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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted September 10, 2008 05:22 PM |
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@adrius
thanks, that's really kind of you. How did you do it? Just uploaded it again?
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted September 10, 2008 07:09 PM |
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yep, used imageshack's resize function.
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Lexxan
Honorable
Undefeatable Hero
Unimpressed by your logic
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posted September 10, 2008 09:17 PM |
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STEALTH EDIT!!!
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Coincidence? I think not!!!!
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted September 10, 2008 09:20 PM |
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Lexxan beat me to it...
Anyway, it's not that hard. If you don't know what it is, then just ask.
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Lexxan
Honorable
Undefeatable Hero
Unimpressed by your logic
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posted September 12, 2008 03:57 PM |
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I've got no ispiration whatsoever, so I decided to Skip this round. Entry Deleted.
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Coincidence? I think not!!!!
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted September 12, 2008 08:26 PM |
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Sorry for ya.
Anyway, Daystar will you ever update the masterpost? It's still showing the old scores and the 3d rounds creatures.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted September 13, 2008 09:24 PM |
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So, I'm almost ready now, I hope I will manage to make the heroes until tomorrow...
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted September 13, 2008 09:25 PM |
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Heh, about that, is the deadline at the end of the 14th or like, 2,5 hours from now? Not sure if this has been answered
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sith_of_ziost
Promising
Supreme Hero
Scouting the Multiverse
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posted September 14, 2008 03:24 AM |
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Faction u-turn on the last few hours of competition. YAY! haha. Would've had hero's and creature apperances, but I ran out of time thanks to the aformentioned change of mind.
The Grotto Faction
Chosen creatures – Nomad, Hydra, Poltergeist, Hero, Chimera
Known As – The Merchants
Capitol – Vingobrant, the City of Commerce
Symbols – The Triangulum of Trade
Color – Goldenrod, Puritan White
Hero Class – Prospector
Primary/Secondary Attributes – Defense/Spellpower
Native Terrain – Underground
Story – “Deep within the shoals of the Golden Steppe, the Undercities thrive as centers of commerce. Protected by the strangest of creatures, the Humanoids of the Undercities have a pallor complexion, having spent most of their mortal lives underground. Their eyes have a golden tint to them, and they have almost monkey like hands, long frail fingers with hooked nails. They have high intellect and cunning, both a pro and a con. They can be trusted in monetary matters, but they are highly devious.
The beasts of the Undercities are breed in the outskirts of the caverns near apertures to the surface. Some seem like the spawn of a child’s dream. The Curators, similar to Counselors, act as their taskmasters. They handle them and direct them in battle quite ferociously. But, they are harmless to their domesticators and friends. In fact, several lesser are used for caravan or sport.
The Chancellors govern the Undercities under a set of directives named the Golden Services. They entitle which matters take precedence, and which should be dealt with immediately. Furthermore, they dictate all matters of commercial trade, and violators thereof. They are seen parading through the market squares like kings in a court.
The battles fought against the Merchants are odd. The Prospectors seem innately skilled at defensive tactics, and showering Earth magic at the enemies. They can call upon their skill of Alchemy to transmute Gold to resources or resources to Gold. As such, a highly skilled Prospector can be influential in the economy of an Acropolis, a single Undercity.”
Quote:
Creature Line-Up
Tier 1 – Trader Connoisseur –OR- Nomad Merchant
Trader – “The footsoldiers in battle using their rare and useful trinkets to attack enemies. They seem to be able to manipulate enemies into missing due to their commonspeak savvy. Their clanging instruments and oddities prove very distracting in battle.”
Abilities – Living Creature. Taunt. Distracting Clanging – The sounds issuing from this creature reduce incoming attack damage by 10%.
Connoisseur – “Experience members of the Commercial Defense Force, or CDF, gain the ability to use their items as bombs of sorts. They throw trinkets and doodads that continually distract the enemy.”
Living Creature. Shooter. Distracting Clanging. Bashing Shot – Shots from this creature can stun enemy targets.
Nomad Merchant – “Travelling salesmen always elicit a certain annoyance. These citizens of no particular residence take this fact to a higher level. They can distract, aggravate, and even drive insane their enemies. Due to their highly perturbing nature, few seem to want to be around them.”
Living Creature. Taunt. Distracting Clanging. Aura of Insanity – Creatures in this creatures aura lose 20% of their initiative.
Tier 2 – Armaquad Dillion –OR- Shelldon
Armaquad – “Tamed creatures from the fields of the steppes, Armaquads look like walking boulders. They lumber along at a slow pace, and can sustain tremendous damage. They seem to have a liking to ram people randomly, much to the disdain of their tenders. However, this urge seems to manifest at opportune moments.”
Living Creature. Beast – Susceptible to several abilites. Armored. Bash. Ram – Activated: Hits target with 1.2 damage and push them back one square, but takes 1.5 the Initiative.
