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konterr56
Hired Hero
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posted July 25, 2014 07:16 PM |
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Hayven said: Scripted battles only.
it means i cannot?
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Hayven
Famous Hero
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posted July 26, 2014 07:40 PM |
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Edited by Hayven at 19:51, 26 Jul 2014.
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It means you can but only in some certain battles that you will start with a script and in this script you tell that Mage has to cast Deflect Missile on himself.
So generally - you can't.
EDIT: Well, you could IF you were good at C++ and modified H5_Game.exe to add this ability
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lotihoti
Famous Hero
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posted August 04, 2014 04:03 PM |
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Hello!
I have a question again:
Currently im trying to install the ncf. But it doesn't work:
I put the homm5ncf.exe + the mapeditorncf.exe in my bin folder,
the NCF.core in my Data folder. Now i tried to install a creature - which i downloaded from hc. The ending was .pak.
I moved that pak in my data folder.
But no creature Shows up if i open my Editor (i created a new map).
Please help me. What is wrong?
Thanks
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Hayven
Famous Hero
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posted August 05, 2014 11:40 AM |
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Search for the creature's AdvMapMonsterShared line on the left of the MapEditor screen. Them change it to the directory where your creature's AdvMapMonsterShared file is.
The other way is to make it an AdvMapObjectLink file but I'm not sure if I know how to do it
Strangely, I have got a question for you!
Is it possible to disable the colour glow that appears on heroes when they are covered with obstacles, other heroes or effects and shows which player they belong to?
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lotihoti
Famous Hero
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posted August 05, 2014 02:10 PM |
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Edited by lotihoti at 14:33, 05 Aug 2014.
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Which color glow? May u can explain it again :/ cause i didn't understand at all...
I know, if u press "alt", a "glow" appears and if u press it again - it disappears...
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Hayven
Famous Hero
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posted August 05, 2014 03:01 PM |
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Yes, you're right. But there's also an other glow - just move your hero behind a giant rock or a tree, then move the camera to make him or her covered by these obstacles. There will be visible a silhouette in the same colour that your player have (Red, Blue, Green, Yellow, Orange, Teal, Purple or Tan - depending on your colo(u)r).
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lotihoti
Famous Hero
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posted August 05, 2014 03:30 PM |
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Cant tell ya at the Moment cause im not at home
Ill test it at home. Did you found something on mygames/homm5/Profile/Setup (dont remember the correct Name of the file in it)
I think ur planning something with "hiding" xD
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Hayven
Famous Hero
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posted August 06, 2014 10:45 AM |
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Well, I tried to find it in both - player's (/Documents/MyGames/) and default (/HoMM5/profiles/) configs amd the only interesting thing I found was an option that makes objects' names appearing together with the glow that shows up after pressing alt.
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lotihoti
Famous Hero
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posted August 18, 2014 09:10 AM |
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Hi again,
Sry i wasnt at hom the last weeks
Hmm currently i dont know how to disable that...
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Hayven
Famous Hero
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posted August 18, 2014 03:00 PM |
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I have an idea about disabling some parts of the hero's geometry, which would allow me to avoid some bugs with glued models. Will try if it works.
Moreover, I think that simple model editing can solve this issue. I will try this one also, but first I'm waiting for Lord Khorne who's going to prepare toolkit (Archangel, MET etc.). If I get MET, I'll be able to import any models I would want to import
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temport
Tavern Dweller
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posted August 31, 2014 02:48 PM |
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Help Please
i want to change an unit tier and stats etc i opening a xdb file with notebook and edit it stats like peasnt tier 2 with 10 hitpoint i save it as .xdb again for not saving as notebook file then i created folders as GameMechanics/Creature/Creatures/Haven and put this xdb file and creating archive of that folders with GameMechanics/Creature/Creatures/Haven and then i put in it any upload site and download as .h5u or .dat(.dat file on data .h5u on usermods for trying wich one work) but it doesnt work on game stats are same as normal can you help?
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Dagon
Adventuring Hero
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posted September 01, 2014 01:55 PM |
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I have a quick question:
Does anyone know where(in texts.pak) can I find .txt file responsible for description of Magic shrine lvl. 3 ?
