_ is a killer. I have no words. Neela at 20 level take 30% less damage. 30%!!!! So, when 120 Archangels strike, you het 30,000 damage, not 44,000! It saves you creatures and this turns Arm into one of the greatest skills- and specialties- in the game
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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted November 01, 2001 05:36 PM

Rych, you took the words out of my mouth.  Hmm...if I pick up one or more of the resistance booster artifacts  I'll try to get resistance.  Otherwise, I find a 15% chance of a skill to work to be useless.
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sos
sos


Known Hero
posted November 01, 2001 10:41 PM

resistance useless?

Resistance is the ONLY skill that CAN save your butt in certain circumstances. It doesnt always work, but I have had battles that I won because of it, and also battles that I knew I was doomed due to the lack of it.

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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted November 01, 2001 11:05 PM

I like to use might heroes, and I ALWAYS anticipate that my opponent is a heavy magic user (on a big map).

In these cases I would prefer taking my chances resisting 20% of spells like Chain Lightning, or implosion.  And while I'm resisting, I'm kicking his @$$ with my +10 attack over his defense (extra 50% damage) and my +10 defence over his attack (75% damage taken).  In such cases armorer would be almost useless, because he wouldn't even attack, just run around trying to avoid me while casting these spells.

However, most of the time I investigate my tavern to see who his main hero is.  If it's a magic-user, resistance, if a might hero, armorer.

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rogue
rogue


Promising
Famous Hero
Prosecutors Will Be Shoplifted
posted November 02, 2001 03:33 AM

I'd take armorer because it's effect is two-fold.

Not only do you lose less creatures when you are attacked, but that also means your retaliation does more damage.

Plus it always works. it's a good skill, especially on heroes with high defense, becasue then the reduced damage you take gets reduced even more.

it gies you lasting power in a fight, so you have enough time for your excellent strategies to lead you to victory, even against a superior army.
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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted November 02, 2001 08:37 PM

I like armorer too ... but unfortunately, it doesn't do a damn thing against implosion  

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AndiAngelsla...
AndiAngelslayer


Disgraceful
Famous Hero
posted November 02, 2001 08:53 PM

Quote:
I like armorer too ... but unfortunately, it doesn't do a damn thing against implosion  


armorer isnt only 15%, it does more its tested, its almost as good as offense, the math is just different, or why you think you do like zero damage to tazar or the other armorers if it would be only 15% ?

if i read on xl i go with resistance i gotta laugh, on xl in the end fights implosion means nothing with those huge armys that rumble in final battle usually, armorer and offense is a must on large maps.
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Zud
Zud


Promising
Famous Hero
box worshipper
posted November 02, 2001 09:06 PM

armourer and offense all the way

RESIST Resistance!!!

I must say I never take it and anytime I get thorgrim I or my opponent prolly get the black orb that totally negates resistance.  

Sure It can save you in rare times (and you probably remember every time it saved your butt because the times are so rare)

Offence and armour work in every fight against creatures resistance doesnt. In every battle human, ai or just wandering creatures.  

There is no way i am wasting one of my 8 skills on something that is only good (and maybe not at all) in a few final battles against human opponents (ai knows before he casts a spell if you are gonna resist, therefore doesnt throw it)


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rogue
rogue


Promising
Famous Hero
Prosecutors Will Be Shoplifted
posted November 02, 2001 09:19 PM

Well spoken, Mr. Zud.

But are you serious about the AI thing?
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Preserver
Preserver


Promising
Famous Hero
Elemental Druid
posted November 03, 2001 04:40 PM

Resistance

to back up the Rampart army... It's also easily learned by rangers..
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Shadow_Phoenix
Shadow_Phoenix


Known Hero
Shadow Ruler
posted November 03, 2001 05:25 PM

Armourer

I don't like to relly on skills that aren't sure to have effect, but with rampart and some resistance bonus artifact I might pick resistance.

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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted November 04, 2001 02:21 AM

more often than not, I fight the pu$$y magic users who don't even attack ... therefore, armorer wouldn't do a damn thing.

but you have a very good point ... in XL maps, your armies will usually be SO big, that you'd rather resist blind than implosion ... so for those maps, I'll pick armorer.

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Zsa
Zsa


Famous Hero
posted November 05, 2001 01:23 PM

I must say both skills are good in my opinion, but, sometimes resistance is useless .
So I'd have to go with the armourer, helps you in ALL the battles

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haile73
haile73


Promising
Famous Hero
posted November 05, 2001 01:36 PM

"I am Locutus of Borg - Resistance is futile"

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David_Ryan
David_Ryan


Adventuring Hero
posted November 05, 2001 08:26 PM
Edited By: David_Ryan on 5 Nov 2001

That is right

Resistance can help you only when fighting a spell-caster. But when you battle creatures, armourer is MUCH more efficient. Not to mention 20% is really meagre. It may not help you in a single battle while arm, as Zud pointed out, helps you ALL the time.
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zonekill
zonekill


Adventuring Hero
Wiedzmin
posted November 08, 2001 06:16 PM

On of the most importent things in homm3 is to pick good skills for your main hero. You have to pick them wisely. Almost all skills can be replaced by artifacts or negated by them. Leadership , Luck, Wisdom, Schools of magic, Resistance - if our opponent has any artifacts that negates the effect of those skills (like spirit of obsesion, orb of inhibition, recanter's cloak) then u have picked one ore more uselles skills for your hero.
Or if you see boots or cloves of speed waiting for you - is it nessesary to pick logistics, mayby to reserve the empty slot for a different skills?

But can u think of any way how to negate aromorer (offence)or replace it? Sooner or later, no matter how good magic u have your troops will have to fight hand to hand. And such skills like aromrer (and offence) are of greeat meed then.

So my vote goes for armorer

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