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Thread: Teleport Mod and Other Stuffs | This thread is pages long: 1 2 3 4 · «PREV / NEXT» |
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Nebdar
Promising
Supreme Hero
Generation N
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posted October 19, 2008 12:16 PM |
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Hey Killrein
Do you going to change the effects of the all spells damaging spells so we could see a diffrence between normal spell and empowered version, bacuse you showed that you have talent for making impresive effects change
Could you think of better effect to Rage of The Forest(maybe warcry effect
Thats all for now
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted October 19, 2008 03:37 PM |
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Different ("greater") effects on Empowered Spells would be great
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WarLore
Famous Hero
servant of urgash
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posted October 19, 2008 03:39 PM |
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i have to say,spectral dragons teleport animation is awesome
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A Nightmare from below.A hero from Within
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Kilrein
Hired Hero
Diplomat
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posted October 20, 2008 05:36 AM |
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Edited by Kilrein at 05:44, 20 Oct 2008.
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Quote: Hey Killrein
Do you going to change the effects of the all spells damaging spells so we could see a diffrence between normal spell and empowered version, bacuse you showed that you have talent for making impresive effects change
Could you think of better effect to Rage of The Forest(maybe warcry effect
Thats all for now
Unfortunately, I still could not find a way to separate the effects of the normal spells and the empowered ones. Otherwise, I would have gladly given unique visuals to differentiate them and as an example, I already had an empowered Eldritch Arrow prepared but since I could not arrange it to be triggered only as an empowered one, I had no choice but to put it as a normal Eldritch Arrow (too bad).
But, the good news is... I was able to change the effects of Rage of the Forest. I had to place the new effects of Eldritch Arrow to both the normal and empowered versions since I have yet to find a way to separate the two types of spells.
New version is available. Spells and Ability Visuals Mod v5
Summary of changes between v4 and v5:
(Rage of the Forest, Divine Vengeance, Eldritch Arrow.)
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Nebdar
Promising
Supreme Hero
Generation N
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posted October 20, 2008 08:27 AM |
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New version that was fast
Rage of The Forest - yes yes yes now you feel rage and anger from this effect
Eldrith Arrow - yes it is better and better seen , maybe add little flame effect because it is fire elemental damage
Divine Vengance - yes it is now truly divine and truly vengance completly awsome
If there would be 3.2 patch i would definetly want your mods in this patch included
Are you are working on another spells
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Kilrein
Hired Hero
Diplomat
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posted October 20, 2008 02:09 PM |
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Edited by Kilrein at 14:16, 20 Oct 2008.
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Quote: New version that was fast
Rage of The Forest - yes yes yes now you feel rage and anger from this effect
Eldrith Arrow - yes it is better and better seen , maybe add little flame effect because it is fire elemental damage
Divine Vengance - yes it is now truly divine and truly vengance completly awsome
If there would be 3.2 patch i would definetly want your mods in this patch included
Are you are working on another spells
Spells and Ability Visuals Mod v6 is now available.
Thank you muchly for reminding me that Eldritch Arrow is a fire element spell (the description of the spell is kind of uninformative having no statement whatsoever that it is fire element. I, myself only found out that it is fire with the use of Elemental Vision when I first started playing Heroes 5. Tee hee).
I considered adding some fire effect visual to Eldritch Arrow on the new version of Spells and Ability Visuals Mod. I also improved the visuals of Deep Freeze by adding more ice fragments.
Summary of changes on v6:
(Deep Freeze, Eldritch Arrow).
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Nebdar
Promising
Supreme Hero
Generation N
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posted October 20, 2008 02:28 PM |
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Edited by Nebdar at 14:30, 20 Oct 2008.
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Hello Kilrein
Yep now it is an Eldrith Arrow alright
More ice for every ice spell because now you can see that DeepFrezze is 5 lvl spell
Can something can be done with Lighning spells Some more electric static after first hit or something
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Kilrein
Hired Hero
Diplomat
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posted October 20, 2008 08:14 PM |
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Edited by Kilrein at 20:16, 20 Oct 2008.
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Quote: Hello Kilrein
Yep now it is an Eldrith Arrow alright
More ice for every ice spell because now you can see that DeepFrezze is 5 lvl spell
Can something can be done with Lighning spells Some more electric static after first hit or something
Sure, I'll give it a try no problem.
Posted a new version. The Link is of course at the top post of the first page.
Spells & Ability Visuals Mod v7 (More sparks on Lightning Bolt and added some lingering static on Chain Lightning)
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I've posted so many versions of Spells and Ability Visuals Mod so fast I might as well state the changes from v4 up to v7.
Summary of changes from v4 to v7 of Spells and Ability Visuals Mod:
(Rage of the Forest, Divine Vengeance, Deep Freeze, Eldritch Arrow, Lightning Bolt and Chain Lightning).
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wolfsburg
Promising
Known Hero
... the Vampire Doc
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posted October 20, 2008 08:40 PM |
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You are way to fast for a slow-degustation freak like myself, heheh!
Thanks a million though! You rock.
