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Age of Heroes Headlines:  
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7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - News and Information topic - Please read rules ~
Thread: ~ Heroes 6 - News and Information topic - Please read rules ~ This thread is 29 pages long: 1 10 ... 13 14 15 16 17 ... 20 29 · «PREV / NEXT»
EvilP
EvilP


Promising
Known Hero
posted March 10, 2011 05:10 AM
Edited by EvilP at 11:00, 10 Mar 2011.

Sanctuary Dev Diary : http://www.youtube.com/watch?v=DiHd2a2zgfc
Speed Drawing video : http://www.youtube.com/watch?v=zQi30nBTRUw
Collector Edition : http//www.youtube.com/watch?v=owH3Y6hK8JI

===================
http://www.gamespot.com/pc/rpg/mightmagicheroesvi/video/6303173

Might & Magic Heroes VI -The 8 Petal Kingdom Movie
This exclusive trailer reveals the Sanctuary faction in Might & Magic: Heroes VI.

http://www.gamespot.com/news/6303172.html
Spotlight On - Might & Magic: Heroes VI - The Sanctuary Faction Revealed
Ubisoft and Black Hole Games take the wraps off Heroes VI's new playable faction--a race of snake-people who believe in Samurai honor. Exclusive video inside.

Might & Magic: Heroes VI is making a lot of changes to the Heroes of Might & Magic series (not the least of which is changing the actual name of the series), but many of these new additions will add to the series in intriguing new ways. One of Heroes VI`s most unusual new additions is the Sanctuary faction, also known as the Nagas.

Given the name, you might guess that these snakelike people were somehow influenced by the six-armed, sword-wielding academy creature from Heroes of Might & Magic III. But they`re actually a brand new faction of snake people whose design was apparently influenced by the samurai of the Japanese Sengoku-Jidai era, as well as Shaolin monks and East Indian mysticism. The faction`s philosophy focuses on oneness with self, honorable single combat, and embraces nature in its architecture.

The Sanctuary faction`s primary use of magic is tied to water, whether that be through "bless" spells that strengthen their armies, or through offensive spells that summon tsunamis to smash their enemies. The faction`s might hero is the shogun, and their armies will include sword-wielding snakemen, snake-haired priestesses, and a powerful dragon known as the kirin. Watch the trailer and enjoy exclusive new screenshots of this faction in action.
____________

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Willis
Willis


Known Hero
posted March 11, 2011 01:47 AM
Edited by Willis at 06:05, 11 Mar 2011.

New Paul Romero music video!

edit: apparently a re-up that was taken down a while ago

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted March 11, 2011 09:11 AM

Paul Anthony Romero posted another music video from his "unnamed project", but when you hear the last theme, you know what the project is

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Rhadamanthys
Rhadamanthys


Hired Hero
posted March 11, 2011 04:14 PM

System requirements, from official forum:

Minimum & Recommended Specifications for Heroes VI:

OPERATING SYSTEM:
Windows XP, Windows Vista, Windows 7 (all 32/64 bit)

PROCESSOR: minimal (recommended)
Intel Pentium Core 2 Duo E4400 @ 2.0 Ghz, AMD Athlon X2 5000+ @ 2.6 Ghz (Intel Pentium Core 2 @ Duo E6400 @ 2.00 Ghz, AMD Athlon II X2 240 @ 2.8 Ghz)

RAM: minimal (recommended)
1 GB for Windows XP and 1.5GB for Vista / Windows 7 (2 GB)

VIDEO CARD: minimal memory/directX version
(optimal memory/directX version)
512 MB, DirectX 9.0c (1 GB, DirectX 9.0c)

DIRECT X®:
DirectX® version DirectX 9.0c 2008 November (included on disc)

DVD-ROM DRIVE:
DVD 8x (DVD 24x), needed only for installation

SOUND CARD:
DirectX 9.0c compatible (recommended)

HARD DISK:
8 GB

PERIPHERALS:
Mouse, keyboard

MULTIPLAY:
128 kBit/s upstream

========================================
"SUPPORTED VIDEO CARDS AT THE TIME OF RELEASE"

First list to be completed :
- Minimal: NVidia GeForce 8600GTS, ATI Radeon HD 2600XT, both with 512MB of VRAM
- Recommended: NVidia GeForce 8800GTX, ATI Radeon HD 3870 both with 1 GB of VRAM

The video card has to have/support:
- Minimum 512 MB of Video RAM
- Vertex Shader 3.0
- Pixel Shader 3.0
- Vertex Texture support with R32F or R16F format
- Render Target support with R32F and G16R16F format

Also, there is no Mac version planned, only PC.

