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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted December 31, 2012 03:11 PM |
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Quote: What does negative luck do? Minimum damage?
My bet'd be on half damage, just as good luck gives double damage
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p4e4c
Adventuring Hero
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posted December 31, 2012 03:15 PM |
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,but it doesn't good luck gives you maximum damage, right? or I haven't played Homm3 for quite some time :3
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted December 31, 2012 03:21 PM |
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You should play Heroes III again
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p4e4c
Adventuring Hero
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posted December 31, 2012 03:25 PM |
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Yes! Thank you! It's "bless" spell I used for maximum damage, not luck
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted December 31, 2012 03:28 PM |
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Quote: Yes! Thank you! It's "bless" spell I used for maximum damage, not luck
Yes, of course, and the opposite of bless is the "curse" spell, which reduces damage to minimun
(Well, actually both spells do a bit more of that if mastered, curse reduce the damage to 80% of minimum -1, and bless maximum damage +1)
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Siegfried
Famous Hero
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posted December 31, 2012 05:05 PM |
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As far as i know, bad luck does nothing. At least standard. I'm currently thinking of adding support for it in erm. What wold be better: Bad luck for attacker reduces damage by 50% or bad luck for attacked doubles damage taken?
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Pim18
Known Hero
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posted December 31, 2012 05:10 PM |
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This all looks very nice! I can't wait to play this!
Thank you HoTA team for creating such a awesome looking mod!(or addon)
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p4e4c
Adventuring Hero
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posted December 31, 2012 05:12 PM |
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I like the way you think, but it would be only fair if bad luck reduced your damage to half
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted December 31, 2012 05:29 PM |
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What about mixed lose conditions, like 2 or more heroes can't die/time limit with lose hero just like in NWC campaigns and also victory conditions: obdain artifact, tranport artifact and build grail even after defeat enemies.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted December 31, 2012 06:42 PM |
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Quote: As far as i know, bad luck does nothing. At least standard. I'm currently thinking of adding support for it in erm. What wold be better: Bad luck for attacker reduces damage by 50% or bad luck for attacked doubles damage taken?
In RoE/AB/SoD/Standar WoG it doesn't
But in HotA it had been implemented, if I recall correctly.
As don_komandorr said, "HoTa continues NWC work."
As for your suggestion, better go for the first one. The second seems a hell of imbalanced, one stack has bad luck and all enemies stacks will attack them dealing double damage for free lol.
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Vade_Parvis
Known Hero
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posted December 31, 2012 09:34 PM |
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4305673
Tavern Dweller
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posted January 01, 2013 12:28 AM |
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Quote: [url=http://forum.df2.ru/index.php?showtopic=28912]No comments[/url]
I'm really impressed. Already played a map where you have to survive for 85 days, it's pretty nice At first I was like "Huh? Why would they make a building just for 12 wood? They could have just made a pile.." After a while I realized that there is no wood mine around, and understood that the building is like a specific windmill. Cool addition. Without much of understanding I got into that mansion with 75 lord of vampires and lost immediately. Had a nice laugh, but it's great, I have to admit it really well done. I have some suggestions, but not really sure where should I tell them?
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Vade_Parvis
Known Hero
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posted January 01, 2013 12:44 AM |
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4305673, You can voice your suggestions right here, HotA Crew members watching this topic.
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4305673
Tavern Dweller
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posted January 01, 2013 01:25 AM |
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Edited by 4305673 at 01:28, 01 Jan 2013.
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Quote: 4305673, You can voice your suggestions right here, HotA Crew members watching this topic.
Great!
So I realized how hard it is to think of new creature abilities, so I thought of some.
Some kind of creature like berserker(not necessarily) that gets boost in attack damage each time it finishes off a group of enemy creatures. Like if you kill level 1 creatures like pikemen, berserkers gain +0.5 damage, if they finish off black dragons, they get +3.5 damage boost.
Creature that steals positive(or all) effects from the enemy creature on attack.
Creature which on attack stops the enemy creature and itself from moving. Like the roots from Dendroids, but with the same effect on itself.
I can think of some more if needed.
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Pellish
Famous Hero
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posted January 01, 2013 01:33 PM |
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Can anyone upload a mirror link for HotA 1.2? The dropbox account is suspended... Please.
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master_learn
Legendary Hero
walking to the library
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posted January 01, 2013 01:39 PM |
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Happy New Year,HotA Crew!
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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itsjustme
Promising
Known Hero
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posted January 01, 2013 02:46 PM |
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HotA 1.2 (while dropbox is suspended) http://www.multiupload.nl/IJW7TY3GTV
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Hundreds of DEFs
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Pellish
Famous Hero
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posted January 01, 2013 02:49 PM |
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^^^the saviour!!! Thank you.
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vnnhikute58
Tavern Dweller
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posted January 01, 2013 03:32 PM |
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Quote: Can anyone upload a mirror link for HotA 1.2? The dropbox account is suspended... Please.
Here you go : [url=http://www.mediafire.com/?5w24ulc9pbf98ya]http://www.mediafire.com/?5w24ulc9pbf98ya[/url]
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Siegfried
Famous Hero
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posted January 01, 2013 03:45 PM |
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Quote:
As for your suggestion, better go for the first one. The second seems a hell of imbalanced, one stack has bad luck and all enemies stacks will attack them dealing double damage for free lol.
O.k., i see what you mean. Although Luck is something random. So 6 stack attacking 1 stack may or may not give bad luck for each single attack. But indeed it could happen more than once.
So i#ll implement half damage. Next weekend.
Edit: Receiving double damage could be indeed imbalanced: Just imagine attacking stack gets luck (double damage), attacked stack gets bad luck (again double damage), that would result in 4 times higher damage. Ouch!
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