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Thread: Random (Template) Map Generator available soon! | This thread is pages long: 1 2 3 · «PREV / NEXT» |
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cotillion
Hired Hero
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posted April 15, 2008 12:16 AM |
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Quote:
You can download the one I made (9 zones, one castle per faction and a bigger neutral zone that has to be crossed to get to another area) [url=http://rapidshare.com/files/96145382/8HEROES.xdb.html]here[/url]. It's for L maps, for XL maps I'd suggest you edit the neutral zone:
tried it and it's fun! Lots of treasure in the neutral zone - who gets there first has the advantage.
One question: When creating the random map, your template can be chosen all the time - regardless what mapsize is entered, so its possible to use it from S to Impossible, not only on L.
Was this intended?
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Cleave
Promising
Famous Hero
Raging Blood
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posted April 15, 2008 12:42 AM |
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Edited by Cleave at 00:45, 15 Apr 2008.
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Quote: One question: When creating the random map, your template can be chosen all the time - regardless what mapsize is entered, so its possible to use it from S to Impossible, not only on L.
Was this intended?
Glad you liked it. It was intentional. Depending on the value I highlighted in my previous post, the neutral stacks and the treasures are larger relatively to the size of the map. With the same value you'll get smaller stacks in an XL map, that's why I pointed out that you could alter that number to make it more fun.
As for being the first in the middle it's not that easy if you use Magnomagus's AI MOD.
Quote: RTMG offers a game play which wants to be in an unknown and dubious world.
Where are mixed chance and bad luck, oppportunity and tragedy
Each map is different thanks to the random mechanic.
anyway, you'll see!
Any clue as to when the mod will be finished?
____________
13 Heroes
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SimonaK
Promising
Supreme Hero
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posted April 15, 2008 03:38 AM |
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Edited by SimonaK at 03:55, 15 Apr 2008.
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Quote: Any clue as to when the mod will be finished?
ohhhh...very simple:
either before patch 3.1 or afterwards
but more precisely,
it is in the end of its development
(version 1.1)
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cotillion
Hired Hero
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posted April 15, 2008 05:56 PM |
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Quote:
Glad you liked it. It was intentional. Depending on the value I highlighted in my previous post, the neutral stacks and the treasures are larger relatively to the size of the map. With the same value you'll get smaller stacks in an XL map, that's why I pointed out that you could alter that number to make it more fun.
thanks, Cleave!
Do you know what XDB-parameter I have to set to make your template available ONLY for L maps generation.
E.g. if generating a random L map with *random* template setting, yours should be able to appear for build.
If setting "Huge" size with *random* template, yours should not be chosen for building map.
Quote:
As for being the first in the middle it's not that easy if you use Magnomagus's AI MOD.
I do - and it's very challenging! Had some grrrrreat fights against AI in the neutral zone.
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cotillion
Hired Hero
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posted April 28, 2008 09:13 PM |
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Any news on your RTMG project, SimonaK?
*bump*
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SimonaK
Promising
Supreme Hero
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posted April 29, 2008 12:03 AM |
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Hello!
Thank you Cottilion
for your interest for this project
and for waiting of its release.
At present, I'm creating a pack containing the 43 NCF creatures (all-in-one)
NCF creatures do not have existing description in 2 languages (French and English)
Without counting the many spelling mistakes in their descriptions!
As RTMG is able to put NCF Creature in random maps,
I responsabilise my-self, that only one pack contains all NCF Creatures at the same time.
I thus translate names and descriptions of the NCF creatures to obtain 1 French pack and 1 English pack.
When RTMG will be ready, it will be also possible to download NCF Creatures pack in the desired language.
RTMG is practically ready, it's only a question of few weeks.
Time to finishing interfaces, to make some final balancing tests
and to create the installation package.
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siinn
Adventuring Hero
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posted April 29, 2008 12:10 AM |
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magnifique!
quel travail de titan
well done, I'm waiting to see the final result: it gonna be rock&roll!!!!
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cotillion
Hired Hero
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posted April 29, 2008 06:00 PM |
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That's great news! thanks for the info
Your tool will add a whole new dimension to ToTE - I can't wait to see it finished.....
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SimonaK
Promising
Supreme Hero
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posted May 10, 2008 09:36 PM |
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Edited by SimonaK at 22:03, 10 May 2008.