About DRM, I can send you back to the latest official article on the subject: http://www.gamasutra.com/view/...DRM_For_PC_Games.php




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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted March 11, 2011 07:55 PM
Edited by DIEGIS at 20:04, 11 Mar 2011.

ON Steam:

http://store.steampowered.com/app/48220/?snr=1_4_4__13

"Available: May 2011
Pre-Purchase Might and Magic Heroes VI: Deluxe Edition
54,99€
Steam Exclusive Pre-Purchase OfferPre-Purchase and receive access to the beta when it becomes available
Edge of Chaos: The Edge of Chaos is a sword created by Arch-Demon Nebiros that ensures its bearer pure luckiness.
Akasha: Commander of the sacred isle, Akasha is a fanatic follower of Dragon Godess Shalassa.


Deluxe Edition Content Soundtrack.
Artbook/Poster.
One month subscription on Heroes Kingdom.
1 Bonus Single Player Skirmish Map.
4 Dynasty Heroes : Aguirre, Sveltana, Yume and Kraal.
2 Dynasty Weapon : Staff of Cleansing and Staff of Asha’s Eightfold.
Content is delivered via download only.
Key Features
- ...... blah blah ......

- Share with the community: Post content & compete with your friends using a new and intelligent, online community interface."
____________
dacian falx behind you
-knowledge itself is power-

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Dexter
Dexter


Known Hero
posted March 11, 2011 11:30 PM
Edited by Dexter at 23:33, 11 Mar 2011.

Some additional info on the deluxe edition from Gamersgate:

Pre-order Might & Magic Heroes VI and get two extra bonus content!:

Pre-Purchase and receive access to the beta when it becomes available

Living Artifact  
"Epic" level artifact – grants a unique gameplay ability – is persistent from one map to the other (attached to the player account – can be transferred to any hero)

Dynasty Hero
Unique hero 2D portrait but with a generic 3D model (head is covered by a hood, helmet, etc.) – usable in all multiplayer maps -  has a unique gameplay ability

Might & Magic Heroes  VI Deluxe Edition Includes:

   * The game
   * Soundtrack
   * Artbook/Poster(.pdf)
   * One month subscription on Heroes Kingdom
   * Unlockable Contents ( Skirmish FPP Map+ Aguirre / Sveltana / Yume / Kraal + Staff of Cleansing / Staff of Asha's Eightfold)

The adventure in Heroes VI, starting 400 years before events in Heroes V, catapults a family of heroes into a fast-paced epic story where Angels plot to end -- once and for all -- an unfinished war with their ancient rivals, the Faceless.

A legendary Archangel General is resurrected, but with his powers crippled. Plagued by horrible memories of the Elder Wars, he plots to recover his powers and take control of Ashan while destroying both Faceless and Demons in a series of carefully orchestrated attacks and betrayals. He underestimates, however, the power of the all-too-human Griffin dynasty.

The destiny of these Griffin heroes will be determined by our players.

Features

   * Enjoy the critically acclaimed Heroes gameplay, remasterized with the well-known developer, Black Hole, and in close partnership with the game's numerous fans.
   * Experience the unique mix of Turn-Based Strategy & RPG: Explore extra-large adventure maps, collect tons of resources and build extraordinary cities. Perfect your tactics to level-up your heroes, recruit troops & ready them for combat on exclusive battle maps
   * Shape your destiny: Lead the Heroes of the Griffin dynasty through an intriguing scenario. Choose your path, assume your choices and customize your gaming experience thanks to a brand new Reputation system.
   * Rediscover the richness of the M&M Universe: Discover fantastic landscapes and creatures from the world of Ashan. Enjoy improved 3D designs and an exclusive new bestiary
   * Share with the community: Post content & compete with your friends using a new and intelligent, online community interface.

