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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Necropolis vs. Dungeon - how to deal with supreme spells
Thread: Necropolis vs. Dungeon - how to deal with supreme spells This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted March 20, 2008 04:05 PM

Quote:

Alt + F4 + Uninstall Heroes 5 + Throw the damn DVD out the Window



Go ahead already.

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okrane
okrane


Famous Hero
posted March 20, 2008 04:16 PM

Quote:
Quote:

Alt + F4 + Uninstall Heroes 5 + Throw the damn DVD out the Window



Go ahead already.


stfu troll...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 20, 2008 04:23 PM

You have pushed things a few times already okrane. Such comments are not appreciated as you are well aware I trust. I hope I won't see any more in the future.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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okrane
okrane


Famous Hero
posted March 20, 2008 05:11 PM

just ban me and let's get it over with...

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 20, 2008 05:26 PM
Edited by Fauch at 17:28, 20 Mar 2008.

recruit galib!!
hey, actually that may not be too stupid, what about zoltan? is he good?

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Lesij
Lesij


Famous Hero
posted March 20, 2008 08:00 PM

I think that the one way is to rush the dungeon... If you are able too shoot down his furies and place so many fire traps around your dudes thath his stalekrs aren't able to harm them- you win and gain brand new skelies XD
____________

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HartZa
HartZa


Known Hero
watchout graveyards!
posted March 20, 2008 09:00 PM

Try to get CotN as soon as possible. Then take down opponent stalkers by "hit and run". spread your poltergeist in 7 group then cast Curse of the netherworld and run(swift mind is ur best friend here). Itīs a quite effective, but risky.
Dungeon isnīt overpowered it is just diffycult to win by necros. In fact itīs necro WORST enemy.

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neinspiratul
neinspiratul


Hired Hero
posted March 20, 2008 10:12 PM

for me necro with knowledge - mentoring is just insane if u can develop ur main fast and expect for the game to last at least 1 month. The huge numbers of creatures might deal well with the spells.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 20, 2008 10:17 PM
Edited by Doomforge at 22:18, 20 Mar 2008.

Most magic heroes work well with mentoring. You can train a handful of suicidal warlocks with your main one, for instance. Not a common strategy because mentoring always has pretty annoying pre-requisites, but..

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Thanatos
Thanatos


Known Hero
posted March 20, 2008 11:21 PM

Sorry for my n00bishness, but doesn't CotN hurt your own troops as necro?

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HartZa
HartZa


Known Hero
watchout graveyards!
posted March 20, 2008 11:26 PM

Quote:
Sorry for my n00bishness, but doesn't CotN hurt your own troops as necro?


Curse of the Netherworld has no effect to undeads and demons. World of light will effects both of them.

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Thanatos
Thanatos


Known Hero
posted March 21, 2008 01:44 PM

Quote:
Quote:
Sorry for my n00bishness, but doesn't CotN hurt your own troops as necro?


Curse of the Netherworld has no effect to undeads and demons. World of light will effects both of them.


d'oh, totally forgot thanks for reminding me

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Drunk_Lord
Drunk_Lord


Known Hero
very happy hero :)
posted March 23, 2008 07:42 PM

CotN really helps here(but there are things more productive then CotN). I tried with Zoltan. Sumooning magic from the begging, I aimed for haunted mines. By luck I got it fast and began producing spectres. Used some boneward, protection + arcane armor helped.
Another thing I suggest is this: Zoltan starts with enlightenment->intellgence. So it might be nice to relly on counterspell. Swift mind in the beggining of the battle. Cast counterspell.
Although non of them won't work if there's no destructive warlock. Summoning is the second alternative of dungeon. Later on be ready for things u never saw before
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zamrai
zamrai


Adventuring Hero
Moonlight Melody
posted March 25, 2008 10:16 AM

Yesterday, I played my necro vs. dungeon.

Here are the news:
I started with Zoltan: Enlightment seems for me the perfect skill to develop first, because map was middle so I got max one month to do creeping and I wanted the most developed hero at this time.
Unfortunately, I couldn't get any skill I wanted like Counterspell or even MotN (first time this happened -bad luck i guess )
I went for enlightment, summoning magic and magic talent first.

Final battle took place at the begining of week 2 month 2 and here is my observation:
-i counted on summoned phenix to take over the biggest damage but this was a mistake, it was useless because it was banished right away and i only lost my mana.
-dungeon army was doing huge damage, even biggest than spell casted once per round so i realized that defence is crutial for necro!
but to make this matter less simple, defencing only has not use vs. dungeon - the quicker I end the battle the better. So i think that attack is also more than important (like some of you already advised me)

I won this battle only because my oponent wasn't very experienced - he lost many attacks for ghost (50% chance to misss) and he did not masacre my vampires on time so i managed to got to his shooting units.

Here is my idea on necro playing vs. dungeon, but maybe more universal also:
- attack and defence - primary importance!
many weak units need to survive and need to do damage to end the battle quick. I would go for mass haste and mass endurance. With arcane armour on vampires (if i got this spell)
- magic talent and summoning magic very important, magic talent is obvious, summoning and master of life also very useful (with luck i get arcane armour in my mage guild)
- enlightment very important also (more mana, more spellpower)
Hero: I would take Lucretia to make Vampires, that are primary aim of enemy, even more stronger, increasing their chance to survive.
But Zoltan is good also with his starting skill: enlightment

I would not take dark magic and any other magic that summoning for one reason: Mana has a better use with ressurecting my troops. With their high defence and attack I should manage with ressurecting them.

What do you think, experienced heroes?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 25, 2008 11:08 AM

That dark unless in a small is a must Maybe not against academy or another necro but certainly dungeon. Puppet/frenzy his raiders/hydras or dragons and he will go down fast. Anyway if you let the game take long necro will be at disadvantage, attack before week 4.
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Map also hosted on Moddb

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zamrai
zamrai


Adventuring Hero
Moonlight Melody
posted March 25, 2008 11:37 AM

Sounds reasonable especially when I have a lot of mana (enlightment and intelligence). That would make the enemy confused and busy with himself But for dark magic I would have to give up attack or defence. Hard dilemma

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nosfe
nosfe


Adventuring Hero
posted March 25, 2008 11:47 AM

summoning against dungeon isn't very good because those spells are designed mostly against might heroes by blocking his army but dungeon doesn't rely(usually) on its army but on destruction magic and you've got to do something about that and soon

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zamrai
zamrai


Adventuring Hero
Moonlight Melody
posted March 25, 2008 11:56 AM

Infact, the only thing I need summoning for is better raising dead and hopefully arcane armour. Maybe this is good deal to have dark magic instead of summoning? More useful in late game?

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nosfe
nosfe


Adventuring Hero
posted March 25, 2008 12:03 PM
Edited by nosfe at 12:54, 25 Mar 2008.

yes, dark tends to get better later on because the army sizes keep increasing but its a lot better against dungeon because of frenzy/puppet master combined with the dungeon army which has huge attack and low defense and very, very small chance of getting cleansing

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edwin_yang
edwin_yang


Known Hero
posted March 25, 2008 01:52 PM
Edited by edwin_yang at 14:01, 25 Mar 2008.

maybe you could try the Arcane armor.It performs much better than phoinex in a late game.and yes, puppet master on his grim raiders is also a nice way.there is no problem for necro to master two schools magic in a late game,so you can learn them both,forget about the counter spell, it wont help you too much.if you are playing Tote,try to get mentoring  asap,it can give you a huge amount of DE by mentoring saveral support heroes.

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