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lotihoti
Famous Hero
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posted September 01, 2014 02:38 PM |
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temport said: i want to change an unit tier and stats etc i opening a xdb file with notebook and edit it stats like peasnt tier 2 with 10 hitpoint i save it as .xdb again for not saving as notebook file then i created folders as GameMechanics/Creature/Creatures/Haven and put this xdb file and creating archive of that folders with GameMechanics/Creature/Creatures/Haven and then i put in it any upload site and download as .h5u or .dat(.dat file on data .h5u on usermods for trying wich one work) but it doesnt work on game stats are same as normal can you help?
From what i can understand you want to Change the hp of a peasant to 10 hp.
The Packs in your data Folder should have .pak and for your usermod Folder .h5u.
Try to follow this steps:
1. Create a Folder "GameMechanics"
2. Go into gamemechanics and there you create a Folder "creature".
3. In there you should create a Folder "Creatures"
4. in there create a Folder "haven"
5. put your xdb file in there
6. open your xdb file - edit something and Change it back - to modify the date
7. it should work now
you dont Need to pack the files. Single files, as Long the Folder structure is correct, works too.
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farfromrefuge
Adventuring Hero
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posted September 12, 2014 12:06 PM |
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Can anyone help me with this one? I don't know which thread is correct for such requests, so I decided to post in both.
http://heroescommunity.com/viewthread.php3?TID=40550
Dear Moderator or Admin, I am really sorry if I did something wrong. I am just really pissed after trying to make the damned seven strings mod to work for two hours. Yeah, that's exactly how much I suck at HoMM V modding.
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chazdoesntknow
Tavern Dweller
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posted September 14, 2014 08:40 AM |
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I've been looking through the site for a few hours now and could not find the answer. I was wondering if there is any way to mod a creature to add the Demonic_Rage ability successfully. I have added the necessary code to the DefaultStats for the ability and also added it to the creature itself, but during combat the Rage counter is not shown, and I am unsure if the creature is receiving the effects of the ability.
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Hayven
Famous Hero
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posted September 14, 2014 01:05 PM |
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Do you mean you've added the DEMONIC_BLOOD (or so) ability to the creature? And code to Default Stats?
Maybe change the creature's faction to Stronghold?
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Fauch
Responsible
Undefeatable Hero
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posted September 14, 2014 02:48 PM |
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it will only work if the creature is one of the original creatures which have blood rage, or, is a new upgrade (like 3rd upgrade) of those same creatures.
the blood rage ability actually has nothing to do with stronghold racial skill, the only thing it does is make the creature vulnerable to word of light.
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chazdoesntknow
Tavern Dweller
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posted September 14, 2014 03:40 PM |
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I appreciate it, I was just trying to add Rage to the Wyvern and its upgrades.
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Hauptmann
Tavern Dweller
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posted September 25, 2014 06:36 PM |
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nerfing mass spells
is there a way to nerf mass spells in h5?
what i want is to make it a tactical decision whether to cast a single target or mass spell. the way it is now mass spell is just always better, except that it has a high mana cost but that is too little of a drawback.
examples of how i would nerf mass spells:
first of all make them take 100% initiative. really, what were the designers thinking? "ok you can cast haste on ALL your creatures at once BUT you will be able to cast ANOTHER spell right away.
then i also would either change them to area spells, like those 2 dark magic spells are. i think the area of effect on vulnerabilty is 5x5 which is still very powerful, but not quite as breaking as 'entire battlefield'-area of effect.
OR
reduce the mastery level of mass spells by one. so for example if you have light magic advanced and the mass haste perk you can cast basic mass haste or advanced haste on a single target.
is there a way this can be accomplished without coding abilities and, if not, how else can the power of mass buffs/debuffs be adjusted?
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Hayven
Famous Hero
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posted September 27, 2014 08:50 AM |
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Well, you probably can make it an area spell. Or increase mana cost. Or let heroes pay resources for casting it. Other changes are impossible, I guess.
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