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News concerning RTMG's development
Hello,
In this Saturday May 10, 2008, I felt the importance to make a report concerning RTMG's development.
Then, here,
NCF Creatures Pack
The creation of the French and English Packs "all-in-one" including the 43 NCF Creatures,
their names and descriptions in these two respective languages, is finished.
Downloading of these Packs will be possible at the same time as that of RTMG.
Add NCF Creatures with RTMG
You must click « Add NCF Creature » button in « AdvMap » tab to reach
the window concerning NCF Creatures.
In this window, you will be able to check NCF Creatures which you want
that RTMG adds in random maps.
You will be able to also check « My H5 game uses NCF Pack and I want to use all NCF Creatures »
if, indeed, you use « NCF Creatures Pack » and that you want to use all NCF Creatures.
RTMG will add in random maps only NCF Creatures which will be checked in the list of this window.
List of NCF Creatures contained in « NCF Creatures Pack »
They have all their name and their description in English (or French)
ID Name Author
089: Black Knight : Nelgirith
180: Thunderbird : Szeridan, Nelgirith
181: Suzaku : Szeridan, Nelgirith
182: Plague Treant : Psatkha, Nelgirith
183: Apocalypse Knight : Nelgirith
184: Undead Cyclop : Marzhin, Nelgirith
185: Ballista : Nelgirith
186: Winterwolf : Tyrael, Nelgirith
187: Worg : Nelgirith
188: Arcane Blades : Radar
189: Mother Nature's Protector : Shadow of Death
190: Pyrogiant : Shadow of Death
191: Atlante : Shadow of Death
192: Geogiant : Shadow of Death
193: Animated Protector : Shadow of Death
200: Ice Elemental : Samigina
201: Tides Elemental : Samigina
202: Storm Elemental : Samigina
203: Wind Elemental : Samigina
209: Fallen Angel : Morrock
210: Angel of Chaos : Morrock
211: Angel of Apocalypse : Morrock
212: Enchanter : Radar
213: Sun Warrior : Gnoll_Mage
214: Basilisk : Cepheus
215: Greater Basilisk : Cepheus
216: Salamander : Cepheus
218: Magic Daggers : Shadow of Death
219: Runic Axes : Shadow of Death
273: Shadow Daughter : Morrock
274: Chaos Daughter : Morrock
275: Night Daughter : Morrock
276: Templar : Radar
278: Heretic : Nelgirith
279: Lost Soul : Morrock
280: Raging Soul : Morrock
281: Damned Soul : Morrock
282: Planeswalker : Gnoll_Mage
283: Runelord : Radar
285: Stone Keeper : Morrock
286: Dark Guard : Morrock
287: Shadow Guard : Morrock
304: Rakshasa Vetalâ : Shadow of Death
NCF Creatures's Official Site:
http://www.heroes-fr.com/en/new_creatures_framework.php
Other RTMG's developments
The RTMG is in good process of finalization. As you can guess, it's an enormous work.
It is full with small pieces which must be assembled in only one large piece.
Therefore, I turn over to work... with Soon!
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MysticPhoenix
Adventuring Hero
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posted May 10, 2008 10:20 PM |
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If you feel the need to add a German version, please contact me. Either I will do the necessary work or I'll delegate the work to a trustworthy person of drachenwald.net .
Good Luck for you project, I'm looking forward to it, since I read your first introduction (and I check the thread at AC at least once a day, although I don't understand French).
____________
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Warmonger
Promising
Legendary Hero
fallen artist
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posted May 11, 2008 04:04 PM |
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I see you can catch our attention and build up tension, but that's enought. Don't show here anymore without the download link!
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SimonaK
Promising
Supreme Hero
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posted May 11, 2008 04:21 PM |
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That is good for nothing to provide a download link hastily.
If one of the moderators of this site personnaly wants evidence concerning the RTMG,
Anytime, he can communicate with me in a private message.
By then, when I want it, I will give news concerning my project.
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cotillion
Hired Hero
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posted May 13, 2008 07:42 PM |
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Quote:
Good Luck for you project, I'm looking forward to it, since I read your first introduction (and I check the thread at AC at least once a day, although I don't understand French).
