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Heroes Community > Tournament of Honor > Thread: Triple ballista and flaming arrows
Thread: Triple ballista and flaming arrows This thread is 2 pages long: 1 2 · «PREV
insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted April 07, 2008 04:14 PM

hmm well... maybe is not mandatory but is too good for a skill as is..
even if opponent have to waste 1 shot to kill balista, without it having shot even once, skill alrdy did big deal in final fight, forced enemy to waste 1-2 seriously damaging shots
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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted April 07, 2008 04:15 PM

youre talking about dark magic when u aint got the chance to build mage guild till hes knocking at your door, even tho , lets say ure extra lucky and get frenzy early, cause puppet is useless at this level and you almost cannot use the stack till spell expires. whats the odds for a stack of creatures under your frenzy, to deal 1.1k damage, with the condition to be placed next to ballista?

when he has max 80 centaurs , do u think u can kill his ballista even with MASS puppet, before it will erase entire 3 week army?

the cold death is a decent solution i must admit, but requires alot of luck for getting those skill  AND that spell, during the short time youre allowed.






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samiekl
samiekl


Supreme Hero
posted April 07, 2008 04:21 PM

teacher, "that spell is" ice bolt, circle of winter and deep freeze. How (un)lucky can you be to not get any? cold death requires a little planning but you'll have it. And why cant you build mage guild lvl 5 in week 3-4? I'm sure there are more ways, i just didnt find them yet.

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sq79
sq79


Famous Hero
posted April 07, 2008 06:34 PM

This flaming ballista is the best hope against a high spellpower phoenix. flaming takes 9 levels to achieve except for some heroes, while phoenix is only 3 levels to expert summoning.
Phoenix = magic races, necro,dungeon, academy
Flaming = solution to phoenix if we think that way.
Arcane with 50 or so, can take out that ballista, which would be a reasonable figure supposedly u get ossir in tavern week 1,2 + 2 weeks growth

Week2 rush, usually not possible in toh maps nowadays with player controlled garrison.  

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted April 08, 2008 06:32 AM

It's true that orcs and flaming balista are rough, but keep this in mind.  Any magic town generally has an advantage over a might town early game.  Remember that balista's have very low init.  A quick empowered spell, or motw and spell, can easily make up for flaming balista.

But, I digress.  What would you suggest to replace it so that the towns that require it actually have a chance against other towns that creep much easier?  Or should it just be a given that we should just remove all the might towns altogether from small maps?

Don't get me wrong Teacher, I respect what I've heard about you.  You are a great player, and a great strategist.  That is why I am asking.

Well I guess we could nerf stalkers, reduce the effects of spellpower, Increase the costs of mage guilds...etc etc.  Then about midgame increase the effects of spellpower (to scale destructive spells with army size).  What I am getting at is, if you drastically reduce the creeping ability of a few towns, you should do so for ALL towns.
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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted April 08, 2008 09:13 AM

well, im not completelly frustrated by the power of flaming in orcs hand, which its a particular situation, cause the other races are not that addicted to this strategy as orcs. but this huge power, best for creeping, easily acquired first week or if incredible unlucky, week 2, it makes the orc playing to dull, to straight, too predictable, limiting the entire skillwheel to 4 skills.
what will be the fun then when all barbarian players will come up with same tbuild? you know what will happen? ppl will learn some counter pattern, and eventually, no one will play orcs cause they start to whine because not even their last stand, the panzer-ballista, will help them anymore.

to sum it up, all i want, is that, by reduction of ballista power, players will be "forced" to be more creative , more unpredictable, havin as a result a wider range of strategies to approach for both orcs and their opponent.

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samiekl
samiekl


Supreme Hero
posted April 08, 2008 10:17 AM

Quote:

Don't get me wrong Teacher, I respect what I've heard about you.  You are a great player, and a great strategist.  That is why I am asking.



He's a noob .


Teacher, i still dont understand why people go for panzers every game.

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted April 08, 2008 10:27 AM

I don't know Teacher, I also like Kraugh's Excrutiating strike set up.  Sure it is a bit slower creeping at first, but it is harder to stop then the flaming balista.  With powerful blow, you can also get a lot of hits in, and still use shouts when needed.  You can still get tripple balista and tent with that as well.

Can prove very effective.  So tripple balista is not a MUST for orcs, there are alternatives.  Sure it is easier creeping with it, but who said everybody likes easy?
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valkyrica
valkyrica


Supreme Hero
posted September 02, 2008 01:07 PM

Seems Ubi chose no. 3 !

They listened to my whines !

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