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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 20 40 ... 57 58 59 60 61 ... 80 100 120 126 · «PREV / NEXT»
kainc
kainc


Famous Hero
posted February 10, 2009 02:03 PM

Quote:
No problem, but can you explain exactly what the problem is?


Seems that you already found it

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted February 10, 2009 02:07 PM

No, you didn't get me. I meant when you give it to me, can you explain the problem exactly, I need to know all details.
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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kainc
kainc


Famous Hero
posted February 12, 2009 09:49 AM
Edited by kainc at 09:51, 12 Feb 2009.

Next thing I like to know is has anyone made a Excel sheet from 3.1 creatures stats? I really need one in calculating different values for my mod. I once saw such a sheet but haven't find it after that, even I've been looking hard It has to be either Excel or OpenOffice's similar sheet
Thanks.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 12, 2009 10:10 AM

Here is a power calculator by TSoD, but has quite limited possibilities. Still, for standard creatures may be good approximation.

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kainc
kainc


Famous Hero
posted February 12, 2009 10:16 AM
Edited by kainc at 15:24, 17 Feb 2009.

Quote:
Here is a power calculator by TSoD, but has quite limited possibilities. Still, for standard creatures may be good approximation.


Thank you, I'm sure it will become handy.

BTW. Now that I found (with some member's help) the file containing skills and the change for hero to get 'em, I was wondering where are unique hero perks located?

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted February 17, 2009 03:27 PM

GameMechanics\RefTables\Skills.xdb
____________

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kainc
kainc


Famous Hero
posted February 17, 2009 04:15 PM

Quote:
GameMechanics\RefTables\Skills.xdb


aargh... how could I have missed that...

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xerox
xerox


Promising
Undefeatable Hero
posted February 18, 2009 10:14 PM
Edited by xerox at 22:19, 18 Feb 2009.

What would make most sense:

1. Add Unlimtied Retailation to War Dancers (called Blademaster in my mod)
2. Add No Enemy Retailation to War Dancers

In addition, which names suits the new modded Wind Dancers best:

1. Windwalker
2. Wind Striker
3. Hurricaner
4. Typhooner
5. Tempest

Im leaning towards numero 4 or 5 because it sounds cool, but I want to hear about the communities thoughts.

All Wood Elves will also receive a slightly greener/jade skin color.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted February 18, 2009 10:35 PM

Dunno, I'm thinking between (1) and (5). Hmm I think Tempest would be better after all.
____________

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted February 18, 2009 10:42 PM

@ Xerox: I'm in favour of War Dance + Unlimited Retaliation and Wind Walker as the name.
____________
Coincidence? I think not!!!!

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xerox
xerox


Promising
Undefeatable Hero
posted February 18, 2009 10:46 PM

Thanks

Its Tempest and War Dance + Unlimited for Blademasters then

The new War Dancer aka the Blademasters looks awesome. He has black hair now Except some purple for the alternate upgrades though, but dont worry - it looks really cool


____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Fauch
Fauch


Responsible
Undefeatable Hero
posted February 19, 2009 10:45 PM

I've been trying to improve destructive air magic, by adding call of the storm in destructive magic, but heroes can't cast it. also tried call lightning for svea's speciality. she can cast it but it does nothing.

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vojthus
vojthus


Adventuring Hero
Waking Up
posted February 20, 2009 11:56 PM

How I can delete rider from a riding creature? Like Whitebear Rider.

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SimonaK
SimonaK


Promising
Supreme Hero
posted February 21, 2009 12:43 AM
Edited by SimonaK at 00:45, 21 Feb 2009.

Quote:
How I can delete rider from a riding creature? Like Whitebear Rider.


look my work:

http://heroescommunity.com/viewthread.php3?TID=28313

It's the best I could make...

And I choosen the BearRider because I already knew that the white one is a harder job.

You can...

...remove material parts
...make tranparence on textures

...remake a geo (oups........)


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vojthus
vojthus


Adventuring Hero
Waking Up
posted February 21, 2009 02:18 AM
Edited by vojthus at 02:21, 21 Feb 2009.

Quote:
...remake a geo (oups........)

Yeeah As soon as I get job in Nival, and steal their geo editor

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Fauch
Fauch


Responsible
Undefeatable Hero
posted February 21, 2009 02:49 AM

what in a mod can cause the game to crash, when a map is about to be loaded?
I thought it was either in GameMechanics or MapObjects (for a creature) but I can't find the error.

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SimonaK
SimonaK


Promising
Supreme Hero
posted February 21, 2009 05:57 AM
Edited by SimonaK at 05:58, 21 Feb 2009.

Quote:
what in a mod can cause the game to crash, when a map is about to be loaded?
I thought it was either in GameMechanics or MapObjects (for a creature) but I can't find the error.



a saved map can crash if a mod used by the map was been modified or updated after the last saving.

This is caused because the file being the saved game can contain its own informations about the mod and if the informations are different with the mod then that crashs.






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kainc
kainc


Famous Hero
posted February 21, 2009 12:41 PM

Has anyone tried to mess with the tank model?

characters/heroes/h5a2/fun_objects

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Fauch
Fauch


Responsible
Undefeatable Hero
posted February 21, 2009 01:06 PM

it was a new game

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted February 21, 2009 03:54 PM

No idea, but I do know that UI Mods, if not done properly, will crash when loading a saved game with it.
____________

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