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ArchDruid
Adventuring Hero
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posted February 17, 2013 04:31 AM |
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Yes, the crash problem was solved! You were right! The game crashes, when the orange hero enters the conflux and there uses the artifact merchant. Now I skipped a turn and everything works perfect!
Thank you!
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gatecrasher
Famous Hero
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posted February 22, 2013 12:59 PM |
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By the way, is there a special reason why you can't play RoE/AB/SoD campaigns in HotA?
After extensive playing with Necropolis, which I admittedly never had done before at great length, for I just didn't like it, I am under the impression that the only major balancing issue left with HotA is about Necromancy. Especially on big random maps or with Isra/Vidomina it is improperly superior.
What to do?
Necromancy effect could by lowered to 8%/16%/25%, amplifier bonus down to 8%, specialty bonus down to 3% per level / Skeleton stats could be lowered or Destroy Undead spell could be strengthened.
Other than that it occured to me that Necromancy's effect could be curtailed to only necromance human-like creatures, since Necropolis' Skeletons are human skeletons (albeit they might represent all kinds of skeletons).
With "human-like creatures" I'm referiing to: humans,dwarfs,elves,pegasi,gremlins,mages,genies,gogs,demons,pit fiends,efreeti,troglodytes,minotaurs,goblins,wolf riders,orc,ogre,cyclopes,gnolls,lizardmen,sprites,elementals,
nymph,mate,pirate,sea priestess,nix,peasants,halflings,boars
Killed undead units shouldn't be resurrected a second time.
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solitaire345
Promising
Famous Hero
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posted February 22, 2013 03:51 PM |
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Quote: Killed undead units shouldn't be resurrected a second time.
Why? Don't you like environmentaly friendly necromancers who recycle old bones?
The idea of resurrecting only humanoid creatures sounds logical (the process of raising human skeleton from a wyvern is probably... weird), but together with lowered percentages it might become underpowered.
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JustAnotherGuy
Tavern Dweller
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posted February 23, 2013 12:10 PM |
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Hi,
Firstly, I want to say that Cove is great work, well done Hota Crew! I am impressed how well you have fitted it into existing game, into existing nations and world. It really feels like done by original NWC team, music is perfect and the town itself is beautiful.
I do also appreciate how you managed to give us nation which is different from others, in the sense of tactics and units. Cove is interesting as a nation, having relatively strong shooters (lev. 5 and high lev. 3), while weak fliers (lev. 4 and in practice lev. 1). This is different, and if you think about it, there was no nation in H3 that did not have any flyer nor shooter on two highest levels (6 and 7). I like it, because forces me to play Cove in absolutely different way, something new.
While almost every part of the work is perfect, there is one which imho needs a tiny improvement, and it is balance. As mentioned, Cove does not have any ranged/flying units on top levels, and in general its flyers are weak. As people tested before, Sea Vipers lose to Archangels and Black Dragons in 1v1 fight. What is more, these have extra properties which don't show in 1v1 (like flying, resurrection or 2 hex attack).
And now compare: Black Dragon is stronger, is a flyer, has 2 hex attack and cost 4000 gold. Sea Vipers are weaker and with no such abilities, and cost 5000. This is why I would suggest reducing the price of the latter, maybe by a 1000?
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted February 23, 2013 08:57 PM |
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Edited by Galaad at 11:04, 24 Feb 2013.
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Hi,
I just got some strange thing. Playing hota 1.2 normally until suddenly auto battle is enabled ?? Wouldn't know where i could enable/disable it..
Thank you so much for your help
EDIT : Nevermind problem solved
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LordHades
Tavern Dweller
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posted March 02, 2013 03:35 PM |
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I check the forum daily. I can't wait to play it with my friends. All the best to the people who are working on this and to my fellow heroes.
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ArchDruid
Adventuring Hero
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posted March 02, 2013 09:37 PM |
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I'm curious about the new spells and artifacts, what you mentioned in the starting post. I didn't find any in HotA 1.2. Maybe in 1.3?
Are there any planned deadlines of new versions, what you can share with us or they will just be released "soon"?
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted March 02, 2013 09:57 PM |
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Quote: I'm curious about the new spells and artifacts, what you mentioned in the starting post. I didn't find any in HotA 1.2. Maybe in 1.3?
Are there any planned deadlines of new versions, what you can share with us or they will just be released "soon"?
A lot of things have changed since it was announced on first time, so they may not add new spells...don't take it for granted
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Hobbit
Supreme Hero
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posted March 03, 2013 01:19 AM |
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brink99
Hired Hero
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posted March 03, 2013 02:34 AM |
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From what I read, its extremely hard to add new spells if not impossible. It could happen in the far future.
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alisapa1211
Famous Hero
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posted March 03, 2013 02:57 AM |
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Quote: From what I read, its extremely hard to add new spells if not impossible. It could happen in the far future.
Eh doesn't Sagamosa mod already have the option for you to create spell?! I also remember that there are mods out there that have new spells. Just no animations though, so I guess that is the biggest problem for creating a new spell.
That said I hope Water Magic could have a high level offensive spell (blizzard or absolute zero). Air has Chain Lighting/Titan Lightning, Fire has Armageddon, Earth has Implosion/Resurrection (count in since it requires SP)/Meteor Shower. Frost Ring is just not enough for me .
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ArchDruid
Adventuring Hero
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posted March 03, 2013 04:07 AM |
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I don't think adding new animations to spells would be difficult to these guys. There is the new implosion anime in HotA, what is beautiful imo!
