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Thread: 3.1 is NOT out! | This thread is pages long: 1 2 3 4 · «PREV |
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Abiogenist
Hired Hero
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posted April 02, 2008 11:48 AM |
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I'm glad I didn't download it...
Burn Elvin, burn! >.>
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted April 02, 2008 11:54 AM |
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The file was actually amusing, if I had downloaded it unprepared I'd probably laugh
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Map also hosted on Moddb
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Homer171
Promising
Supreme Hero
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posted April 02, 2008 02:25 PM |
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Nice one
I tough people wouldn't fall things like this at april's fool... Well anyway it was fun to read peoples reactions when they found out. Enjoy that little quilty pleasure now, Elvin
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Don't be too proud of this technological terror you've constructed. The ability to destroy a planet is insignificant next to the power of the Force.
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DarkShadow
Legendary Hero
Cerise Princess
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posted April 02, 2008 02:46 PM |
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Too bad there was no offical joke in HC,Also thank's to everyone who donated their brains .
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Thanatos
Known Hero
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posted April 02, 2008 09:15 PM |
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Edited by Thanatos at 21:26, 02 Apr 2008.
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-Stalkers' invisibility reduced to 2 turns
It's kind of short now for human vs. human battles... however, this way it does reduce creeping exploits.
-Goblin witchdoctors gain cleansing. Great
Very good, makes them more worth taking. As it is I always end up taking Trappers because the snares work far more often than the Witch' Doctors Sap Magic (because I always use it against heroes who are always far too powerful to be really affected by it) and they have extra HP so that my shamans get more mana from them.
-Arcane archer's initiative decreased to 9. Take that Ossir fans!
It's good that they're nerfed, however I would have liked either the no range penalty, the 50% of targets' defence gets ignored thing removed or a damage nerf. This way they still hit far too hard, though less often.
-Shatter skills nerfed.
Bad, the only shatter skill worth taking was shatter destruction. Now the orcs become even more vulnerable against any dark magic user.
-Divine vengeance nerfed. D'uh.
Excellent, it was way overpowered.
-2 new heroes added for each faction. Did not have time to check skills and specialties.
Excellent
-Resource costs for orcs tweaked. Hmm.
Depends in what way they are tweaked... I hope the Wyvern tower costs a little less wood now, as it is I always skip them.
-Bloodrage nerfed..
Exactly how is it nerfed? Anyway, I think it's bad because it wasn't overpowered and the orcs simply need it to survive.
-10 allied multiplayer maps added.
-Minor bugs eliminated.
Seems Stronghold got the short end of the stick this patch while they weren't even overpowered I hope Bloodrage isn't nerfed to the point that it becomes underpowered.
edit: OMG, this was april fools? Nooooooooooooooooooooooooooooooooooo!! This has to be the first time I actually fell for an april fools joke on april 2nd I need to learn to read topics first before replying... Oh well, at least this means that blood rage didn't got nerfed
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted April 02, 2008 09:30 PM |
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I doubt it will Anyway maybe I should edit the thread title, it's not April Fool's anymore.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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