Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Tavern of the Rising Sun > Thread: My Video Game
Thread: My Video Game This thread is 3 pages long: 1 2 3 · «PREV
sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted August 11, 2008 05:21 AM

Okay, how about....

Racial File 011: The Dark Elf Clans

Once upon a horizon of bright life, the Dark Elves were a part of the Grand Elven Council. They were known as the Loam Elves, referring to their sickly complexion. Furthermore, they seemed too dark and ruthless to the other Elven families. As such, favor with the Council dwindled, and soon they were joined by the Antioch Elves and the War of Brothers began.

During that civil war, the Loam and Antioch Elves attempted the mass murder of the Elven High Council. They were thwarted by Ivendil the Protector, a Druid known as one of the few to summon the Symphonium in battle. They were put on trial as a separate race and outcast from the Great Glades for eternity. The Loam and Antioch Elves parted ways with their mutual conspiracies and misconceptions. The Antioch Elves, a darker, more suspicious race fled to the Far Southern Shoals to be devoured by the fell creatures of those lands. None survived.

The Loam Elves wandered for generations, until they found communion with Orkon, the Aruken Patriarch and God. They found their principles astonishingly similar, and an eternal friendship was formed. The Loam Elves split into four clans from which to cover more ground in a coalition. The most impractical and chaotic split to the Swagmire Clan, deep in the Marshes of Mire where grows the most dangerous and exotic herbs and plants. Those who found comfort in the arcane and conformed followed the Mystique Clan to the Central Knolls. Their they created the Dark Elf Capital of Illusior. The more brutish and buff were sent to the borderlands to live under the Darkwing Clan. The most venerable and the old were sent to the Aruken Caves to live in harmony with their benefactors. They prospered from the extensive tunnels in the Aruken’s lair, for the stretched into sepulchers of lost kings and figures of great wealth. They were named the Talon Clan from their Clanlady Rachne, the demigod of Orkon.

From that day forward, the Loam elves cast aside their imposed name and took on the alias of the Dark Elves to forever dwell in the swamps of the continent of Contagion.

Military

Employing various units and heavily relying on Poison damage, the Dark Elves have extensive power in magic and ranged warfare, stemming from their Elven roots. They also tame the native Aruken to use in battle. These colossal 50-foot spiders are fiersome in battle and can be recruited at the Racial Building the Aruken Caves. Only powerful heros can call on Orkon’s power and summon the Aruken Mistresses.

Units

Military buildings – Infantry Barracks, Archers Range, Mages Guild, Aruken Caves

Infantry Barracks –

LVL I – Scarblade – Average infantry with Poison Contact Damage.
LVL III – Assasin – Average infantry that relies on Critical damage.
LVL IV – Elite Guard – High Defense and Damage
LVL VI – Vileblade – High Damage with Poison Contact Damage
LVL IX – Cultist – Great power from range with Poison Contact damage.

Archers Range –

LVL I – Barbed Archer – Poison Contact Damage
LVL III – Blightwielder – Magical projectiles Poison on contact.
LVL V – Fell Sniper – Camouflage with Poison Damage.
LVL VI – Genocide Archer – Deadly from range, but flees easily
LVL VIII – Dusk Sniper – Undeniable Accuracy
LVL X – Jagged Thorns – Powerful in all areas

Mages Guilds –

LVL II – Binder Mage – Entraps units in sticky webs
LVL IV – Toxin Mage – Deals incredible damage with Poison sludge.
LVL VII – Warlock – An evil being with casting from Shadow at Adept
LVL  IX – Aruken Sorceror – A mutant with special spells and great power

Aruken Caves –

LVL III – Hatchling – Small for an Aruken, but a match for most
LVL V – Widower – A male spider with a female temper.
LVL VII – Tarantularch – A giant with power greater than most other units
LVL VIII – Aruken Behemoth – Incredible size with incredible power
LVL IX – Arachnicore – A great beast that spits acid from range.
LVL X – Aruken Mistress – A demigod of Orkon, and a great fighter

Hero Classes –

Matriarch and Sorceror

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 3 pages long: 1 2 3 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0488 seconds