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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Unrealistic elements
Thread: Unrealistic elements This thread is 3 pages long: 1 2 3 · NEXT»
Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted November 01, 2007 04:30 PM

Unrealistic elements

What elements or situations in the game do you think are too unrealistic? And additionally, how do you guys think this could be solved?

Here's my 3 cents:


- An army with Attack and Initiative on their side, with carefull planning, will be able to completely annihalate an enemy army of roughly equal side without any casualties, and without the enemy even having been able to move. This just strikes me as odd, and unrealistic. Moreover it can compeltely ruin the match's balance, if one army is completely disposed of, and the opposite remains at its fullest strength. There's not much of a hit-n-run tactic in this game to slowly weaken such power, so it usually spells full doom for the losing party. Is this fair?

- I've always been amazed how a stack of 1 Archangel manages to take up 4 times as much space on the battlefield as a single stack of 1000 skeletons. I mean, that's just wow. How do they do that?

- Cyclops can do a ranged attack when they pick one Goblin from the nearest Goblin stack. I'd definately love to see that, how a group of 20 Cyclops all together pick up 1 Goblin, and kill 80+ Archers with it. Now that's just fantastic, you know? Killing 80+ creatures with 1 single Goblin! Are all Archers in line or something, and the Goblin is used as a bowlingball ? Or perhaps the thrown Goblin bounces back and forth wildly like a Ping Pong ball due to the sheer force at which it is thrown, and the bouncyness of its skin! How should I picture this?

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted November 01, 2007 04:43 PM

I don't get it. Unrealitic stuff in fantasy-based game?...

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted November 01, 2007 04:56 PM

Even Fantasy worlds have realism.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted November 01, 2007 05:08 PM

There is no point trying to argue about a game's realism. Ever.
____________
In ur base killing ur doods... and raising them as undeads.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 01, 2007 05:26 PM
Edited by Maurice at 17:27, 01 Nov 2007.

The battles use a symbolic representation of the units. They have no semblance to armies like in RTS games. That's Heroes.

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ismail222
ismail222


Known Hero
The Cataclysm
posted November 01, 2007 05:39 PM

do u wanna see each cyclops pickin up a bunch of goblins like 20 per giant cyclops and throwing =  400 xD and the 400 gobbies falling on the archers like a rain of arrows except it is rain of goblins rofl
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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted November 01, 2007 06:21 PM

No but at least a number equal to the number of Cyclops in the stack More cyclops = More damage, thus it would be only fair if it costed more Goblins.

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ismail222
ismail222


Known Hero
The Cataclysm
posted November 01, 2007 06:28 PM

yeah,but can u imagine,that 1 cyclops pickin up 1 tiny goblin or in ur case,20 cyclops picking up 20 gobbies,and killing a TITAN with em?a titan should be something that is 10 times larger than a mil gobbies lol
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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted November 01, 2007 06:31 PM

As I said, its so frickin unrealistic! xD

Nah, thrown Goblin deals damage, I can live with that. But 1 thrown Goblin killing 80+ archers, ehhhh, not really. Unless the description explicitly states the Goblin's skin is that bouncy that it bangs left and right like a ping pong ball after thrown and in that way is capable of killing 80+ archers when flung by a Cyclops, ok, THEN I MIGHT consider buying it

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ismail222
ismail222


Known Hero
The Cataclysm
posted November 01, 2007 06:48 PM

okie,answer this,how can 1 billion units take the same place as 1 unit?xD just leave stuff to the imagination
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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted November 01, 2007 06:56 PM
Edited by Moonlith at 18:56, 01 Nov 2007.

Hey, that was MY point of critisism

But here's a way of solving it: Increase the stack's size to 2x2 when the population us 100+, and to 3x3 even when the population is 400+ ... How's that?

