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Thread: Executioner or Chieftain | This thread is pages long: 1 2 · «PREV |
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted January 16, 2008 10:53 PM |
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Executioners. Weak. Uh-huh. The most damaging unit in this game, ya know?
The game is about doing damage. so, you waste ur turn boosting cyclops and you get 1,5 x cyclops action while you could get 1 cyclop action and 1 executioner action. Which is more damaging?
I fear it's the second one ;-X
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emilsn
Legendary Hero
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posted January 16, 2008 10:57 PM |
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Lets face it: You are going for the brutal things
Not that chieftances are bad, they are just more defensive and in my already defensive line up, I need hardcore att. power, which they give me (executioner I vote for )
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Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.
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dodokilla
Hired Hero
Hunting dodos
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posted January 16, 2008 11:53 PM |
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I agree with Doomforge here. Keep in mind that everytime you cast word of the chief you miss a good opportunity to do massive cleave action.
And if you play with a liitle bit of tactics your executioners donīt need to die in the second round. Itīs not always the best thing to rush into the enemy with your head under your arm. Not even when you play with Stronghold.
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jukeboxhero
Adventuring Hero
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posted January 17, 2008 12:58 AM |
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Quote: I agree with Doomforge here. Keep in mind that everytime you cast word of the chief you miss a good opportunity to do massive cleave action.
And if you play with a liitle bit of tactics your executioners donīt need to die in the second round. Itīs not always the best thing to rush into the enemy with your head under your arm. Not even when you play with Stronghold.
I like the idea of not losing execs during the first few turns vs a large opponent's army in the final battle. But do you have any suggestions or Replays that might indicate a good way to pull this off?
In most cases it seems best to rush in an kill a stack before it has a chance to attack (especially casters and ranged units)
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dodokilla
Hired Hero
Hunting dodos
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posted January 17, 2008 10:35 PM |
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I like the idea of not losing execs during the first few turns vs a large opponent's army in the final battle. But do you have any suggestions or Replays that might indicate a good way to pull this off?
In most cases it seems best to rush in an kill a stack before it has a chance to attack (especially casters and ranged units)
Well the first rule if you will rush or not is the ranged firepower. If you have triple flaming ballista plus a nice stack of centaurs, in other words better ranged power than your opponent, it may be a better choice to stay back a little bit to syncronize your attacks better.
To do a first strike is often important, but to "bully" certain enemy stack without retaliation strikes is often just as important. Also when playing stronghold a couple of blood rage points is often more easier too gain if the executioners get their first strikes without retaliation. The only unit that always play best for himself in Stronghold is the Untaimed Cyclops who should work alone from a flank.
About casters and ranged units, you normally canīt attack them in turn one anyway. If you rush at another unit you risking yourself too take full ranged damage in the next turn.
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Seraphim
Supreme Hero
Knowledge Reaper
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posted January 18, 2008 12:12 AM |
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Edited by Seraphim at 00:13, 18 Jan 2008.
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Both suck! Spectral dragons rock.
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"Science is not fun without cyanide"
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted January 18, 2008 12:15 AM |
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The spectral dragons' supremacy(...) is totally unrelated, please post ontopic if you have something to say.
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Map also hosted on Moddb
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Anakrom
Known Hero
(Scroll) Out of the blue
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posted January 18, 2008 12:20 AM |
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Edited by Anakrom at 00:21, 18 Jan 2008.
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Quote: Both suck! Spectral dragons rock.
Amen! Iīm changing my signature and avatar right now!
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nicelikeice
Tavern Dweller
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posted January 29, 2008 12:01 AM |
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How long does Order of the Chief last?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted January 29, 2008 12:07 AM |
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It's an instant boost to atb just like divine guidance.
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Map also hosted on Moddb
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nicelikeice
Tavern Dweller
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posted January 29, 2008 12:17 AM |
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Oh, i thought it lasts throughout the entire battle.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted January 29, 2008 12:19 AM |
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No because it does not affect the unit's initiative but you can keeping using it each turn to make another unit's turn come faster.
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Map also hosted on Moddb
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kermit
Known Hero
Soul hunter
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posted January 29, 2008 11:21 AM |
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Quote: Executioners. Weak. Uh-huh. The most damaging unit in this game, ya know?
The game is about doing damage. so, you waste ur turn boosting cyclops and you get 1,5 x cyclops action while you could get 1 cyclop action and 1 executioner action. Which is more damaging?
I fear it's the second one ;-X
I fear it's the boosted untamed cyclops, remember those guys can hit several stacks at a time without retaliation uhuh
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