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Thread: Inferno Guide-Rise of The Devil | This thread is pages long: 1 2 3 4 5 6 · «PREV |
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ChaosDragon
Famous Hero
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posted June 25, 2008 10:51 AM |
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Still, even againts slow melee guardian, without hellfire you'll lose pack of imps, with it only few. A huge difference.
Againts fast guardian or shooter, as i said it depends on many factor, for example, the starting hero, it does not effect directly who will be the guard, the surrounding environtment also taken into consideration, example, it seems impossible to go againts shooter lv 3 in week 1 day 3 or 4, but if you accidentally get elemental wraistband, it should be possible to break it in week 1 (in hard or heroic). Indeed, hellfire is not always the solution, but if your guardian to underground is shooter, and the rest is slow melee and back then you get elemental wraistband but it consume 17 mana, your mana will mostly drained to 0 only for 1 battle, i'd say that hellfire will be useful here instead using that wraistband, as your troops will gradually reduced without hellfire in constant fast creeping againts those melees, ofc i will pick war machine over hellfire accoding to the situation. You can't say that hellfire is worthless.
All things is possible, and depends on many things, you just need to adapt, sometime hellfire is super very useful, sometime it is super very worthless .
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samiekl
Supreme Hero
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posted June 25, 2008 10:53 AM |
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You should never lose anything vs slow guardians.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted June 25, 2008 10:55 AM |
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Anyway the map is not worth mentioning, yes the game has flaws but certain maps can make things worse. Hunters can stop you dead in your tracks and spellcasting week 2 rushing factions rule supreme.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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ChaosDragon
Famous Hero
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posted June 25, 2008 10:58 AM |
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To be honest, inferno has no chance againts academy or dungeon in Peninsula, at least without deleb, with deleb you can win easily, depends on many factor.
Quote: You should never lose anything vs slow guardians.
Agreed, however it depends on many factor.
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samiekl
Supreme Hero
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posted June 25, 2008 11:34 AM |
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No, it doesn't. You should never lose against slow walkers. Never.
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ChaosDragon
Famous Hero
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posted June 25, 2008 11:43 AM |
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Umm, is 35 minotaur task master splitted to 2 stack, the upper one trigger morale bonus twice and the other once a slow melee? I fight them with 50 vermins, 29 demons, 8 hell hounds, and lv 2 demon lord, if i fight it with hellfire, i only lose 3-6 vermins, without it, i can lose 15 imps or more.
Actually that's how the situation when i post an example about how useful hellfire in some situation.
My method may be not the best for inferno, still i can creep fast with it.
Imo in peninsula the only slow melee is academy's golem or haven's squire, the rest is fast or fast with luck (i.e: often trigger morale)
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samiekl
Supreme Hero
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posted June 25, 2008 11:50 AM |
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You don't put anything on the battlefield besides dogs vs slow walkers.
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ChaosDragon
Famous Hero
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posted June 25, 2008 12:27 PM |
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So you tell me to go with 8 hell hounds, lv 2 demon lord, againts 35 minotaur task master that trigger morale thrice in a row? I've tried it, the result? total defeat.
Try it, then tell me how you can win, i'd appreciate it. Don't get me wrong, i mean no offense, i just want to improve my skills.
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samiekl
Supreme Hero
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posted June 25, 2008 12:34 PM |
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Edited by samiekl at 12:47, 25 Jun 2008.
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Yes, you only need advanced gating. Gated dogs are tactical, you move them to escape the minotaurs if they get morale. See the replay i posted earlier in this thread vs. horde of maulers. It's similar.
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ChaosDragon
Famous Hero
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posted June 25, 2008 12:50 PM |
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Imo it's different, mauler is imo easier than this, mauler is slower and weaker, and more importantly, they have no lucky day trigerring morale.
The main problem is that minotaur will probably splitted to 3 or more stack.
Increasing their chance to get morale, and if two of them should enclose you, it's over.
