|
|
solitaire345
Promising
Famous Hero
|
posted August 11, 2012 04:35 PM |
|
|
Quick translation:
Fixed bugs on hiring of Cove heroes, rescuing them from prison prison, or by AI in campaign.
Edited some texts in the campaign.
Updated HotA.dat.
Updated HotA.dll:
> Special death animation is not played when creature dies from simple shot.
> Special death animation is played when creature is killed by death cloud from Liches.
> Cove creatures get bonus of Clover field.
> Fixed a Sod crash when opening artifact merchants with hero who has less than 5 artifacts in backpack and first slot of backpack is empty.
Also a dll with lowered battle speed settings
hota.dll
____________
|
|
pellish
Famous Hero
|
posted August 12, 2012 01:27 PM |
|
|
Quote: Quick translation:
Fixed bugs on hiring of Cove heroes, rescuing them from prison prison, or by AI in campaign.
Edited some texts in the campaign.
Updated HotA.dat.
Updated HotA.dll:
> Special death animation is not played when creature dies from simple shot.
> Special death animation is played when creature is killed by death cloud from Liches.
> Cove creatures get bonus of Clover field.
> Fixed a Sod crash when opening artifact merchants with hero who has less than 5 artifacts in backpack and first slot of backpack is empty.
Also a dll with lowered battle speed settings
hota.dll
Thanks for the translation.
Does anyone know what hota_ext.lod does?
|
|
solitaire345
Promising
Famous Hero
|
posted August 12, 2012 05:04 PM |
|
|
Enables creature accumulation in external dwellings.
____________
|
|
pellish
Famous Hero
|
posted August 12, 2012 05:55 PM |
|
|
And how does that work in practice?
|
|
solitaire345
Promising
Famous Hero
|
posted August 12, 2012 05:57 PM |
|
|
If you didn't buy creatures from external dwelling, on next week you will be able to recruit [CreatureGrowth]+[PreviousAmount] creatures
____________
|
|
pellish
Famous Hero
|
posted August 12, 2012 06:07 PM |
|
|
Quote: If you didn't buy creatures from external dwelling, on next week you will be able to recruit [CreatureGrowth]+[PreviousAmount] creatures
Nice. I hope it works.
|
|
OxFEA
Promising
Famous Hero
feanor on DF2.ru
|
posted August 12, 2012 07:43 PM |
|
|
Quote: recruit [CreatureGrowth]+[PreviousAmount] creatures
afaik, 0.5..0.75*[CreatureGrowth]+[PreviousAmount] with starting amount ~1.5*[CreatureGrowth]
|
|
Furjoza
Tavern Dweller
|
posted August 12, 2012 09:44 PM |
|
|
Quote:
Quote: The thing that Heroes 3 really needs is Advanced Editor. Not only with new objects but also with new possibilites for winning/loss conditions and many other things!
That's what a new HotA Map Editor would be like.
I hope so and Im waiting for it.
|
|
pellish
Famous Hero
|
posted August 13, 2012 12:21 AM |
|
|
Quote:
Quote:
Quote: The thing that Heroes 3 really needs is Advanced Editor. Not only with new objects but also with new possibilites for winning/loss conditions and many other things!
That's what a new HotA Map Editor would be like.
I hope so and Im waiting for it.
There is a picture on the unofficial HotA site of an "advanced map editor for Homm3" in which the HotA crew have created at least the campaign maps. I don't know why they haven't released it as it seems to be a fully functional one but I'm guessing they have their reasons. We'll just have to wait. :-)
|
|
OxFEA
Promising
Famous Hero
feanor on DF2.ru
|
posted August 13, 2012 11:28 AM |
|
|
Quote: in which the HotA crew have created at least the campaign maps.
No
it seems to be a fully functional one.
No
|
|
pellish
Famous Hero
|
posted August 13, 2012 11:47 AM |
|
|
Quote: No
Ok
Quote: No
Ok
So what's the problem then?
|
|
vnnhikute58
Tavern Dweller
|
posted August 14, 2012 12:26 PM |
|
|
How can they add the standing animation to all units in battle ?
|
|
kegolo
Promising
Famous Hero
of infamy
|
posted August 14, 2012 05:36 PM |
|
|
They added a new town, heroes, creatures, abilities...
And you're still wondering how they did stuff? They be smart.
|
|
vnnhikute58
Tavern Dweller
|
posted August 14, 2012 05:53 PM |
|
|
Quote: They added a new town, heroes, creatures, abilities...
And you're still wondering how they did stuff? They be smart.
Ok you are so cute
|
|
pellish
Famous Hero
|
posted August 16, 2012 09:52 PM |
|
|
Any possible info about the Forge? I guess it won't be featured in the coming versions just yet but any small info that could be revealed would be greatly appreciated.
|
|
don_komandorr
Known Hero
|
posted August 17, 2012 08:36 AM |
|
|
forge... We're working on this issue.
|
|
Slayer
Adventuring Hero
|
posted August 17, 2012 09:33 AM |
|
Edited by Slayer at 09:33, 17 Aug 2012.
|
Still looks good, very very good just like cove.
|
|
Spatiphillum
Hired Hero
Phytohobbit
|
posted August 17, 2012 09:45 AM |
|
|
Yum-yum!
But why greeny-goo cube instead of original hangar? Or it's not ready yet?
|
|
Warmonger
Promising
Legendary Hero
fallen artist
|
posted August 17, 2012 09:50 AM |
|
|
|
don_komandorr
Known Hero
|
posted August 17, 2012 10:27 AM |
|
|
It's new creature lvl 5 dwelling. Dont forget - we know only 6 forge creatures. How the 7 tier should looks like is unknown So we made some replacements in tier. Tank is now lvl 7, jump troopers are lvl 6 and on lvl 5 we have new creature. But it's not new for heroes series overall.
|
|
|