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Thread: Radical Tier level system | |
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Moonlith
Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
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posted January 10, 2008 03:42 PM |
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Edited by Moonlith at 15:48, 10 Jan 2008.
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Radical Tier level system
I went to think the other day about something that just didn't sit well with me.
Why is that swordsmen have about 3 times as much health as conscripts? Why is that PRIESTS have the health of about 27 peasants?
Aren't they all humans? Shouldn't their basic statistics be somewhat more the same?
So I went to think if there could be a system that would remain fair for all factions that at the same time proves to be more valid and plausible. There's no excuse for a priest being 30+ x more durable than peasants... Absolutely NONE.
So, I went to think, what if every faction, instead of having tier 1, 2, 3.... tier 7 creatures, would instead have varying creatures of different tiers, while making sure the total number of tier points remains the same for every faction?
For example, Haven could have 4 tier 3 units (Pikemen, archers, swordsmen, monks), 1 tier 4 unit (griffin), one tier 5 unit (cavalry) and 1 tier 7 unit (angel).
This way, the total number of "tierpoints" for a faction doesn't change (28 points), while providing better plausibility for statistical quality in units. Growth, I believe, should remain dependant on tier level.
Other factions could have even more radical differences in quality between units. For example, a faction could have two creatures of tier 7 quality, as long as they end up having 28 tier points total, thus forcing perhaps two tier 1 units to balance it.
A few examples of lineups cummulating 28 points total:
Tier 3
Tier 3
Tier 3
Tier 3
Tier 4
Tier 5
Tier 7
Total: 28
Tier 1
Tier 1
Tier 2
Tier 4
Tier 6
Tier 7
Tier 7
Total: 28
Tier 1
Tier 2
Tier 4
Tier 4
Tier 5
Tier 6
Tier 6
Total: 28
Of course, there remains difference in dwelling price and requirements - lower quality units should be cheaper to obtain and earlier to get.
But I was curious how you folks would look at a creature lineup system like this? And what impact it would have on fair chances and balance?
P.S.: Alcibiades pointed out that a level 1, 2 and 3 creature don't necessarily equal one level 6 creature. Agreed, but you could base your quality score system on something else. Tier 7 units for example requiring 10 points instead of 7. But that's all a matter of rebalancing. The point is, would a system like this be interesting ?
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siinn
Adventuring Hero
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posted January 10, 2008 03:56 PM |
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you never played AD&D Moonlith didn't you?
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GenieLord
Honorable
Legendary Hero
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posted January 10, 2008 04:07 PM |
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That will probably cause the first and the second tiers of creatures to just disappear. Who would use them, when you can just use higher tiers instead of them? I like having a variety of creatures on the battlefield. It's much more interesting to fight with them than fighting with repeating stacks... If someone wants to give up one of the tiers, the gold can be used to buy higher level creatures.
I agree with you that it doesn't make any sence that a Priest has so much more HP than a peasunt, which are both humans. However, I can understand how a Squire has 3 times more HP than a Conscript: because of the armor.
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Gnoll_Mage
Responsible
Supreme Hero
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posted January 10, 2008 04:30 PM |
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This is an idea I've played around with many times - adjusting defence, hit points, attack, damage etc. to fit the creature and weapon in question, rather than making them up `from scratch` and only having stats for a creature based on how they compare to others of the same tier. E.g., why should some swords do more damage than others, to continue your points. But it is true that balance would be harder to get from the off - I don't think balancing 7 level-7-like creatures against 7 level-1-like ones would be easy. I guess the only option would be lots more testing, continually adjusting stats until the factions appear balanced.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted January 10, 2008 10:03 PM |
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Preists (And Druids, Matriarchs, etc) have higher defense because
A) Defense is about more than just not dying: In real life, creatures with high defense would dodge well.
B) They are blessed by their Gods, or have magic spells on them.
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Drakiir
Adventuring Hero
Got a problem with that?
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posted January 13, 2008 08:22 PM |
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I think you really should take in game balancing issues with this.
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Don't look at me!
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