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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted September 19, 2016 08:45 AM |
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I saw that. I will keep those as per original game.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 19, 2016 10:48 PM |
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Edited by Elvin at 23:08, 19 Sep 2016.
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So back to an old problem, trying to make unit starting morale at +1 instead of +2.
1) The -1 morale script works fine but messes up gating! Gated units start at 0 morale(unlike normal demons that start at +2) so the script turns gated unit morale to negative(-1).
2) Changing demon faction from inferno to something else makes you unable to gate.
On to potential solutions!
- Has anyone found any gated creature files? Starting at 0 morale I can only assume that they are considered as neutrals so maybe changing their faction to inferno would do the trick. Or perhaps add bravery to them. Unless they are hardcoded?
- Changing demonlord faction from inferno to say dungeon might work as inferno armies under them would get a morale penalty while gated units might not(if they are indeed considered neutrals). But then demonlords would appear in dungeon instead of inferno! Any workaround?
- Is there a script that affects gated creature morale separately from normal demons? Or perhaps a script that affects inferno units separate from their hero? Because a hero morale script would affect normal and gated units alike.
- Is it possible to tweak the original conditions perhaps? The +2 starting morale comes from being led by native hero(+1) and all army being from the same faction(another +1). If I could assign one of the two from +1 to 0 that would also solve the problem.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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HeroicDman81
Hired Hero
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posted September 20, 2016 06:46 AM |
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working on project
Although not all my questions been answered, I'm slowly figuring some things out...
But I've got another question.
I'm making an 8 player map, and specifying which race is of which castle on map, so not to be random, depending on race chosen. I wanted to know...
.. can the map be made where any user going to play map can choose allies, or teams, during game setup? Or must I preset Teams in advance during map setup to allow teams?
Or must I accept, anyone playing on map, will be playing on an 8x player FFA no matter what?
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markkur
Honorable
Legendary Hero
Once upon a time
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posted September 20, 2016 05:37 PM |
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HeroicDman81 said: Or must I preset Teams in advance during map setup to allow teams?
Yes
HeroicDman81 said: Or must I accept, anyone playing on map, will be playing on an 8x player FFA no matter what?
iirc, the player can take a 8 Multi-player map in the "Create-phase" and can turn off how ever many A.I. factions they want down to only two players of desired. I think this is also true on a single-player map too but I'm not positive.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 22, 2016 04:12 PM |
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How does the hero melee attack work in the game files? For instance, the original values are:
<Melee>
<HeroDamageLevel1>
<Item>2</Item>
<Item>1</Item>
<Item>0.8</Item>
<Item>0.5</Item>
<Item>0.3</Item>
<Item>0.2</Item>
<Item>0.1</Item>
<Item>0.01</Item>
</HeroDamageLevel1>
<HeroDamageLevel30>
<Item>12</Item>
<Item>9</Item>
<Item>6.5</Item>
<Item>4.5</Item>
<Item>3</Item>
<Item>2</Item>
<Item>1.5</Item>
<Item>0.15</Item>
</HeroDamageLevel30>
</Melee>
I assume that those values are damage modifiers towards tiers 1-8, yes? If so what is the level progression? If I increase the values of HeroDamageLevel30 and leave HeroDamageLevel1 as it is, will it increase the damage per level? What if I increase HeroDamageLevel1 while keeping HeroDamageLevel30 the same?
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted September 24, 2016 07:05 PM |
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 24, 2016 07:42 PM |
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Handy, thanks.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted October 10, 2016 06:20 PM |
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How can I patch campaign maps to work with Reanimation Mod?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted January 15, 2017 11:01 PM |
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Back in the day, fiur had somehow unlocked some map editor functions. Things like particles, faction icons and so on.
Does anyone know how to unlock those? All I remember was that it was a simple copy paste.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted January 15, 2017 11:44 PM |
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I don't know where the mods are but in the mapobjects/ advmapobjectlink folders object appearance is dependant on following:
<HideInEditor>false</HideInEditor>
also answer to question from 26 nov is no.
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted January 16, 2017 12:09 AM |
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So where would I find that line so that I can change it? From within the editor? From files elsewhere?
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted January 16, 2017 12:40 AM |
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted January 16, 2017 12:41 AM |
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AlfWithCake
Known Hero
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posted January 16, 2017 06:59 PM |
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I tried to find how to change heroes specialization, but failed to do so. In "data" folder there seems nothing, unless I want to change text of specialization. Is it possible to mod heroes specialization? 5.5 mod does it somehow, there must be a way, or it isn't as easy as modding things like creature stats etc.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted January 16, 2017 10:10 PM |
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AlfWithCake
Known Hero
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posted January 18, 2017 01:08 AM |
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Thank you, that was right what I needed! I wonder how I missed it in tutorial
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted January 20, 2017 12:54 AM |
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Edited by Elvin at 00:59, 20 Jan 2017.
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Is there a mod that turns arcane archer hood and cloak green? Or anyone interested in making one if it's not too much trouble?
I see cepheus had made one, anyone still have it?
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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vulcancolak
Famous Hero
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posted March 31, 2017 02:02 PM |
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I have started to create mod. I have a lot of experience about modding in several games and i want to use it for heroes 5. I can change many things about the game. I can edit creature abilities, attribuites, i can add new spells or remove existing spells, i can edit buildings requirements and costs, artifacts atttributes
BUT
Still i haven't found how to edit spells (i mean damage values or bonuses)
How can i edit the abilities and spells? I am looking for it.
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted March 31, 2017 09:11 PM |
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vulcancolak most abilities are in defaultstats.xdb.
Spell files are in GameMechanicsSpellCombat_Spells and are divided by spell type.
I got a question as well for whoever knows the answer.
How do you calculate creature power ratings? What is the formula that is used when making NCF creatures for example ? Does anyone know what is the formula Nival used? Any advice on this will be appreciated.
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Join our official discord channel | NCF Utility Beta
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vulcancolak
Famous Hero
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posted March 31, 2017 11:08 PM |
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dredknight said: vulcancolak most abilities are in defaultstats.xdb.
Spell files are in GameMechanicsSpellCombat_Spells and are divided by spell type.
I got a question as well for whoever knows the answer.
How do you calculate creature power ratings? What is the formula that is used when making NCF creatures for example ? Does anyone know what is the formula Nival used? Any advice on this will be appreciated.
Thank you i will go and try to find where is the defaultstats.xdb
I haven't started calculate things. I was just changing buildings costs, creatures stats and abilities. Changing abilities is second part is my work. First i need to remake everything -without doing any NEW things-, then i will start to deep calculations. Thank you so much.
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