When the AI first used it against me, I was just snowed up.... What the hack was that??? A new spell? I found out later.... And it was necessary too, because the original implosion animation was so ridiculous (That brown snow comes down from the air... )
In heroes 2 there were two big destruction spells, the armageddon, and some armageddon-like air magic, starfall, or whatever..
I don't know how difficult is to add new contents, like spells but years ago it was said there is impossible to add new towns because the max number was 9. But now, we have the 10th town too
And what about Rune magic? They will cost spell points, or resources like in Heroes 5? That was a good system, I liked it.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted March 03, 2013 01:35 PM |
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I also agree that a few extra spells would be fresh air, like a heavy water damage spell like mentioned above.
Personally, I'd love to have separated versions of single and mass spells, being mass spells 1 or 2 levels above the single version. It would help a lot in balance, making Lvl 3 spells much more usefull (mass haste/slow for example) and not so important to have expert air/earth.
However, since HotA team have said several times they want to stick to NWC spirit, I doubt they'd make such kind of changes
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 03, 2013 02:40 PM |
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Funny, first everyone bowed in front of HoTa not changing the game mechanics, now that they have it and got already bored they want to become some wog like.
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Era II mods and utilities
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ArchDruid
Adventuring Hero
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posted March 03, 2013 03:02 PM |
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Personally I don't wanna Wog-like heroes, I want a working map editor with all the new buildings implemented in HotA, and start to manufacture my own worlds! (and an english version of course, because I'm tired of google translate )
I have a quite good pirate XL scenario, what I started to build before Cove town. But now it needs a redesign...
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DariusArgent
Adventuring Hero
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posted March 03, 2013 03:06 PM |
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I don't know whether this has to do anything with HotA but the team seems to work alot with the Forge town currently.
This is the Naga Tank made by Axolotl and I must say that it is amazing. I dig Axolotl's work more than Alexandr by now (who seems to be MIA as far as I know).
HOWever... I also have a small complaint, the animation has many frames and makes it seem non-Heroes like.
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DarkDXZ
Known Hero
Haiku sensei
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posted March 03, 2013 03:27 PM |
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Quote: I don't know whether this has to do anything with HotA but the team seems to work alot with the Forge town currently.
This is the Naga Tank made by Axolotl and I must say that it is amazing. I dig Axolotl's work more than Alexandr by now (who seems to be MIA as far as I know).
HOWever... I also have a small complaint, the animation has many frames and makes it seem non-Heroes like.
Not to burst your bubble here but AFAIK this one has been brought up several times before...
That being said, I have mixed feelings about it. For a level 7 unit, I would much prefer a bit different design - but that's just me.
(TIP: there are 3 different hyperlinks in there)
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"If I can't determine whether people are trolling or not within a moment's notice I will just start flailing with this chainaxe without any particular aim besides general slaughter." - Adrius
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MrKafu
Adventuring Hero
At!as1n7h3Cl0u
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posted March 03, 2013 04:09 PM |
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Quote: Funny, first everyone bowed in front of HoTa not changing the game mechanics, now that they have it and got already bored they want to become some wog like.
Totally agree ...
...and like I said before, they've did some really awesome work...
Thanks
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All winged horses are mammals.
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MrKafu
Adventuring Hero
At!as1n7h3Cl0u
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posted March 03, 2013 04:18 PM |
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Quote:
Quote: I don't know whether this has to do anything with HotA but the team seems to work alot with the Forge town currently.
This is the Naga Tank made by Axolotl and I must say that it is amazing. I dig Axolotl's work more than Alexandr by now (who seems to be MIA as far as I know).
However... I also have a small complaint, the animation has many frames and makes it seem non-Heroes like.
Not to burst your bubble here but AFAIK this one has been brought up several times before...
That being said, I have mixed feelings about it. For a level 7 unit, I would much prefer a bit different design - but that's just me.
(TIP: there are 3 different hyperlinks in there)
Well, I for one I think that the "high tech" ones, are too "out of the game" to say the least... and the other ones are chopped and mashed up old units... don't want to offend anyone for their work, I do appreciate the amount of effort they've put in all of that, but the product isn't as original as other work we've seen around here.
Thanks
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All winged horses are mammals.
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JustAnotherGuy
Tavern Dweller
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posted March 03, 2013 07:06 PM |
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Quote: Personally I don't wanna Wog-like heroes, I want a working map editor with all the new buildings implemented in HotA, and start to manufacture my own worlds! (and an english version of course, because I'm tired of google translate )
Same here. I'm glad and thankful that the Hota team did a standard expansion
Quote: That being said, I have mixed feelings about it. For a level 7 unit, I would [url=http://images2.wikia.nocookie.net/__cb20100716062018/mightandmagic/pl/images/thumb/5/51/Forge_battle.jpg/602px-Forge_battle.jpg]much[/url] [url=http://images2.wikia.nocookie.net/__cb20100716092906/mightandmagic/pl/images/e/ea/Forge_icons.gif]prefer[/url] [url=http://i54.tinypic.com/21y9zd.png]a bit different[/url] design - but that's just me.
To be honest, I'm not a fan of any of these models.
Quote: Well, I for one I think that the "high tech" ones, are too "out of the game" to say the least... and the other ones are chopped and mashed up old units... don't want to offend anyone for their work, I do appreciate the amount of effort they've put in all of that, but the product isn't as original as other work we've seen around here.
Thanks
The only thing that I don't like about this Tank is that it is expected to be 7th level. Except that, it's quite good and definitely the first Tank animation ever which is good enough.
Initially, I was not sure if it should be that hi-tech, and electricity etc. However - the Grail was Tesla Coil, so - there WAS electricity in the Forge.
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