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Seraphim
Supreme Hero
Knowledge Reaper
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posted January 15, 2008 05:50 PM |
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I like to use campaign heroes cuz they are fun to play with.
It is interesting that when you know the speciality of Markal than you see that all undead will join you.But its seems half true,Death knights and mummies will not join even if they are undead they seem to be neutral units.How can i make those units actually join or act as 'Real' undead?
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"Science is not fun without cyanide"
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sfidanza
Promising
Supreme Hero
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posted January 15, 2008 06:51 PM |
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In their creature file (in GameMechanics), they have <CreatureTown> set to TOWN_NO_TYPE. I would first try by setting it to TOWN_NECROMANCY.
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Seraphim
Supreme Hero
Knowledge Reaper
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posted January 15, 2008 08:37 PM |
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Edited by Seraphim at 20:37, 15 Jan 2008.
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OK,one more thing I have to ask:How can I edit hero abilities so like the hero Giovanni should have the special hero ability of Arantir or Markal? I just like the vampire look of Giovanni.
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"Science is not fun without cyanide"
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted January 15, 2008 11:13 PM |
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@Seraphim:
In the MapObjects\(townname)\folders from the data.pak you will find .xdb files for every hero in the game. Every .xdb file contains a line like this:
<specialization>HERO_SPEC_..(name)..<specialization/>
you will have to fill in the internal name for the specialization you want. You can look in the .xdb from markal/arantir to see how their specializations are named. You should of course best use the files from the campaign hero unlocker and modify them for your own purpose. Otherwise you would also have to do a lot of other changes to unlock them.
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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IT
Tavern Dweller
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posted January 21, 2008 01:57 AM |
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Hello I was wondering how to solve this problem:
http://img209.imageshack.us/my.php?image=modificacinfallidaho1.jpg
Whenever I try to recolor a model these grey patches appear (I've followed the "modding for dummies" guide step by step). Does anyone know how to fix this?
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Gnoll_Mage
Responsible
Supreme Hero
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posted January 21, 2008 02:04 AM |
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Upload your DDS texture file
How are you making DDSs? With Photoshop, you must choose the option with explicit alpha (8 bits per pixel iirc). In a shameless act of self-advertisement, I say perhaps you could have a look at this tutorial...
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted January 21, 2008 03:52 AM |
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Hi, help needed: How do I add files into the program? I don't want to have to wait for WinZip to add files, it takes too long. I'm still persistantly working on the Werewolf, and am reinastalling Heroes V to fix whatever mistakes I have made.
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How exactly is luck a skill?
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted January 21, 2008 11:27 AM |
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Daystar, what files into what program.
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Gnoll_Mage
Responsible
Supreme Hero
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posted January 21, 2008 03:05 PM |
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Do you mean e.g. changing textures, but without repackaging the main data.pak every time you want to change something?
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted January 21, 2008 03:21 PM |
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Sorry, I meant like in the data.pak file, it has files
A.xdb
B.xdb
Now say I wanted to add in C.xdb into the data.pak file without actually manually putting it in. How would I do this?
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How exactly is luck a skill?
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silpion
Hired Hero
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posted January 21, 2008 03:31 PM |
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Edited by silpion at 15:32, 21 Jan 2008.
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Doubleclick data.pak to open the archive, drag&drop C.xdb into the window, close window.
(requires proper file associations)
Okay, that's still manual but very easy. If the filenames don't change you could write a batch file to do this, then you just have to do a single double click to include the file.
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Gnoll_Mage
Responsible
Supreme Hero
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posted January 21, 2008 03:33 PM |
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Surely you can just put it in a separate mod file, or leave it loose in the right folder in the data directory, etc.??? You should never need to touch the data.pak file.
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted January 21, 2008 03:33 PM |
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Daystar, just look at mods, nobody sends full 1GB data.pak as the file.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted January 21, 2008 03:35 PM |
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Thankyou.
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How exactly is luck a skill?
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Gnoll_Mage
Responsible
Supreme Hero
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posted January 21, 2008 03:37 PM |
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What are you making the Werewolf out of?
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted January 21, 2008 03:40 PM |
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You'll see.
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How exactly is luck a skill?
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oscarius
Famous Hero
*sleepy*
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posted January 21, 2008 06:16 PM |
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I want too mod but im stuck in the beginning so heres my question :Were is "PROPERTIES"
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Need moar avatars!
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VokialBG
Honorable
Legendary Hero
First in line
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posted January 21, 2008 06:31 PM |
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Quote: I want too mod but im stuck in the beginning so heres my question :Were is "PROPERTIES"
Its best if you first read Modding for Dummies, by EliteKill (all links down, after "modding_for_dummies"). Take a look on the FAQ too.
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oscarius
Famous Hero
*sleepy*
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posted January 21, 2008 06:36 PM |
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Quote:
Quote: I want too mod but im stuck in the beginning so heres my question :Were is "PROPERTIES"
Its best if you first read Modding for Dummies, by EliteKill (all links down, after "modding_for_dummies"). Take a look on the FAQ too.
Ive red it(i must be more dum then a dummy)
Its this i dont find"FIRST SELECT ALL FOLDERS, RIGHT CLICK AND SELECT PROPERTIES, AND UNCHECK THE “READ ONLY” OPTION."
is it in winrar?? or what??????
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Need moar avatars!
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted January 21, 2008 06:44 PM |
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Edited by Cepheus at 18:46, 21 Jan 2008.
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Um, extract the files from data.pak with WinRar first. Then enter the extraction directory, select all folders, right-click somewhere, choose Properties from the menu and uncheck "Read Only" to remove the pack protection on all files.
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