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Thread: [TotE MOD] Treant | This thread is pages long: 1 2 · NEXT» |
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Sneps
Hired Hero
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posted November 13, 2007 03:16 PM |
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Edited by VokialBG at 16:44, 16 Jan 2008.
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[TotE MOD] Treant
Hey,
i just finished a TreAnt MOD, which change the models with those of the beta of the game. Here a Screenshot of the Anger TreAnt (the others look like it, just have yellow color or green color (and less leafs).
[url=http://stud3.tuwien.ac.at/~e0426319/tre2.rar]DOWNLOAD[/url]
it's for any language
sneps
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ryo_wufei
Tavern Dweller
Frozen Penguin
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posted November 13, 2007 05:47 PM |
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Wow nice job !
Do you think is it possible to make it closer to the original savage treant ? I mean with twisted beard, blue glowing eyes, pine tree leaves, symbol on the forehead... but keeping the general shape of beta treant ?
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Sneps
Hired Hero
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posted November 13, 2007 06:29 PM |
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Edited by Sneps at 18:58, 13 Nov 2007.
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glowing eyes and symbol should not be the problem. twisted bart and and pine tree leafs are to difficult (for me) to change, because it has to be changed in the model and not in the texture.
EDIT: done...
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ryo_wufei
Tavern Dweller
Frozen Penguin
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posted November 15, 2007 01:39 AM |
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I really think it rocks now
Also wood color seems really better ! Congratulations
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Asheron
Famous Hero
Ancient
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posted November 15, 2007 02:26 AM |
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I like them so much I downloaded them both ^_^
Question for Sneps: are you in a mood to make a little mod for me? If it's possible to change current gargoyle model with recolored Pit Fiend (also occupies 1 square but I won't mind if it occupies 4 as long as it works ) Can you do it?
@ryo_wufei - Dude (or dudess ) I've sent TWO HCM messages to you but you don't seem to receive them...I don't know what is the problem...
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ryo_wufei
Tavern Dweller
Frozen Penguin
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posted November 15, 2007 12:18 PM |
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It's dude ^^
Yes I have troubles with those messages as I don't know where they arrive O_o If they go directly to my email, gmail probably sent them to spam (again !). Can you confirm it's in private email adress ?
Dude, I'd better open wide my eyes next time O_o I'm gonna reply right now ^^
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Asheron
Famous Hero
Ancient
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posted November 22, 2007 01:15 AM |
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Edited by sfidanza at 18:01, 22 Nov 2007.
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I've found several "issues" with this mod:
-Savage Treant has no dying animation
-Savage Treant has no Adventure Map Model
btw,Sneps,thx for ingnoring me about gargoyle mod... [MODERATOR NOTE: I hope that is genuine, and not ironic - nobody has to do your bidding here...]
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Sneps
Hired Hero
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posted November 22, 2007 08:11 PM |
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Quote: I've found several "issues" with this mod:
-Savage Treant has no dying animation
-Savage Treant has no Adventure Map Model
btw,Sneps,thx for ingnoring me about gargoyle mod... [MODERATOR NOTE: I hope that is genuine, and not ironic - nobody has to do your bidding here...]
didn't read your post, i'm sorry... i don't know if that works, never tried.
i know about those issues, some of them are fixed in new build (available for download)
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Asheron
Famous Hero
Ancient
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posted November 22, 2007 10:40 PM |
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I'm quite shocked,sfidanza,of course you must do my biding Nah,take it easy,I just expected "yes" or "no",where did I write he must do it? Anyway,thx for fixing errors,I'll repost if I find something else
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TheArchWarlock
Tavern Dweller
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posted December 02, 2007 01:19 AM |
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Edited by sfidanza at 02:38, 02 Dec 2007.
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Hi guys
The problem of the Treant Mod was also thought over at our modders community on Nival's forum and we have made a similar mod with one bug - no death animation for the new treant.
As I see it, this mod has the problem fixed. So I'm giving you the screenshot of our variant of treant texturing and asking you if you mind if we will (or will not) combine the mods together.
Sorry for possible mistakes, the time is 3am here now ^_^
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sfidanza
Promising
Supreme Hero
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posted December 02, 2007 02:37 AM |
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Hi ArchWarlock,
indeed, I saw your work on Nival forums, and I was actually working on it to fix the issues right now.