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Nebdar
Promising
Supreme Hero
Generation N
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posted October 21, 2008 09:57 AM |
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Edited by Nebdar at 11:51, 22 Oct 2008.
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Kilrein Master of Effects you are awsome!!!!
Lightnig spells are now just great, simply great,
All Dungeon players should love this changes.
You have probaly added your enchanced effects to almost every aspect, thing in the game that needed an change or am I wrong
Hmm i have another request , if I may
Call Lighting - it misses the lighting buid up effect when Titan use it
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Here i have made a mod that givies Plague Zombie Destroy Mana Ability, curently it has cheers, happy animation so i ask you could you add to this happy animation an effect can be simillar to the Imp or if you could make such an effect the Zombie the blue mana is inhaled true mouth and from the rear goes green gas and Zombie is Happy
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Kilrein
Hired Hero
Diplomat
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posted October 22, 2008 01:41 PM |
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Quote: Kilrein Master of Effects you are awsome!!!!
Lightnig spells are now just great, simply great,
All Dungeon players should love this changes.
You have probaly added your enchanced effects to almost every aspect, thing in the game that needed an change or am I wrong
Hmm i have another request , if I may
Call Lighting - it misses the lighting buid up effect when Titan use it
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[url=http://heroescommunity.com/viewthread.php3?TID=27173]Here[/url] i have made a mod that givies Plague Zombie Destroy Mana Ability, curently it has cheers, happy animation so i ask you could you add to this happy animation an effect can be simillar to the Imp or if you could make such an effect the Zombie the blue mana is inhaled true mouth and from the rear goes green gas and Zombie is Happy
Well, I gave it a shot... here's what I came up with. I'm not certain if this is the kind of visual you wanted for your modified zombie, though. Still, have a look and tell me what you think.
Download Link...
[url=http://rapidshare.com/files/156433055/Plague_Zombie.h5u.html]Requested Plague Zombie with Mana Destroyer Visual[/url]
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With regards to the Titan's Call Lighting ability. I think I'll save adding some effects to that on my next version.
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Nebdar
Promising
Supreme Hero
Generation N
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posted October 23, 2008 12:00 AM |
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Yes it look almost perfect i am still amazed by how fast and how good you make them.
Yes it is almost that i dream about but i didn't explained that above that i wanted first aniamtion inhalating the mana(happy) and in then next in the end green gas from the rear.
Quote: With regards to the Titan's Call Lighting ability. I think I'll save adding some effects to that on my next version.
next version What is it that you work now
I thought that you had modified almost every effect aspect of the game...
But i am eagerly awaiting your mod.
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Kilrein
Hired Hero
Diplomat
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posted October 23, 2008 06:40 AM |
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Edited by Kilrein at 06:44, 23 Oct 2008.
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Quote: Yes it look almost perfect i am still amazed by how fast and how good you make them.
Yes it is almost that i dream about but i didn't explained that above that i wanted first aniamtion inhalating the mana(happy) and in then next in the end green gas from the rear.
I think I'm starting to get what you mean. Unfortunately, all visual effects end exactly along with any animation (idle00, happy, attack00 or attack01, specability, rangeattack, death... etcetera) you paste it with.
For instance/example, you added an implosion effect (which is quite long) everytime the druid does an idle00 animation... the moment the idle00 animation ends, the visual graphic effect of the implosion would immediately be cut short along with the animation it is attached with.
What I did with the zombie is attach the visual I created with the happy animation. It is not possible to see/trigger any other visual effect once the happy animation ends. Even if I add any other visuals to happen after the happy animation, it will not be played. All we can do is place all the visual effects we can - to play exactly during the duration of the happy animation of the zombie. Hee hee... I think my explanation is a little confusing but I hope you get what I was trying to say.
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Nebdar
Promising
Supreme Hero
Generation N
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posted October 23, 2008 08:42 AM |
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I understand.
Is it possible to make the happy animation a little bit longer and put those two effects one after another, while Zombie is still smiling.
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Kilrein
Hired Hero
Diplomat
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posted October 24, 2008 11:35 AM |
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Edited by Kilrein at 16:14, 24 Oct 2008.
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Quote: I understand.
Is it possible to make the happy animation a little bit longer and put those two effects one after another, while Zombie is still smiling.
That's a good idea. Though, I apologize if I'm unable to allocate the time to test that. I am somewhat preoccupied with the new version of Spells and Ability Visuals Mod that I'm currently working on which is a little laborous and time consuming. But, not to worry, I will definitely still work on your Plague Zombie request. I already have a 'green-gas-effect-that-will come-out-of-the-rear-effect' in mind. It may just take a couple of days for me to properly position the effects. The hardest part in adding effects is placement and proper numbers on the x,y,z position axis and the corresponding x,y,z,w rotation axis. I promise to immediately work on your Plague Zombie after posting the new version of Spells and Ability Visuals Mod.
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There is now a Spells and Ability Visuals Mod v8. The download link is at the top post of the first page.
