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NKidd
Tavern Dweller
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posted November 13, 2010 05:48 PM |
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Scipt not work
Sorry if my problem is so stupid, but i don't know who to ask . I'm new member
I creat a single map and add some script, but they din't work
Here my script:
SetAIPlayerAttractor("CL",2,2)
function Mess1()
if (GetDate(DAY) == 2) then
MessageBox("Maps\SingleMissions\ChiLangdc\Mess1.txt")
end;
end;
Trigger(NEW_DAY_TRIGGER, " Mess1");
function xuathien()
if (GetDate(DAY)==2) then
DeployReserveHero("Orrin",10,8,0)
end;
end;
Trigger(NEW_DAY_TRIGGER,"xuathien");
Smd pls help me! Thank you so so so much
____________
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Fauch
Responsible
Undefeatable Hero
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posted November 14, 2010 03:48 AM |
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Edited by Fauch at 03:22, 15 Nov 2010.
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I've never done any scripts for H5, but here, it doesn't look logical, why would you have 2 functions with the exact same conditions?
it's been a while since I last used function, I'm a bit confused about how they call each other.
does someone know how to change the damage for call lightning?
I could use lightning bolt, but damage doesn't increase linearly
and someone knows how to modify the building tree? I want to swap some buildings, but it doesn't seem to work. I also tried to change some icons and saw no changes
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SimonaK
Promising
Supreme Hero
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posted November 15, 2010 04:30 AM |
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Edited by SimonaK at 04:33, 15 Nov 2010.
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building swapping has never been possible.
only price, name, desc can be changed.
such is my experience about.
if call lightning is a creature ability then I don't think modification is possible.
the damage is an « ability effect » and is hard-coded.
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NKidd
Tavern Dweller
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posted November 15, 2010 06:17 PM |
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Non responding
Hi there
The game become non respondung when my scripts meet it's trigger. Colud you teach me why
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SimonaK
Promising
Supreme Hero
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posted November 15, 2010 06:59 PM |
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for my share, I never used LUA script in the game.
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Fauch
Responsible
Undefeatable Hero
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posted November 15, 2010 08:06 PM |
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ok... then I will only change the prices.
I remember radar could change the models, but I doubt it would look very cohesive.
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D00m259
Hired Hero
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posted November 16, 2010 12:00 AM |
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Ok, I was directed here. I'm trying to replace Haven towns. I'm trying to replace the Peasant model with a Re-Textured Imp model, but I can't figure it. How would I do this?
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SimonaK
Promising
Supreme Hero
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posted November 16, 2010 12:15 AM |
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Quote: Ok, I was directed here. I'm trying to replace Haven towns. I'm trying to replace the Peasant model with a Re-Textured Imp model, but I can't figure it. How would I do this?
give a link of your files.
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D00m259
Hired Hero
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posted November 16, 2010 12:17 AM |
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Sorry, I'm not sure I understand what you're trying to say.
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trashid
Famous Hero
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posted November 16, 2010 12:18 AM |
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I was starting with this tutorial from Radar :
Tutorial
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SimonaK
Promising
Supreme Hero
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posted November 16, 2010 12:19 AM |
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Quote: Sorry, I'm not sure I understand what you're trying to say.
you have already a work done about your project?
share me your files so I will look whats wrong.
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D00m259
Hired Hero
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posted November 16, 2010 12:21 AM |
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I've looked into other faction mods and did what I saw, but it didn't help. All I have it the retexture and some useless files from trying to do it.
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SimonaK
Promising
Supreme Hero
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posted November 16, 2010 12:46 AM |
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Edited by SimonaK at 00:47, 16 Nov 2010.
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Quote: I've looked into other faction mods and did what I saw, but it didn't help. All I have it the retexture and some useless files from trying to do it.
as you want. your question is really too general. not really someone can help you as you wish it.
look the third last post, Trashid gave you a tutorial link where he began.
Trashid has learned alone, as the majority of NCF modders.
perhaps your modder level is too weak now to understand how to retexturize.
don't hope a samaritan...learn step by step.
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trashid
Famous Hero
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posted November 17, 2010 11:14 PM |
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Edited by trashid at 23:14, 17 Nov 2010.
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Ok so i've got a question now: i want to make a creature bigger, so i've made the main model invisible and scaled the model instance. While it looks good and big, it moves kinda like a yoyo - moves too fast, than starts again from the right position, and then again moves too fast, until he gets to the place. If you can help me or if there is a NCF creature made that way, then i would like to please you for a link. Thank you
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SimonaK
Promising
Supreme Hero
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posted November 17, 2010 11:46 PM |
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I don't really know...
but I know you can change the speed for any animations of the creature's AnimSet.
the speed tag is contained into each animset file.
it's all what I can say about.
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trashid
Famous Hero
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posted November 18, 2010 12:42 AM |
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I know about the speed, but that doesn't make much difference. However if i set speed to 0, he moves correctly on the ground, just not moves itself.
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NKidd
Tavern Dweller
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posted November 18, 2010 11:54 AM |
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Mission Objects problem
Hi. Could anybody teach me how-to. Thanks so much.
One of my Primary Object is kill the AI Hero. Well, u can just say that's so easy with Type Object DEFEAT_HERO, but problem is the hero i mention is a Reserve Hero (Deploy in DAY==36).
So if i choose DEFEAT_HERO object type --> the map can't start. Pls help me!!
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InfernoX880
Promising
Famous Hero
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posted November 25, 2010 01:37 AM |
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I know there was a mod around here somewhere that corrected the textures for pre-HoF icons...I was wondering if someone could help me find it? It basically increased the resolution of all the various icons of things from the original game, including creature icons, hero icons, and town icons...it's rather annoying playing the game with varying resolutions =/
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FuntimeManchop
Adventuring Hero
Adventure!
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posted November 26, 2010 07:53 PM |
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Hi people of the forums. I would like to change the sound effects in HOMM5-TOTE, but I have never modded anything before.
I've looked over the forums and read the wiki, but I'm still confused and don't know how to even begin. Could anybody help me out?
Thanks.
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markkur
Honorable
Legendary Hero
Once upon a time
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posted November 26, 2010 10:40 PM |
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Quote: Hi people of the forums. I would like to change the sound effects in HOMM5-TOTE, but I have never modded anything before.
I've looked over the forums and read the wiki, but I'm still confused and don't know how to even begin. Could anybody help me out?
Thanks.
Wish I could, would like to know this myself. I found this forum by the folks linked in the Wiki, so maybe a place to ask? You might find a HoMM fan there that can help you. If no one here replies, it may be worth a shot.
http://forum.audacityteam.org/
____________
"Do your own research"
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