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lotihoti
Famous Hero
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posted March 02, 2015 01:36 PM |
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Edited by lotihoti at 13:41, 02 Mar 2015.
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Me again
Got a couple of questions:
1. Is there any possibility to add Input boxes using scripts?
2. Is there a way to give a hero an ultimate ability using scripts? I tried giveheroskill (Heroname, skill_id) but the hero doesnt get the skill. Any ideas?
3. Is there a possibility to load a map during playing another map?
Example: I play map 1 - Story almost finished - and there comes a "Story Change" - a new map loads while the old remains active and - when the new map is completed - the hero returns to the old map.
4. Is it possible to change all lights on the map using scripts?
5. How do i add a new campaignbutton on the tof menu? If its not possible, i have to create single missions - which wouldnt be a Problem.
I want to create a new campaign - using a different story... Demons where always the bad guys, so i try to change that in a new way (got 3 story writers arranged xD).
Edit: I cant help with animations... Never did that.
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markkur
Honorable
Legendary Hero
Once upon a time
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posted March 02, 2015 01:56 PM |
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lotihoti said: So let me get it:
1. Create a map which is 320 x 320.
2. Save
3. You copy all things in Editor/H5MMods/mapname/
4. You copy all things to the other map which is 320x320.
But doesnt the other map overwrite the other?
Edit:
I know now, what files have to be copied - and how...
And what work has to be done again... Intresting - ill share it when im finished.
Its even possible to create maps with different size of underground...
The size of the map is located in: groundTerrain and UndergroundTerrain.
If u copy just this file from another map - the size changes. So to increase the size, you have to do the texture and land modelling part again... All Objects are in if you copy the other files
So you did it then? All I did was copy the map properties and change the map's size and "give it a new name." It's a lot of work but if the object layout is perfect for some reason...than it's worth doing.
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted March 02, 2015 02:12 PM |
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lotihoti said: Me again
Got a couple of questions:
1. Is there any possibility to add Input boxes using scripts?
2. Is there a way to give a hero an ultimate ability using scripts? I tried giveheroskill (Heroname, skill_id) but the hero doesnt get the skill. Any ideas?
3. Is there a possibility to load a map during playing another map?
Example: I play map 1 - Story almost finished - and there comes a "Story Change" - a new map loads while the old remains active and - when the new map is completed - the hero returns to the old map.
4. Is it possible to change all lights on the map using scripts?
5. How do i add a new campaignbutton on the tof menu? If its not possible, i have to create single missions - which wouldnt be a Problem.
I want to create a new campaign - using a different story... Demons where always the bad guys, so i try to change that in a new way (got 3 story writers arranged xD).
Edit: I cant help with animations... Never did that.
1. I don't think that there is input box. The only inputs that I know of are QuestionBox, that asks yes/no questions and undocumented one TalkBoxForPlayers that is a complex message box with up to five choices for player to select. You can find out more about it here.
2. I think that the way you tried is the right way. Maybe that hero can't learn the skill. I'm not sure, though, that it allows you to give ulti to the hero of different race.
3. Unfortunately, no.
4. There is a method:
SetAmbientLight(floorID, lightName, fade, time)
- floorID - is it ground or underground
- lightName - this is the name of the light. However, I'm not sure what should be the value of this variable. Try checking in some existing scripts in original Ubi's campaigns. I think they used it.
- fade - true/false - is there fade effect
- time - time that needs to pass in order to change the light.
5. I'm not sure I understood correctly, but you can create campaign with MapEditor (Tools-> Create Campaing). After that, you just load your campaign in-game (Single Player -> User Campaign -> Load)
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lotihoti
Famous Hero
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posted March 02, 2015 02:40 PM |
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Nice to know...
I tried to give a demon (Biara) her ultimate ability.
Trigger(REGION_ENTER_AND_STOP_TRIGGER,"secretregion","giveUlti");
function giveUlti(heroname)
if "boolean" then
giveheroskill (heroname,skillid)
"closingTrigger"
end;
end;
unfortunately it didnt work... (boolean test was true) Any ideas?
Does the Hero need to fullfill the requirements of the skill?
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted March 02, 2015 04:12 PM |
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I just tested it. It checks the requirements for the skill.
What you can do is give her all the skills needed for the Ulti, and then give her ulti.
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lotihoti
Famous Hero
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posted March 02, 2015 09:35 PM |
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Thats a pitty...
I could create different skill ways...
