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Thread: Heroes 5 TotE Strategy: Playing Stronghold Faction | This thread is pages long: 1 10 ... 20 21 22 23 24 ... 28 · «PREV / NEXT» |
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Mytical
Responsible
Undefeatable Hero
Chaos seeking Harmony
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posted February 14, 2010 12:09 PM |
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Yeah Haggash is good. Her ability isn't really what makes her so, though it doesn't hurt. It is the easy access tho tripple flaming balista that makes her so great. Probably THE easiest to get said ability.
Were Kraugh...it is best to go retribution with. Normal balista will have to do as you go for the Powerful Blow + Stunning blow. Empathy IS a consideration with him. Even if you face somebody with morale lowering, a quick Rally Cry can set things straight. Earth Daughters and powerful blow can really really stink if your the enemy. Hex attack + stunning the enemy..heck yeah. Prey for something that makes them immune to frenzy and good shatter dark tho
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Avenger
Tavern Dweller
Searching an innocent to save
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posted February 14, 2010 01:52 PM |
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To my mind, the best way to use stronghold (the way I play with) is with one part of the army huge attakers as with the untamed cyclops, the upraded ferocious (sorry I don't know their name in english) with their axes and 2 strikes, while the daughter of earth sacrifice goblins and cast spells to increase swiftness of the army and cast the lightning spell when necessary, the goblins who corrupt the magic.Orcs who defend the centaurs and the earth daughter (the one with armour, shield and a blade), and wivern who take on early in the game the most dangerous ennemy units before the army follow them.
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The strongest could be destroyed in an minute while the purest live forever!
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted February 14, 2010 01:59 PM |
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You should know that there is not one correct strategy, especially if you take account what faction/skills the opponent has.
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Avenger
Tavern Dweller
Searching an innocent to save
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posted February 14, 2010 03:00 PM |
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I understand what you mean but I tried to explain what I use to do with the bastion against every kind of ennemies, I tried it and it worked well, that's just it ^^ Of course everyone has made their own strategies.
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The strongest could be destroyed in an minute while the purest live forever!
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Wolfsburg
Promising
Known Hero
... the Vampire Doc
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posted February 14, 2010 04:09 PM |
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Thanks so much for the explanation guys, this particular question was really bugging me. Of course I haven't found the explanation... My problem was apparently that I didn't have the newer version of the manual either.
But even with the manual at my disposition I still dont get it a 100%. If I understand it correctly, the rule is the following:
1 - Warmongers have a basic 5% chance of taunting independent of hit points and whatnot.
2 - Maximal chance would be 75% in case Warmongers HP are about 16 times higher than opponents HP.
3 - Opponents with many HPs (like dragons or phoenixes) are less likely to be affected because of the HP formula.
4 - Even with soldiers luck, relying on Taunt as a strategy is too much of a gamble to be considered a viable strategy.
If all my calculations are correct, I thank you for helping me debunk this strategy as a possibility.
Quote: One thing I do not quite understand though... in your picture the enemies would come from the left right? So when facing dragons that wouldn't really make sense would it? Because they'd basically deepfry you through the warmongers no matter whether taunt triggers or not. So which part am I not understanding correctly?
In case of a Dragon Utopia for instance, dragons are going to deepfry your cents just about ANYWAY, I just thought this would reduce the possibility of a frontal assault to be successful.
But since Taunt-strategy was just buried, I don't think tere is much space for further speculation here.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted February 14, 2010 06:32 PM |
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In utopias we use 3 cyclopes, some gremlins and ballista/tent/warcries Fairproof tactic for week 3 utopias, just make sure you keep up the cyclops rage and swallow goblins when needed.
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Arcax
Promising
Famous Hero
Its quite hot inside...
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posted February 14, 2010 08:28 PM |
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Gremlin swallow ftw
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Wolfsburg
Promising
Known Hero
... the Vampire Doc
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posted February 15, 2010 10:13 PM |
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Quote: In utopias we use 3 cyclopes, some gremlins and ballista/tent/warcries Fairproof tactic for week 3 utopias, just make sure you keep up the cyclops rage and swallow goblins when needed.
You have said it yourself that warmachines are not always a MUST HAVE. And you are not coming out of a battle with your three Cyclopses alive without tent and ballista in a dragon utopia.
Thats why I started trying to figure some alternatives out. But oh well... I guess every now and then you just have to take a bit of the pain for the goodies.
I got another question to fuel the thread a bit. It is about centaur reliability. I understand that nomads have a neat damage output and so, but I have had more than a couple of really bad experiences against speedy factions (such as sylvan, inferno and fortress with rune of charge) in which they get hit right at the beginning of a combat and stupidly "manouver" right into the middle of the battle field where they are going to be eaten alive. Reason why I started picking Marauders over Nomads over and over for final battles.
Is this a valid reason for choosing marauders over nomads for final battles? Avoiding the randomness and unpredictability of the manouver ability?