I agree 100% with MysticPhoenix, I can hardly wait to see the RTMG project finished, but please take your time, SimonaK.
Really looking forward to see the NCF creatures in action
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LarkinVB
Known Hero
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posted May 13, 2008 11:35 PM |
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Tension is building up ....
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SimonaK
Promising
Supreme Hero
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posted May 29, 2008 03:38 AM |
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Edited by SimonaK at 04:00, 29 May 2008.
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News concerning RTMG's development
Dwellings for all neutral creatures!
Ya,
RTMG does not cease developing.
Of course, that causes to move away its public coming out date.
But, I think that this time is very important in order
to send a program having a higher level of quality.
I thus thank all those which have the kindness to wait patiently until
this very hard work is completed.
For now, I will make share, here, of some points of the project.
New interface for AdvMap Tab
With an aim of returning the handling of the RTMG's treatments
simpler and more convivial to receive various new functionalities,
the interface of AdvMap Tab was worked over again:
We can see there, also, 4 new buttons (H5, H5NCF, ED, EDNCF)
allowing an rapid access with various .exe of the HeroesV Game
by starting them directly starting from RTMG.
Neutral Creatures Dwellings (RTMG MOD)
YES!!!
An exclusive MOD of RTMG will allow to add more than 52 new objects:
Dwellings for all the neutral creatures, including NCF Creatures.
It will be thus possible in the maps treated by the RTMG,
to recruit neutral creatures.
In « Add New Objects » window, it will be enough to check
« I have the RTMG's Neutral Creatures Dwellings Mod »
so that RTMG adds of such object in the map.
Here some images speaking by themselves:
Images from map treated by RTMG
Therefore, each neutral creature will have its own dwelling.
Ex: Water Conflux, Fire Conflux, etc
Random Maps with Water!!!
RTMG has an engine making it possible to convert human maps
into maps created by HeroesV's RMG.
Thus, all maps created by the human ones having rivers and oceans
can be transformed into maps with impression that they were generated
by a random creator.
So, a pack of more than 15 RTMG style maps with water converted to leave
original human maps collected from sites will be also available.
In short,
In addition to what the RTMG does already:
52 new objects: Dwellings of the neutral creatures
and
Random Maps with navigation
See ya!!!
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Warmonger
Promising
Legendary Hero
fallen artist
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posted May 29, 2008 07:01 AM |
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Wicked sick!
Ok, now I can wait a little bit longer
I just don't understand why you use Phoenix dwelling as a dwelling for Enchanter?
And what does ED stand for?
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siinn
Adventuring Hero
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posted May 29, 2008 10:59 AM |
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Random Maps with Water!!!???
sainte mère en voilà une nouvelle qu'elle est bonne!!
you rock man!
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SimonaK
Promising
Supreme Hero
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posted May 29, 2008 07:13 PM |
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Quote: I just don't understand why you use Phoenix dwelling as a dwelling for Enchanter?
The phoenix dwelling don't exist "officially"...
This object uses "Crystal Mana" model...
(It's Tampani, the first time, who used this strategy to create a dwelling for pheonix)
Same thing to me, for Enchanter for this picture...
In fact, all dwellings could use this model!!!
The Neutral Dwelling Mod is not finish...
So, models used for dwelling will be change...
Ex: Mommy Dwelling use the "TombOfTheWarrior" Model
Quote: And what does ED stand for?
ED means Editor
ED button will start "H5_MapEditor.exe"
ED NCF button will start "H5_MapEditor.NCF.exe"
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LarkinVB
Known Hero
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posted May 31, 2008 07:52 PM |
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Seems it is worth waiting.
Well done !
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SimonaK
Promising
Supreme Hero
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posted June 03, 2008 11:37 PM |
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Hi,
Quote: is it possible to make a template that is balanced for a 2 vs 2
No.
the H5 RMG's Template mechanic, with xml file, does not allow to config alliance mode.
If you want to transform a random map to alliance mode, you must to modify this map in the editor.
And I warn you: the editor may bug when you adjust team into.
Quote: is it possible to add mana wells with a template?
No.
the H5 RMG's Template mechanic, with xml file, does not allow to add this object in random maps.
A lot of "cool" objects are not added in random maps.
It's why I created RTMG.
RTMG adds all objects that templates doesn't add
So, RTMG adds mana wells
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