Different method: Allow more stacks (say, 15?) to be carried by the hero, and put a maximum limit on the population per stack That way forcing the hero to have more stacks of tier 1 units with him. Which is actually kind of logical. How's that? xD


For the record, Im not saying Im in favour of either of these two solutions, just saying it could be ways to make it more logical

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted November 01, 2007 06:57 PM

Logic does not befit Heroes.  Save it for an RTS.

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unixmage
unixmage


Known Hero
Demon Slayer
posted November 01, 2007 07:14 PM

If you want realism there's game called life you can play. I hear it doesn't have any fancy features such as quicksave/quickload and it's ridden with bugs.

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HeroesLoyalist
HeroesLoyalist

Tavern Dweller
posted November 01, 2007 07:20 PM

Seriously, think of it like this. Does this realism that you seek add anything to the game? Or does it just makes everything more complex and create more opportunities for bugs without adding much values?

If you are adamant on the issue, just use your imagination. It's best the fix.

How come a group of 20 cyclops only pick up 1 goblin? Well, they tear the goblin into 20 pieces and throw those pieces at the enemy. Furthermore, the pieces moved at such an amazing speed that they pierced through the enemies, which do damages to multiple units.
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ismail222
ismail222


Known Hero
The Cataclysm
posted November 01, 2007 07:20 PM

is this real life,or a real game?lmao
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 01, 2007 07:31 PM

For the record a bullet can kill more than one people if they are in the same line Though goblins are more squishy than bullets
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frostwolf
frostwolf


Famous Hero
livin' in a bottle of vodka
posted November 01, 2007 07:55 PM

Speaking of realism, does a woman who dresses like the blood maiden could actually be... a maiden?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 01, 2007 07:55 PM

Now this thread DOES belong in the Altar as I see it, so if it's suddenly gone, now you know where to look for it.

Actually, I'm with Moonlith here. It's a fantasy world, but remember that the same laws of physics apply there (sort of). Of course, there are magics, and magical creatures, and all that stuff, but a large boulder still hurts more than a small boulder, and I guess the key is aiming for realism where it's possible.

Thus, I agree fully that 1 Cyclops should toss 1 Goblin for some amount of damage, and 10 Cyclops should toss 10 Goblins for 10 times the amount of damage. That's pure logic - and after all, what are the 9 other guys doing while the one in the group is tossing the 1 Goblin as it is currently - or do they all participate? "You take this toe, and I take this finger, then you take this finger, and you take this toe ..." Nah, doesn't make any sense.

Now on the other hand, the thing with stack sizes and numbers is something you cannot easily implement. Doing that will radically change the whole core of the game combat mechanics. You could do that, but it would make a whole new scheme of the cambat setting. Personally, I think it's something that should not be tampered with. Imagine what a 5x5 stack of Goblins would do for mobility on the combat screen.

This might seem like I'm arguing against my own logics, but my point is simply that one should aim for as much realism as possible without sacrificing on gameplay. I will also draw the parallel to the old H4 simultaneous attacks thing: More realistic, yes, but bad, because it reduced tactical element of combat, and thus made game less chalenging and less fun.
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What will happen now?

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ismail222
ismail222


Known Hero
The Cataclysm
posted November 01, 2007 08:04 PM

no laws of physics there,there was no Isaac Newton back then,no one discovered gravity,therefore there was no gravity ,rule applies to many other things
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Minion
Minion


Legendary Hero
posted November 01, 2007 08:23 PM

I don't see how stacks hitting SIMULTANEOUSLY is realistic. If you have ever practiced martial arts or fencing you should know that when the enemy hits you you are using the sword/shield/arms to protect you from the enemy hit AFTER which you can make a counter attack. I see no realism in 2 knights starting a combat and sticking each other simultaneously to the stomach, without any self preservation.

And as for realism in fantasy game. Sure, some things should be there. like a big chunk of rock doing more than a small one (unless there is magic involved). The Cyclops - goblin thing I agree on, because that is a completely physical thing. But I will ALWAYS take balance before realism. Or game mechanics that define the game (stacks being a representative of the army). Realism is not a value in itself!

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