I'm referring to the no death animation, and the faulty adventure map model. So these are now fixed. As well as a few textures that weren't exactly in the expected format (especially the Savage Treant's icon, which was DXT3 instead of A8R8G8B8).
I appreciate both your and Sneps' work, and I've been thinking for a few days about how to update the Treants mod on AoH for ToE (on the mods page).
I decided to go with the Savage Treant from ArchWarlock as alternative upgrade, because the leaves and beard use the texture from the actual alternate upgrade, while Sneps' version uses the leaves from the Ancient Treant recolored in green, so I wanted to favour diversity. And the specability animation is a little better (no crouching).
This really doesn't do justice to Sneps' great work, especially in organizing the files inside the mod. Kudos for that.
The updated mod is available at:
http://www.heroesofmightandmagic.com/downloads/mods/Treants_ToE.h5u
I'll be updating the AoH mods page soon. In the meantime, feel free to tell what you think.
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TheArchWarlock
Tavern Dweller
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posted December 02, 2007 04:39 AM |
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Quote: As well as a few textures that weren't exactly in the expected format (especially the Savage Treant's icon, which was DXT3 instead of A8R8G8B8).
Well, icons are my worst drawback I found a way to get over with them, but still I felt it's not the right one. Thanx for the hint.
Quote: I'll be updating the AoH mods page soon. In the meantime, feel free to tell what you think.
Hope you won't mind if I post a link for it on Nival's. Your name and copyright will be placed of course
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sfidanza
Promising
Supreme Hero
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posted December 02, 2007 06:38 AM |
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No problem. Don't forget ManiaCCC who contributed to the first Treants mod.
The mods page is updated.
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TheArchWarlock
Tavern Dweller
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posted December 02, 2007 01:19 PM |
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Tried the mod out. The Anger Treant's animation is working fine, the Ancient's - not. What could be the problem?
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sfidanza
Promising
Supreme Hero
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posted December 03, 2007 12:10 AM |
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Indeed! After much testing, I found where the problem lies, but I'm still looking for a solution: the "Take Roots" ability prevents the death animation from working! Just remove it from the Ancient Treants, and they will die correctly...
I started by trying ArchWarlock's original mod, Sneps' mod, our original Treants, and no mod has the correct death animation for the Treants. Even the original Treants mod in 1.6/2.1.
I'm afraid that this could be a bug in the game itself, and that we might not be able to fix it. I'll keep trying though.
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TheArchWarlock
Tavern Dweller
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posted December 03, 2007 08:09 AM |
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Quote: I'm afraid that this could be a bug in the game itself, and that we might not be able to fix it. I'll keep trying though.
Psatkha from our forum claims that there's no way to fix that. He tried out and says that all the files work fine, but not then they are attached to one specific creature - Ancient Treant.
Don't know if it's right or wrong. Maybe it can help you with this mod.
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Mlai
Adventuring Hero
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posted December 03, 2007 03:43 PM |
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Texture resolution question:
I play on "Low" resolution in Audio/Video Options. Treant and Treat_Guardian looks appropriate in this resolution, but Anger_Treant appears to be stuck in "Very Low" resolution. The A_T pic in this thread looks to be of higher res.
How do I fix this in my game? I'd rather that the A_T be of higher resolution than everyone else, than lower resolution.
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sfidanza
Promising
Supreme Hero
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posted December 03, 2007 06:34 PM |
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Quote: He tried out and says that all the files work fine, but not then they are attached to one specific creature - Ancient Treant.
Yes, as I said, it's because of the Take Roots ability:
- if you remove from the Ancient Treants, the death anim will work.
- if you give the death anim to, say, Anger Treants, it works. But if you give them Take Roots as well, it won't work.
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Lesij
Famous Hero
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posted December 13, 2007 06:42 PM |
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I don't know what I made wrong ...I dwonloaded the mod and put the xtracted file into BIN...
Where should I put it to make it work at last?
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mlai
Adventuring Hero
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posted December 13, 2007 07:28 PM |
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Quote: I don't know what I made wrong ...I dwonloaded the mod and put the xtracted file into BIN...
Where should I put it to make it work at last?
Look further down. The next to last folder is called UserMODS.
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