If you don't mind, I'd appreciate some replay about this. Lv 2 demon lord with only 8 hell hounds againts 35 minotaur master, any magic is ok, skill like mark of damned is ok too. I've tried this several time, and i always fail due to morale bonus by splitting stacks, if my memory serve me right, i test this 8 times, 7 of it the minotaurs are splitted to 4 stack, 1 of it is 3 stack (this is far easier). This thing, leave me no option but to also using hellfire with several splitted stack, and quickly kill them, i made some mistake and lose 3 vermins.
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samiekl
Supreme Hero
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posted June 25, 2008 12:55 PM |
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Unfortunately i don't have time to play in toh anymore. But i will show you how to kill minotaurs if i have the chance.
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ChaosDragon
Famous Hero
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posted June 25, 2008 01:00 PM |
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Ok, i know if that is minotaur guard it will be a lot easier, i can do it with only dogs and lv 2 demon lord, but againts minotaur master, i give up, imo if it is not splitted to more than 2 stacks, it can be done as you said, still, i'm out of luck or i dunno why, it was always splitted to 4 stacks, it was 3 stacks once.
So, you're ToH player, no wonder you're good .
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samiekl
Supreme Hero
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posted June 25, 2008 01:03 PM |
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Yes, but you should force them close on each other. It's easier to escape and the gated dogs can block them easier if they should get morale. Vs taskmasters you need to be careful, always move 1 tile away from their reach and gated dogs always near the real stack.
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ChaosDragon
Famous Hero
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posted June 25, 2008 01:23 PM |
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I knew what you mean, basicaly it's the similar with dungeon furies or all other factions, yup, if splitted stack is forced to near his friend, it will be easier to escape. Still, i can't think of any way againts morale effect, one of them get morale effect means their move radius cover the entire battlefield (if splitted to 4 stacks), this is the main problem, covering entire battlefield, even after they're very super close one to each other.
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ChaosDragon
Famous Hero
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posted June 25, 2008 11:52 PM |
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Tried it again several times. It is impossible if they split to more than 2 stacks.
Horde mauler or the other type of minotaur is far easier, you can win even with 2 dogs (3 is better) and adv gating. This is too different, it's the morale that make this impossible. Ofc i test it with only demon lord lv 2, no skill and magic used. Still, with hellfire it become a piece of cake, sometimes i won't trade hellfire for early lv war machine in slow lv ups map (i test this in Peninsula). I know, for most player, Peninsula is not a balanced map, still i like unbalanced map to have a handicap. 2 Town map with strong guard also cause imbalance, they favor sylvan, unless they reduce its grassy region, sylvan familiar ground is too imba.
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del_diablo
Legendary Hero
Manifest
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posted June 26, 2008 01:05 AM |
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I do not know if this is mention somewhere, but a tactic for creeping is to walk around with BOTH types of succumbi.
A friend of mine attempted and did well in his attempt.
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ChaosDragon
Famous Hero
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posted June 26, 2008 07:07 AM |
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Do you mean the one that use mistress and seducer together? Yes, ofc i've tried this one but you need hellfire + consume corpse.
If i'm not mistaken, this tactic use one big stack of Sucubus Seducer and several stack of 1-3 Sucubuss Mistress. At least that is how i play those two sucubus together in my army when creeping. The mistress is for hellfire, all of you know the use of the seducer.
But, in one battle your mana will be drained to 0, that's why consume corpse is a must, with this you can do nonstop creeping. Bring demons too (from secondary hero ofc) if you go againts shooter or caster and leave the seducer, only use mistress.
This tactic is quite eficient, and work wonder in 2 town maps, actually, it is best for 2 town map.
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espen15
Famous Hero
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posted July 02, 2008 09:13 PM |
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puppet master in once is less useful than the chain shot
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ChaosDragon
Famous Hero
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posted July 03, 2008 02:57 AM |
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Yeah, you can split the seducer according to your needs, unlike the mistress which must be splitted for maximum hellfire effect.
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