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Heroes Community > Heroes 8+ Altar of Wishes > Thread: Mixing creatures between the towns
Thread: Mixing creatures between the towns
Golemcrafter
Golemcrafter


Promising
Famous Hero
Unlimited Fantasy Master
posted October 12, 2007 07:52 PM

Mixing creatures between the towns

I would be interesting to see, how creatures would work in a different town. I made some suggestions for fun, but it ocud be serious, too.
How to read this thread:

Example: Paladin (Haven) --> Hell Rider (Inferno)
That means: We take the Paladin from Haven, we keep the most of his appearance and take him to Inferno as Hell Rider.
Easy, huh?

O.K. here are some ideas:

Paladin (Haven) --> Hell Rider (Inferno) (level 5)

Attack: 18
Defense: 20
HP: 70
Damage: 10-15
Initiative: 12
Speed: 8
Mana / Ammo: 0
Abilities: Large Creature, Demonic, Fright Aura, Burning Ground: When this creature moves, it places the ground at maximal 3 squares under fire except lava, snowy and sandy terrains.

Spectre (Necropolis) --> Light Wisp (Sylvan) (level 1)

Attack: 1
Defense: 1
HP: 4
Damage: 1-1
Initiative: 13
Speed: 9
Mana / Ammo: 0
Abilities: Flyer, Incorporeal, Remount Soul: If a friendly unit dies, this creature is able to revive the 25% of the fallen units by killig themselves.  

Squire (Haven) --> Infernal Knight (Inferno) (level 3)

Attack: 3
Defense: 3
HP: 17
Damage: 3-7
Initiative: 11
Speed: 6
Mana / Ammo: 0
Abilities: Demonic, Enraged, Unholy Sword: This creature deals 35% more damage to Haven and Sylvan creatures.

Griffin (Haven) --> Thunderbird (Stronghold) (level 4)

Attack: 10
Defense: 6
HP: 40
Damage: 7-12
Initiative: 12
Speed: 9
Mana / Ammo: 0
Abilities: Flyer, Large Creature, Immune to Lightning, Lightning Attack

Druid (Sylvan) --> Night Warden (Dungeon) (level 4)

Attack: 8
Defense: 9
HP: 45
Damage: 9-13
Initiative: 10
Speed: 6
Mana: 20
Ammo: 6
Abilities: Shooter, Caster, Spellbook (Dacay, Confusion), Dark Energy: This ability will decrease the hero’s dark spells to 50% (The cost can’t go under 1 mana.)

Colossus (Academy) --> Decaying Giant (Necropolis) (level 7)

Attack: 30
Defense: 28
HP: 190
Damage: 35-65
Initiative: 9
Speed: 6
Mana / Ammo: 0
Abilities: Large Creature, Undead, Decaying Attack: When this creature attacks an enemy unit, it’ll be inflicted with the Decay spell (with Advences mastery)


Succubus (Inferno) --> Cleric or Acolyte (Haven) (level 4)

Attack: 4
Defense: 5
HP: 25
Damage: 7-10
Initiative: 8
Speed: 6
Mana: 0
Ammo: 5
Abilities: Shooter, Absolute Cure: When this ability is used, the creature can restore the health and remove all negative spells(!) from the selected creature.

Blade Dancer (Sylvan) --> Templar (Dungeon) (level 3)
???

Archlich (Necropolis) --> Nature Princess (Sylvan) (level 5)

Attack: 18
Defense: 17
HP: 63
Damage: 15-21
Initiative: 12
Speed: 4
Mana: 25
Ammo: 0
Abilities: Large Creature, Caster, Spellbook (Wasp Swarm, Endurance, Fire Trap), Protector of Nature: Every friendly Sylvan unit, who are standing near to this creature wil recive 30% to their defense and makes them immune against spells that cause direct damage.      

____________
"Golemcrafter's creativity is
astaunding.[...]It must be
recognized that his mind was
able to picture every single
detail of his faction
accurately, something most of
us would be unable ... too long to display...

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted October 12, 2007 08:05 PM
Edited by Lord_Evil at 20:06, 12 Oct 2007.

Hey what about Pit Lord and a Bone Dragon?
Pit Bone? lol

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