Any thoughts on that one?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted February 15, 2010 10:46 PM |
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If you want to get utopia fast that's the only way, otherwise you'll have to wait. An early utopia isn't something you can easily pass
About marauders only reason to pick them is the extra toughness and no melee penalty. Some factions are 100% certain to block you so you make sure to pay them back. Maneuver I don't even consider, it all comes down if you will be charged or not. The extra +1 maximum damage is rather negligible as are the extra shots.
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Mytical
Responsible
Undefeatable Hero
Chaos seeking Harmony
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posted February 16, 2010 05:56 AM |
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The skill warmachines is not needed, but that doesn't stop you from getting the tent, balista, and ammo cart. By week 3 you should have the building that adds rage and the skill that does so as well. So you are starting with some rage. That will help. Have as many stacks of goblins as you can, with one stack having only 1 goblin.
There is two reasons for this. One to eat up a retaliation, and 2 to gain rage. You send the lone goblin up to attack a dragon, it gets fried (hopefully either alone or in such away that the dragon it attacks fries one of its own allies)..and instant bonus rage for the Cyclops.
Kraughs stunning blow can really help with Utopias if you have him.
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Azagal
Honorable
Undefeatable Hero
Smooth Snake
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posted February 16, 2010 03:59 PM |
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So you're saying you've bested a Utopia that way? Without WM, (the skill) just gobos for swallowing and 3 Cyclopi?
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"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted February 16, 2010 04:19 PM |
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Three words in that case: Week 3 impossible.
Or highly probable suicide.
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Wolfsburg
Promising
Known Hero
... the Vampire Doc
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posted February 16, 2010 07:33 PM |
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I believe in almost anything that:
1 - Has gone through a scientifical metanalysis involving at least thirty studies
2 - Has a replay to back it up.
So Elvin, I still don't get it. You make it sound like both centaur upgrades are superfluous. Do you bother if I rephrase my question?
. What criteria do you use to choose between Marauders or Nomads? Do you vary your choice? Or do you simply pick without much thought behind it?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted February 16, 2010 07:54 PM |
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Edited by Elvin at 20:07, 16 Feb 2010.
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As I said marauders when there will be furious melee, also when good dark is not involved. A good frenzy could be painful.
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Azagal
Honorable
Undefeatable Hero
Smooth Snake
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posted February 16, 2010 07:59 PM |
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Edited by Azagal at 20:15, 16 Feb 2010.
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I usually only pick Nomads when I face a faction which is most likely to use Dark against me. Obviously the Maruders would hurt you a lot more. Apart from that due to their size they're not all that easy to protect, you'll need favourable terrain. And while you may manage to keep them unblocked long against the AI it goes without question that a human player usually won't let them shoot unchallanged for long. And what good will the running away ability do you then? As you say if you don't block their path with your own units they're out in the open where they're are A LOT less likely to get a shot off since the enemy units should be close. So my pick usually lies with Marauders because they are more durable, they still have reliable damage output when blocked and they look better. Nomads may have small advantages (the better damage and their higher usefulness against a Dark user) but if they're blocked they're a lot worse than Marauders if you ask me. So vs. AI Nomads may be better but against a human player that will block your shooter and where maneuverability won't do you much good Marauders are the way to go for me. Hope that was a bit of what you were looking for.
Ok ok ok I'm an idiot I switched the names fixed it now.
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"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord
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Wolfsburg
Promising
Known Hero
... the Vampire Doc
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posted February 17, 2010 08:34 PM |
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Thanks for the tips Azagal, its always nice to have some back up on developing strategies.
And yes, Elvin, I'll now pay attention to that detail against skilled dark casters.
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Domzilla
Tavern Dweller
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posted February 20, 2010 12:38 PM |
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hey, i have a few questions...
if a hero had retribution and fiery wrath (and luck), how is the extra damage calculated? that is, for example, does say 25% extra retribution damage get applied to normal damage, then the 10% fiery wrath extra damage on top of that and then would it be doubled for good luck or halved for bad luck? or how would it work?...
also, specifically referring this to paokai's, how would this affect their chain lightning attack?
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Are you dead yet?
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Ake11
Hired Hero
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posted February 25, 2010 10:20 PM |
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Edited by Ake11 at 22:40, 25 Feb 2010.
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Hi!
Me and some friends are playing a large map, they always use dark or/and destructive on magic skill and I dont know what skill you should go after, I know it depends what race they are but the skill you should always have
This is what I think, or am im wrong?
Stronghold: (I like to get all the boost on rage)
Leadership - Battle elation
Attack - Retribution and tactic
Shout - Mighty shout, it is if you go for distract or shout of rage
Enlightenment - Is bloodfire any good? Dont know what to choose here
Defens, luck or the spell skill you think your friend have
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted February 26, 2010 12:08 AM |
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Bloodfire is situational, if opponent hits you more often than you do it may prove a bad choice. On the other hand it may allow some of your units start with lvl 1 rage.
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Ake11
Hired Hero
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posted February 26, 2010 10:38 AM |
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hehe ya, its alot about what race you against then
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