Dillion – “Bred in the pens of the Northern Egresses, Dillion have a liking more to staying on one place than moving. They seem to be extremely lazy, grazing on grass, mushrooms, and the occasional berry bush. Their immense size gives them a certain advantage.”
Living Creature. Beast. Armored. Bash. Ram. Immovable – Effects that push this creature back have no effect.
Shelldon – “Seemingly the mirror to their northern cousins, the Shelldon in the Southern Ferns are quite spunky. They like to rock back and forth when not moving. They can run at unexpected speeds, and enjoy a good game of fetch. They are used as strike units, and cause more damage while sustaining less.”
Living Creature. Beast. Bash. Ram. Charge.
Tier 3 – Mutant Chimera –OR- Oblesque
Mutant – “Oddities among the common dreamscape creature, Mutants sound dangerous, but are the easiest domesticated creature. They can breath rains of quills from their maw, and can release a brutal roar. Their tails, being serpentine, can attack behind them at a miniscule amount of damage.”
Living Creature. Snaketail – This creature attacks at the rear at one fifth damage. Quill Barage – Activated once, this creature can damage an enemy and reduce its initiative. Roar – Activated once, this creature can rally fellow animals around it, increasing their speed. Beast.
Chimera – “A fully grown beast, the Chimera is one of the few creature on Ashan known to breath fire. They can spew a stream onto enemies, reducing their effectiveness in combat. They also can fly for a short time, but its usually just for short ranges.”
Living Creature. Beast. Fire Breath. Snaketail. Aerial Pounce – Activated, gives it flying for a short time.
Oblesque – “Resembling a lynx with quills, Oblesques are the natural growth of non-altered Mutants. Oblesques are very sleek, and silently pounce around. Their feline tendencies give them great reflexes, and they can dodge quite easily.”
Living Creature. Quill Barrage. Roar. Reflexes – This creatures intiative cannot be lowered.
Tier 4 – Gremlin Saboteur –OR- Poltergeist
Gremlin – “Somewhat odd creature, gremlins look like walking warthogs. They have the innate ability to somehow push themselves through walls as if they were a rock through sand. They can hide in various places, and they wreak havoc with mechanical units.”
Living Creature. Burrow – This creature can hide in the ground for a time. Sabotage. Immune to Earth.
Saboteur – “Trained by the CDF, Saboteurs are skilled with completely wreaking machinery or constructed beings. They can build makeshift walls in the middle of combat, proving annoying to enemies. They seem to always smile menacingly, and their skills show this skill in mayhem.”
Living Creature. Burrow. Incendiary Sabotage – Makes target machine explode, killing some of them. Stockade – Creature can build a wall on the battlefield once. Immune to Earth.
Poltergeist – “The natural adaptation of the Gremlins to human presence, Poltergeists are beings of a playful nature. But, they usually cause more damage than anyone can fix. They have the same machine weaking powers as the Gremlin, but have an added touch; they can absorb income ranged shots.”
Living Creature. Burrow. Sabotage. Immune to Earth. Insubstantial – Ranged shots deal 30% less damage, and have a 50% chance to miss.
Tier 5 – Wizard Artificer –OR- Trinket Master
Wizard – “The connection to the rest of the arcane world, Wizards are adept at channeling the energies associated with enhancing metal and other various items. They can fight quite well in melee combat with staffs, and can shoot bolts of arcane energy.”
Living Creature. Shooter. Caster – Stone Spikes (Advanced) and Endurance (Expert). Immune to Mind Control. Metallize – Turns a unit mechanical for a short time.
Artificer – “The greater powers of mechanics, Artificers create a variety of boons for allies, including magical shields, and the ability to pull ore from enemy mechanicals at the end of combat. They can also wield the same magic bolts their lesser Wizards can.”
Living Creature. Caster – Endurance (Expert) and Deflect Missile (Advanced). Shooter. Immune to Mind Control. Corpse Mining – Dead enemy mechanical units give Ore at the end of combat.
Trinket Master – “The apex of mechanical prowess, Trinket Masters can manipulate enemy constructs. They can use their various devices to bestow various effects to enemies, although they lose all casting abilities. They can also fight with increased power hand to hand.”
Living Creature. Remote Control – Takes over the control of a mechanical unit for a time. Trinket Magic – Activated, puts a trinket on target that has a random effect. Corpse Mining. Immune to Mind Control.
Tier 6 Hydra Razorback –OR- Ancient Hydra
Hydra – “The natural inhabitants of the caverns, Hydras can attack with multiple heads. They have increased ability to resist magic, and can stomp on enemies to stun them into submission. Aside from that, they are very calm and collected creatures, with plenty of company to contemplate life.”
Large Creature. Living Creature. Three-Headed Attack. Anti-Magic Blood – Increases base magic resistance by 30%. Stomp – Activated, stuns target with a stomp, dealing damage.