But not like that
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted March 03, 2015 03:13 PM |
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Anyone else in here interested by modding upcoming H7?
I could already gather a few questions in regard of the next Q&A which is to be submitted the 13th of March, but I am sure there could be some more on this topic as well as the expectations eventual modders could have regarding user support in general.
Looking forward to your input.
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted March 03, 2015 05:56 PM |
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Honestly, I'm too scared about H7 that its map editor will be unusable. As for modding, I don't want to ask them anything, because I doubt that they will create mod-friendly game. For me, even a well organized file system of the game seems like too much to ask.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted March 03, 2015 06:58 PM |
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Edited by Galaad at 03:15, 04 Mar 2015.
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frostymuaddib said: For me, even a well organized file system of the game seems like too much to ask.
So much truth lol
Well I think it could still be nice if you formulate clearly how you intend the map editor to be, since they did advertise they would offer decent modding support, better trying than nothing I guess.
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lotihoti
Famous Hero
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posted March 04, 2015 08:27 AM |
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Since now - i have no expectasions on homm 7... I had great ones on homm 6 and got disappointed...
Thats why i stay on h5... and his modding Feature...
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted March 04, 2015 12:02 PM |
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Pretty much everybody was disappointed with that heresy they dare call h6.
I am interested in gathering relevant questions for Ubisoft to see what are the ACTUAL expectations regarding modding support.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted March 04, 2015 02:07 PM |
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Major modding mostly starts not before the expansions, because the developers need to be done with the game first. RMG is important for a long lifespan and therefore indirectly supports modding. If the devs want to break with the past, they should add the ability to import 3d models and make new towns. That could make the game revolutionary and keep it alive for 10 years, but of course for that to happen the game first needs to be really good!
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted March 04, 2015 09:12 PM |
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Thanks for that comment Magnomagus. I completely agree.
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lotihoti
Famous Hero
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posted March 08, 2015 12:56 PM |
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Edited by lotihoti at 14:26, 08 Mar 2015.
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Hey there...
I completed many things so far.
Got another question:
How do i check if a question of a seer hut is done or not?
Edit: Found it - after a long search
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Sligneris
Supreme Hero
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posted March 09, 2015 12:25 AM |
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Sligneris said: How do I change objects and animations used in a cutscene? I want to make some fixes in a few game cutscenes I don't know where to start.
^I'd like to ask this again.
Also, I've experienced a few problems with modding unique character models in.
I installed a mod that gave unique model to Yrbeth... and then, I found out that Agbeth from 'Hate breeds hate' scenario was a girl.
The problem is, Agbeth doesn't use Yrbeth's specialization alone - he also uses her model. Generic by default, when changed, it changes Agbeth's model as well.
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lotihoti
Famous Hero
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posted March 11, 2015 10:31 AM |
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Hey there,
i finished the map...
Now im working on a campaign:
I try to create a "hide and seek" part of the campaign.
Normally the fog of war disappears when i enter a unknown Zone.
How do i Change that?
I want to run with my hero - and the next day, the map is again "fogged".
I dont know if i explained it the right way ^^
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted March 11, 2015 11:48 AM |
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@Slingeris
Quote: I remember that by changing map_editor_mode to 10 (I think) in editor.cfg, you get some 'modding' tools in editor. I know I was able to open UI there, and play with it, but I was never able to do anything smart and useful with that.
I think that if you do this you can edit the cutscenes from MapEditor. But, I never tried that. As for hero models, I don't know anything about that, sorry
@lotihoti
There are functions to open the fog (clear it) and to modify the way it behaves (when are you able to reveal it: if hero moves on the land or on the sea), but I think that there is no function to recreate fog in already explored area.
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lotihoti
Famous Hero
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posted March 15, 2015 06:02 PM |
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Hey,
I got a mod problem with this mod.
http://heroescommunity.com/viewthread.php3?TID=34889&pagenumber=1
Currently my new "Church" Heroes look all the same (like Godric) and they cant learn Training.
Anyone has any more details?
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted March 15, 2015 06:29 PM |
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I think they should all look like Godric. Also, Training is not their ability. I think it is modified bloodrage ability
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"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN
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lotihoti
Famous Hero
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posted March 16, 2015 11:13 AM |
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I made it... Other heroes can learn Training now.
But got another question:
I never did any monster visual changes.
Right now i want this ncfs:
http://heroescommunity.com/viewthread.php3?TID=29891
as the 6. lvl of stronghold tier.
Again i ask frosty or someone else to help a Little noob guy
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