Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 8+ Altar of Wishes > Thread: Thoughts on Spell-casting creatures and their Spell Mastery
Thread: Thoughts on Spell-casting creatures and their Spell Mastery
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 26, 2008 05:32 PM
Edited by alcibiades at 17:33, 26 Mar 2008.

Thoughts on Spell-casting creatures and their Spell Mastery

Here was a thought I had the other day. Many of us know how you can abuse small stacks of spell-casting creatures - I'm not talking about Sprite creeping due to silly logarithmic spell power increase (although I could make a lengthy rant about that) - but rather use of stacks of Inquisitors, Matriarchs, or similar to cast Light Magic / Dark Magic spells on appropriate targets. A stack of 1 Inquisitor casting Advanced Divine Strength on 100 Marksmen - increasing damage by 2-8 to 6-8 - or a stack of 1 Shadow Matriarch casting Basic Confusion on the same stack - decreasing damage by 50 % - are very good examples of such abuse.

My thought was this:

What about letting Spell Mastery be dependant on the relative size of the two stacks, Caster and Target?

Here's how it would work:

You would calculate a "Mastery Modifier" (from here: MM) depending on the Relative Power (from here: RP) of the two stacks.

RP = Power(Caster Stack) / Power(Target Stack) = Power(Caster) x Number / Power(Target) x Number.

To give an example, 7 Inquisitors (Power 1487) cast a spell on 89 Marksmen (Power 199). This would yield a RP of (7 x 1487) / (89 x 199) = 0.59, or said with other words: The Inquisitors are 59 % as powerful as the Marksmen.

The Mastery Modifier could look something like this:

    RP         MM

     < 0.25    -3
0.25 - 0.50    -2
0.50 - 0.75    -1
0.75 - 1.33     0
1.33 - 2.00    +1
2.00 - 4.00    +2
     > 4.00    +3


Effect of Mastery Modifier
The MM would determine what level, the spell was cast on. Creatures would still have some "Base Mastery" (BM)- for instance, Base Mastery of Divine Strength for Inquisitors will be Adcanced. However, the Actual Mastery will be calculated as:

AM = BM + MM

Thus, to return to the example above, with 7 Inquisitors casting Divine Strength on 89 Marksmen. The Base Mastery is Advanced (= 2), but because of the RP is only 0.59, there will be a Mastery Modifier of -1 - this means, that the Actual Mastery of the spell will only be 1 = Basic.

Thus, small stacks casting spells on large stacks will be relatively weaker. On the contrary, large stacks casting spells on relatively small stacks will have higher mastery. The result will be, that it's more difficult - or at least, less profitable - to abuse small caster stacks - and that you will benefit from large caster stacks, which is currently a waste (who needs an effective spell power of 57 when casting Divine Strength!?).

Extension ...
One could even imagine extending this to heroes casting spells on creatures. I haven't thought exactly how this would work - it might include hero Level and/or Spell Power but could be a way of balancing the importance of Light / Dark Magic with relatively weak magic Heroes like Knights.
____________
What will happen now?

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
ElectricBunny
ElectricBunny


Known Hero
Pimp My Box
posted March 26, 2008 05:48 PM

I had the same thoughts some time ago, and I think it would be good to balance out spell abuse. Very good calculations 2

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Homer171
Homer171


Promising
Supreme Hero
posted March 26, 2008 05:57 PM

Yes i have tough about this as well. Main thing for me is that casters of light/dark should benefit significally from the caster stack size. Not bad idea to calculate target creatures size either.

Creature abilities such as Chieftains works nicely imo whit big boost from large stack but limited extence. Higher mastery for big stack of casters would be nice but limited to advanced (at least in area based spells)
____________
Don't be too proud of this technological terror you've constructed. The ability to destroy a planet is insignificant next to the power of the Force.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0355 seconds