Razorback – “Taking elements from their habitat, Razorbacks have plated themselves with diamonds for protection. As such, most incoming attacks deal reduced damage. However, they no longer have any resistance to magic, but can deal more damage.”
Large Creature. Living Creature. Six-Headed Attack. Stomp. Armored.
Ancient Hydra – “Contemplating life for an extended period, Ancient Hydras come to the same conclusion; better to strike from afar than up close. They call upon ties to the earth for a blast of concussive energy against enemies.”
Living Creature. Large Creature. Three-Headed Attack. Anti-Magic Blood. Caster – Implosion (Advanced). Shooter.
Tier 7 – Phalonite Sphinx –OR- Advisor
Phalonite – “Heralding from the Phalona Catacombs, Phalonites are the offspring of Sphinxes, and have the same befuddling tendencies. Not being fully mature, they can offer little advice to monetary matters, but rather confuse enemies with false information.”
Large Creature. Living Creature. Beast. Befuddle – Confuses an enemy, randomizing its next attack target. Odd Appearance – Reduces the luck of positive value enemies.
Sphinx – “The full pride of Ashan, the Sphinx is the legendary embodiment of wisdom. Having been consulted for matters for many generations by the Merchants, the Sphinxes are extremely protective of their close friends. They can give off a mind-crushing power that debilitates enemies.”
Living Creatures. Large Creature. Caster of Confusion. Aura of Domination – All enemies in this creatures aura lose Immune to Mind Control. Odd Appearance.
Advisor – “Rather than take power to the enemies, Advisors have chosen to use it instead to aid their allies. They can take knowledge from the enemy and implant it into their allies mind. Luck cannot matter when loss is guaranteed, so an Advisor zeroes all surrounding enemies’ fortune.”
Living Creature. Large Creature. False Fortune – Reduces all surrounding enemies’ luck to 0. Spyglass – This creature can steal a spell out of the enemy Hero’s spellbook. Aura of Mirroring – All surrounding allies are subjected to the Magic Mirror ability.
Quote:
Alchemy – The ability to transmute substances to gold, or gold to substances. Requires the Alchemic Repository.
Basic Alchemy – The Hero (at an extortionate ratio) can change common artifacts into Wood, Ore, and Gold.
Advanced Alchemy – The Hero (at a high ratio) can change common artifacts into Wood, Ore, and Gold.
Expert Alchemy – The Hero can now reverse the process of Alchemy into creating artifacts from Ore, Wood, and Gold.
Ultimate Alchemy – Price of Alchemy either way is cut in half.
Perks –
Rarity Factor: If a hero has two pieces of an artifact set, the cost of creating a same set artifact is reduced.
Reverbrate – Increases the yield of breaking an artifact into resources.
Mechanical Demise – Combat ability: Spends resources to turn a unit into gold, and making it Mechanical.
Uber Skill – Tear of the Dragon – At an extreme price, the Alchemic Repository can create a Tear of Asha.
Quote:
Hope you enjoyed what little I had.
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emilsn
Legendary Hero
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posted September 14, 2008 12:42 PM |
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I like Lexxan are deleting my entry - I had ideas, but I cannot complete the faction and it would only be half done. Ill skip the round.
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Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.
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sith_of_ziost
Promising
Supreme Hero
Scouting the Multiverse
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posted September 14, 2008 07:52 PM |
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hmm...behind schedule are we? Well, I'm taking today as an extension. After all today is the deadline and things can be turned in the day of the deadline. More is to come.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted September 14, 2008 08:54 PM |
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I finished so far now, got no time to add the heroes themselve or any other feats...
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted September 14, 2008 09:38 PM |
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I consider my faction finished
This was an extremly hard round.
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sith_of_ziost
Promising
Supreme Hero
Scouting the Multiverse
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posted September 14, 2008 11:30 PM |
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Really? I had another way I could have went with mine. What was fun is that I switched not twelve hours ago.
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mvassilev
Responsible
Undefeatable Hero
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posted September 15, 2008 02:55 AM |
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted September 16, 2008 12:04 PM |
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Aargh, I just discovered a couple of typos in my faction... too bad
So, Daystar's the judge right?
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mvassilev
Responsible
Undefeatable Hero
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posted September 16, 2008 10:37 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted September 18, 2008 04:30 PM |
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ehm...isn't the deadline gone for a few days now...?
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted September 18, 2008 07:11 PM |
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Yeah, but I'm not sure if we have a judge or not.
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blitzkrieg777
Tavern Dweller
Mmmm! Love that monkey sweat!
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posted September 18, 2008 07:31 PM |
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Perhaps we should have the winner of the previous contest judge the next. That way they can also provide the creature requirements for the next contest. That way everything isn't resting on Daystar. Just a suggestion.
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