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TuTyI
TuTyI

Tavern Dweller
posted March 13, 2011 01:13 AM
Edited by Elvin at 02:57, 13 Mar 2011.

Preview video about the gameplay, combat system and bossfight

http://www.youtube.com/watch?v=gYL0IZaKOrc

Available since 23 February I'm afraid
-Elvin

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EvilP
EvilP


Promising
Known Hero
posted March 16, 2011 10:23 AM
Edited by EvilP at 10:27, 16 Mar 2011.

http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-14191&ct=tcm:6-231-32


Kenshi
These honorable and powerful warriors are part of the Deep Nagas, the largest of the three Naga species, distinguished by dark scales, and faces that are more reptilian than human. They reside in underwater cities at the bottom of the Jade Ocean.
Kensei is the upgraded Kenshi.

Kirin
A powerful Water Spirit linked to the celestial waters in all their aspects (rain, hail, clouds, fog, mist¡­), the Kirin is known in the Naga culture as the bringer of wisdom and chooser of lords.
It is said that a warlord who brings a Kirin to battle is blessed by Shalassa and the whole army benefits from the spirit's heavenly aura.
It is also said that one who rides the Kirin may travel faster than the wind, but at the cost of his own life.
Sacred Kirin is the upgraded Kirin.
____________

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mytheroes
mytheroes


Famous Hero
posted March 16, 2011 10:37 AM
Edited by mytheroes at 10:38, 16 Mar 2011.

Sanctuary

Peaceful peoples, uniting the Naga and other worshipers of the Dragon of Water, the people of Hashima (Sanctuary) have lived on the fringes of continental politics -- partly on distant islands, partly in the waters. They were recently brought to the front stage of world affairs when a Necromancer army liberated the Mother Namtaru from one of their island prisons. The Mother Namtaru had been entrusted to their guardianship for over a millennia by the three dragon daughters of Asha. The Naga recognize the power of this newest of factions, but are confused as to their purpose. The upcoming demonic invasion seems to them to be a good moment to test the motivations of all nations, as they unite in a battle to save the world.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted March 18, 2011 04:44 PM
Edited by Nelgirith at 21:50, 18 Mar 2011.

According to the German official H6 website, H6's release date will be June, 22nd 2011

Ubishop France has set the date on June 23rd, which seems more in line with Ubisfot's trend of releasing games on a thursday.

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shikamaru
shikamaru

Tavern Dweller
posted March 18, 2011 09:53 PM

Quote:
According to the [url=http://might-and-magic.ubi.com/heroes-6/de-DE/news/details.aspx?c=tcm:25-14724&ct=tcm:6-231-32]German official H6 website[/url], H6's release date will be June, 22nd 2011


Not quite.
The site says that from June 22, HOMM6 is available to purchase it in stores.

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Mitzah
Mitzah


Promising
Supreme Hero
of the Horadrim
posted March 19, 2011 10:44 AM

Release dates were confirmed by the official HoMM forum manager:

US - 21st June
Europe - 23rd June
UK - 24th June
____________
| The HoMM Channel |

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rhadamanthys
rhadamanthys


Hired Hero
posted March 21, 2011 09:58 AM

Germany June 22!

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted March 23, 2011 09:35 AM

Our all time favorite composer, Mr Romero, has uploaded his new sanctuary theme. Listen and enjoy, one and all.
Sanctuary
____________
Vote El Presidente! Or Else!

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EvilP
EvilP


Promising
Known Hero
posted March 23, 2011 10:14 AM
Edited by EvilP at 10:17, 23 Mar 2011.

http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-14601&ct=tcm:6-231-32


Kappa

Often jokingly described as the offspring of a toad and a turtle, Kappas are in truth minor Water Spirits linked to the rivers and lakes, bound to a material shape by their alliance with the Naga priesthood. Travelers from other lands often make fun of the Kappa's appearance and demeanor, but the Nagas know better and never underestimate the martial talents of these strange creatures.

Kappa Shoya
The Kappa Shoya is the upgraded Kappa.



____________

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Valen-Teen
Valen-Teen


Famous Hero
UFOlolOgist
posted March 23, 2011 10:46 AM

Reputation is revealed!
____________
Our hopes for Heroes VIII!

