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Thread: [NCF_based] Arcane Blades | This thread is pages long: 1 2 3 · «PREV |
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted February 02, 2008 03:01 PM |
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Edited by TSoD at 15:02, 02 Feb 2008.
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Here is the corrected version. I 've finaly kept the skills (attack, defend,...).
Corrected bugs :
Effect of Magic Daggers when moving
Effect of Magic Daggers when "stiring"
Runic Axes are now Amoured
English texts should work now
I hope that was the last update
http://www.speedyshare.com/391952515.html
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NCFBank,
the complete and homogen NCF
library.
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted February 02, 2008 03:40 PM |
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Edited by radar at 15:46, 02 Feb 2008.
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Thank you, masterpost updated.
However, I'll still keep link to original Arcane Blades package, because maybe not all want to get your creatures. I'm myself playing with them installed, but I applied those balance changes, otherwise they would be imbalanced in my opinion.
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted March 18, 2009 07:24 PM |
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(I cannot edit my ancient post, then I copied it... There is the updated version without bugs)
Last version : 18/03/2009, 19:21
Here are the new creatures !
Magic Daggers v1.1
Modding I :
CREATURE_MAGIC_DAGUES
Script ID :
CREATURE_218
Description
Magic Daggers were created during the War of the Bloody Moon in the Silver Cities. Controled by a death's spirit, they are easily submited.
Perks
Level : Base Creature
Tier : 4
Attack : 7
Defense 6
Damage : 5-8
Speed : 4
Initiative : 9
Health : 32
Mana : 0
Known Spells : /
Abilities
Elemental, Magic Proof 25%
Runic Axes v1.1
Modding ID :
CREATURE_RUNIC_AXES
Script ID :
CREATURE_219
Description
Runic Axes are enchanted weapons by the Dwarvens Runes Mages. Having no propre will, they accord their strenght to the most powerful. This axes were formed for the Real Strenght, and then are vulnerable to Magic.
Perks
Niveau : Alernative Upgrade
Tier : 4
Attack : 14
Defense 7
Damage : 15-18
Speed : 7
Initiative : 11
Health : 34
Mana : 0
Sorts connus : /
Abilities
Elemental, Armoured, Unlimited Retaliation
Family Picture
Autors :
Radar (Arcane Blades => Original Idea),
The Shadow of Death (Magic Dagues, Runic Axes)
Tanks a lot to Radar to have the idea to put life into blades, and to have said yes when i ask him fto creating new upgrades.
v1.1:
- Complete folder added (editor icon)
- Hillfort bugs resolved
Download v1.1 !
PS : I've mde some changes in your first upgraded creature, Radar. May you edit your message on top because the file above contains Arcane Blades, Runic Axes and Magic Dagues already, with an english pak texts file. Thanks !!
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triplebigfoot
Hired Hero
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posted March 23, 2009 03:20 PM |
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I still dont understand... exactly, how can I put NFC in the map editor, the icon I mean...
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted March 23, 2009 05:04 PM |
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Just put the "Complete" folder in your Heroes V TotE root folder. You'll be able to see it next.
And don't forget to use the last version of the NCF editor (http://heroescommunity.com/viewthread.php3?TID=27275&pagenumber=28)
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triplebigfoot
Hired Hero
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posted March 23, 2009 05:55 PM |
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where exaclty do i put the icon?
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted March 23, 2009 07:36 PM |
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The icon IS in the Complete folder, so if you put the Complete folder from the ZIP to your root game folder, the icon will come with it !!!
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triplebigfoot
Hired Hero
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posted March 23, 2009 10:14 PM |
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ok!!! sorry I was a little confused but, last question, do I need to rename the .tga picture, if yes to what?
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted March 24, 2009 03:31 PM |
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No no no let it where it is, and with its name!!
____________
NCFBank,
the complete and homogen NCF
library.
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triplebigfoot
Hired Hero
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posted March 24, 2009 10:35 PM |
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so if I resume:
Root folder (game directory folder?) : Complete folder
bin folder: H5_game.NCF.exe
H5_MapEditor.NCF.exe
data folder: NCF_core(.exe?)
NCF_MagicBlades.pak
NCF_MagicBlades-EnglishTextPack.pak
Complete folder:Icons folder
Icons folder:Generated folder
Generated folder:MapObjects folder
MapObjects folder:_(AdvMapObjectLink) folder
_(AdvMapObjectLink) folder:Monsters folder
Monsters folder:NCF folder
NCF folder:Creature_188-icon, Creature_218, Creature_219 (in .tga)
Right?
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SimonaK
Promising
Supreme Hero
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posted March 24, 2009 11:48 PM |
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Edited by SimonaK at 23:49, 24 Mar 2009.
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H5_game.NFC.exe
NCF !!!!
NFC_core(.exe?) =====> no ... keep « .pak »
and if you have « index.bin » in your data folder, kill it
supported Heroes V version: TotE 3.1
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triplebigfoot
Hired Hero
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posted March 25, 2009 01:03 AM |
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Thanks SimonaK, I did not saw this index.bin data before. (sorry I wrote NFC, I had in mind New Frame Creatures...)
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