List of Changes:
Crippling Wound (Skirmisher, Spearwielder) - the original didn't have any visual or sound effect at all. (Modified on v8).
Call Lightning (Titan) - the original has weak visual and sound effects. Added more sparks on the target and a new lighting visual on the Titan itself as it is using the ability. I also changed the sound effect. (New on v8).
Torpor (Vampire Prince) - the original has the same visual as the spell Blind. Gave it a fog of sleep kind of effect since the ability is supposed to put the enemy to sleep. (New on v8).
Force Arrow (Arcane Archer) - the unit is suppose to enchant the arrow it's firing. At least that's what I think if the unit is truly based off the Prestige class Arcane Archer of Dungeons and Dragons. Anyways, changed the projectile visual, hit impact visual, sounds and firing animation visual. (New on v8).
Warding Arrow (Master Hunter) - again, it's suppose to release enchanted arrows. Changed projectile visual, hit impact visual and sounds. (New on v8).
Stone Spikes - the original did not have any sound effect at all. Added sound. (New on v8).
Summary of changes from v4 to v8:
(Rage of the Forest, Divine Vengeance, Deep Freeze, Eldritch Arrow, Lightning Bolt, Chain Lightning, Call Lighting, Crippling Wound, Torpor, Force Arrow, Warding Arrow, Stone Spikes).
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Of course, feel free to offer feedback and suggestions.
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Nebdar
Promising
Supreme Hero
Generation N
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posted October 24, 2008 03:40 PM |
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Edited by Nebdar at 16:45, 24 Oct 2008.
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Downloaded and testing
Edit your post
All the new things are new on v.8 not 7
WOOW Kilrein you can call this new effects STAR WARS mod
Crippling wound - hasn't got any sound or i didn't hear it but the aniamtion is superbly nasty like the spear cut the main vein the blood starting to flow like from the fountain
Call Lighting - Yes finaly we can see the energy gathering in the hands of Titan an then Boom. (if i was on Nival place i would hire you for effect making)
Torpor - i like the new one very much watching the replay of it in slow motion makes sleepy
Force Arrow - here star wars begins . It looks completly amazing and when the enemy has Deflect missile it looks like battle in Star Trek.(just top quality effect).As i am thinking i would do give such an effect: energy in small particles building up around the AA and slowly focusing on its bow and after to its arrow => arrow is relased it and i would leave hit effect i should look great when the push back triggers
Warding Arrows - nice nice(i need to learn more amazing words in english) but would make the arrows a little bit smaller like the Ranger is fireing and the hit effect maybe a little more fogy one not so thick like now is
What can I say more you are very good at making this incredibly good
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ChaosReigns
Hired Hero
Rather inept necromancer
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posted October 24, 2008 06:59 PM |
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I downloaded your effects mod a couple of days ago Kilrein. You've done an absolutely awesome job. The new effects are sharp and tons of fun to watch.
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Kilrein
Hired Hero
Diplomat
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posted October 25, 2008 07:01 AM |
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Quote: Downloaded and testing
Edit your post
All the new things are new on v.8 not 7
WOOW Kilrein you can call this new effects STAR WARS mod
Crippling wound - hasn't got any sound or i didn't hear it but the aniamtion is superbly nasty like the spear cut the main vein the blood starting to flow like from the fountain
Call Lighting - Yes finaly we can see the energy gathering in the hands of Titan an then Boom. (if i was on Nival place i would hire you for effect making)
Torpor - i like the new one very much watching the replay of it in slow motion makes sleepy
Force Arrow - here star wars begins . It looks completly amazing and when the enemy has Deflect missile it looks like battle in Star Trek.(just top quality effect).As i am thinking i would do give such an effect: energy in small particles building up around the AA and slowly focusing on its bow and after to its arrow => arrow is relased it and i would leave hit effect i should look great when the push back triggers
Warding Arrows - nice nice(i need to learn more amazing words in english) but would make the arrows a little bit smaller like the Ranger is fireing and the hit effect maybe a little more fogy one not so thick like now is
What can I say more you are very good at making this incredibly good
-Oh, I must have forgotten to add the Crippling Wound sound effect. I'll fix that.
-I'll work on Warding Arrows some more as well.
-With regards to Force Arrow, I think I'll stick to the current setup for now. I wouldn't want to mess up the 'Offset' and 'Speed' numbers on the file as of the moment.
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Quote:
I downloaded your effects mod a couple of days ago Kilrein. You've done an absolutely awesome job. The new effects are sharp and tons of fun to watch.
I'm glad that you like them because I truly enjoyed making them.
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Nebdar
Promising
Supreme Hero
Generation N
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posted October 25, 2008 08:40 AM |
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Take your time Kilrein
The more time you have the better efects will be ofcourse
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Kilrein
Hired Hero
Diplomat
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posted October 25, 2008 09:45 AM |
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There is now a Spells and Ability Visuals Mod v9. The download link is at the top post of the first page.
Changes
(Crippling Wound - Added sound. Warding Arrow - Added a new firing animation visual. Reduced particle thickness on projectile and impact effects.)
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