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted March 23, 2011 10:49 AM

Sanctuary town presentation

http://might-and-magic.ubi.com/heroes-6/en-GB/game/factions/sanctuary/index.aspx
____________
No Gods, no Masters. Knowledge is Power, and Power is Freedom

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Valen-Teen
Valen-Teen


Famous Hero
UFOlolOgist
posted March 23, 2011 11:06 AM
Edited by alcibiades at 11:27, 23 Mar 2011.

http://might-and-magic.ubi.com/heroes-6/en-GB/game/creatures/sanctuary/index.aspx
- Sanctuary creatures and their abilities!
____________
Our hopes for Heroes VIII!

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brukernavn
brukernavn

Hero of Order
posted March 27, 2011 11:57 PM
Edited by brukernavn at 00:08, 28 Mar 2011.

An interview by Gamer.no from Budapest: Interview

You could use Google translate or read the translated version:


- We listen to the fans
We find out why the Heroes series is back. PC

BUDAPEST (Gamer.no): When an interview appointment opens with a five minute chat about what I thought about the part of a game I tested, then it may indicate several things. An obvious reflex is one of these decorated public relations-assaults where you as a journalist is to be injected with enthusiasm and love and raised on a pedestal. These are probably harder to detect than the better stepbrother: genuine love for the product.

I sat down with assistant producer Max Von Knorring and chief board designer Julien Pirou, both employees of the publisher Ubisoft, to chat about the next chapter in one of history's highest esteemed strategy franchises. There was never any doubt that the enthusiasm was genuine, and the game felt better than the series has been a long time. The interview made it instantly clear why.

Listening to users
- This franchise has a host of very enthusiastic and dedicated fans. How do you communicate with the user base?

Julien: - The first thing we did was to create a separate VIP forum for 25 selected fans, writers of Heroes fan sites, people who have created their own content to the game and the like. Here we discuss what they want to see in a new game. Something you should know about the fans of these games is that they are very scattered. You have young and old players, as well as 30 per cent girls. That is a very high number for a strategy game for PC.

Max: - One thing worth noting is that people like this series of widely different reasons, and all have different favorites. Therefore, we have initiated a relationship of trust with the selected group. We showed them among other things an early draft of the skill system, which was much simpler and more like the one in Diablo. The feedback we got was that we missed the series's essence, which are many profound choices and flexibility. So we rejected it.

- You really deleted the whole thing and started all over again?

Max: - Simply! We mixed many of their proposals with the best of our system, and entered into a compromise. Some of the skills you see in the system are in fact direct suggestions from some of our users. We are extremely pleased with their feedback, and have ongoing contact. We have actually flown them over to both gamescom (annual gaming trade show in Cologne, journ.'s note) and this event [Budapest], where we eat dinner together, talk and and let them try the game.

Streamlined
- And many of them have strong views on your previous interpretation of the series, Heroes of Might & Magic V. What did you do wrong with that game?

Julien: - Let me first make it clear that I was hired after the development of Heroes 5, so I can speak as a fan. The game was primarily released after too little polishing and with many "bugs". It was also unbalanced. I was a big fan of the game, and made many maps for it, but I did not quite enjoy it until after three patches and two additions.

Max: - Another problem was that we introduced the 3D map, with rotation and a very flexible camera. This meant that resources could be hidden behind the buildings and surroundings. This confused the players a lot. Now we have been inspired by the Heroes of Might & Magic 3 again, and it creates a far less ambiguous and more understandable map.

- After having played a little it seems that you stray a bit from the series' strategy roots, by among other things smaller maps and the ability to enter the various cities. How correct is this?

Julien: - Firstly, I think maybe we have the biggest game maps in the series so far, but the size will obviously vary a lot. I think that things might be perceived as closer, then. In the first three games of the series everything was observed from a distance, and the surroundings seemed like icons rather than actual surroundings. Now everything is viewed much closer.

Max: - You talked about the ability to see your buildings in full screen as they are built, and it's true that this is removed. We know that this was popular among the players, but how annoying it is not with a one second long pause every time you build something? After a couple of missions you're fed up. You can still see an accurate representation of your city in the new, smaller menu. At the same time some of the buildings, among other the unique ones, are shown on the world map so that other players can actually learn about your bases by seeing them.

Major challenges
- At the same time you have introduced boss fights for the first time in the series. What purpose do they serve?

Julien: - They are there primarily to vary the fights, which was very important to us. This is something we have taken further to other types of fights, where among other things, you have to protect or kill a certain unit in a set number of rounds. Final Boss is a part of an effort to spice up this part of the game. These battles require new strategies, such as using an object at the right time to penetrate the defenses of the enemy, and will test how much you have learned.

- My first thought is that you have been inspired by similar appearances in massive online games. Is this true?

Max: - It is true certainly for some of the fights, and the one you have tried is a good example. All matches will be different and require different strategies. At the same time it lets us be more creative with the story and set up obstacles that are not only common enemies.

Julien: - But this is not really a completely new concept in Heroes purposes. In the latest expansion pack for Heroes of Might & Magic III one introduced seven new dragons that were far harder than other enemies. In many of the levels of that game the goal was often times to kill a neutral enemy cluster to win. The difference is that we have now given them unique patterns and new properties.

- Can we expect to see the boss battles in multiplayer as well?

Max: - We have not actually come to a solution on this yet, and you would actually have to ask Black Hole Games about this. It would certainly be cool, and we nagged much about it, but it all depends on how much time we get. You can write that we are working hard to get it merged into the multiplayer part, so we'll see what we get the time to do.

Taking the series back
- Over to something else, the story seems to be far more in focus than before. Why?

Max: - There is a focus on the story in this game, and there's a good reason for that. In Heroes V the story was made by the Russian developer Nivale, and Ubisoft was set to write dialogues when they had developed this comprehensive world with a rich history. Now the control is back with us again, and that's probably a reason why we put more emphesis on it. This is finally our project again.

Julien: - Another reason is probably the team we're working with right now. We have four talented writers who have been inspired by great works such as A Song of Ice and Fire, one of them also has a background as a scriptwriter for comics. We play with the plot twist and meta-plot to create a coherent story across the various campaigns.

- And have you received feedback from the players to indicate that they actually care about the story in these games?

Julien - I think users are split roughly down the middle. Half are very interested in mythology and make wiki-pages to gather all possible background information that even we have forgotten. The other half do not care and only want to play the game. By balancing story and gameplay and we will please both types of players. By introducing a bad history and brilliant game play only one of them will be content.

- These games have always been part of a heroic fantasy universe, and I think a lot of the appeal has been there. By building on this and merging it into a good story, I think we add a new dimension.

- How has the collaboration with Black Hole worked for you in Ubisoft?

Max: - Very good! They have supergod experience in strategy and tactical games as they have developed Warhammer: Mark of Chaos and the Armies of Exigo. They had much experience with fantasy games, a good game engine and not the least - a good workflow. They have previously worked with Games Workshop on the Warhammer license, and they are extremely picky on how their concept is treated. Therefore, they are used to deliver quality work on notime.

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spamm
spamm


Hired Hero
posted March 29, 2011 01:41 PM
Edited by spamm at 14:04, 29 Mar 2011.

Official site RSS "exploded":

Dev team new interview! 30 March 2011 10:00:00
Check out Julien and Max interview!

April Fool!  1 April 2011 10:00:00
Fun animation!

Website update! 4 April 2011 10:00:00
Sanctuary faction!

Work-in progress Michael Figurine - 6 6 April 2011 10:00:00
Michael lower body details

Sanctuary creature! 8 April 2011 10:00:00
Discover the Snow Maiden

Work-in progress Michael Figurine - 7 11 April 2011 10:00:00
Michael close ups!

Clash of Heroes HD is out! 13 April 2011 10:00:00
Clash of Heroes HD on Xbla and Psn!

New Website update! 15 April 2011 10:00:00
Reputation system explained

Work in progress Michael Figurine - 8 18 April 2011 10:00:00
Michael on his pedestal!

Beta Opening! 20 April 2011 10:00:00
Beta is now open! You have a key? Jump in!
____________
[url=http://spammmods.narod.ru]Mods & Info[/url]

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