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Heroes Community > Tournament of Honor > Thread: School of Sorcery
Thread: School of Sorcery This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
MysticPhoenix
MysticPhoenix


Adventuring Hero
posted July 05, 2008 12:29 PM
Edited by MysticPhoenix at 13:50, 05 Jul 2008.

Is it intended that sim turns end on day 1? It would be a pity, because the map sounds and looks promising, but without sim turns it won't gain much popularity, I fear.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted July 05, 2008 12:43 PM

Well you know as soon as I can I will help test this.  .  Coming from you, however, I expect great things.  I will be especially harsh of my critique.  If not of awe inspiring class or higher, you will hear from me.  
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GenieLord
GenieLord


Honorable
Legendary Hero
posted July 05, 2008 02:00 PM

Oh, by the way...

http://heroescommunity.com/filespace/file/School.h5m

This should work better.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 05, 2008 11:55 PM
Edited by Elvin at 02:00, 06 Jul 2008.

I should definitely find a way to deal with those sim turns.. I had forgotten that they don't take into account border guards but logically erasing the one-way portals in the middle should fix the problem. Will update shortly, thanks MysticPhoenix

Thanks to Genielord as well but better to reach a final version first. I'll let you know when I submit 1.0.


Edit: I have uploaded a version without one way teleporters, will try to test it tomorrow but if someone gets to it before me please let me know if it worked.
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gmmari
gmmari


Adventuring Hero
posted July 06, 2008 05:19 PM

i have tried to play with attila yestrday and sim turn end at first day was version updated 5/7 taken from first page..

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 06, 2008 05:42 PM
Edited by Elvin at 11:33, 07 Jul 2008.

Perfect, we played a couple of turns with gmmari and the sim turns issue is dealt with.

I have also tested with orcs that while they have fewer tricks up their sleeve they can break week 3 without much trouble.

I will have to check which new heroes are balanced to enable and test once more the garrisons with a less magic inclined faction to see if the mana is enough - if not I will add a spring of eldritch renewal near the garrisons.
Has anyone tried to break week 3?

The map should be finalized in a few days, thanks for the feedback so far.
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Map also hosted on Moddb

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winterfate
winterfate


Supreme Hero
Water-marked Champion!
posted July 08, 2008 03:38 AM

@Elvin: That map still confuses me to no end!

Ok...let's see what I can add:

1. I stink at Necro (LOL)
2. The one-way portal for "initiating your training" doesn't shut down after the first time you pass through. Was that intended? After all, you could just run through the portal 4 times and get the spells (albeit having to fight a Phoenix each time)
3. I think your map idea is very original.

All in all, it's a pretty good map, but I'm more of a might person.

Also, the units (26 Archers in my case) near the Fountain of Youth (I was Red) joined me. You might not want them set to flee or join. If you do so, you may want to set their disposition to Hostile (never joins) so they flee or attack, but don't join. After all, 26 Archers Week 2 is a decent advantage if used correctly.
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If you supposedly care about someone, then don't push them out of your life. Acting like you're not doing it doesn't exempt you from what I just said. - Winterfate

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 08, 2008 10:10 AM

It's crossed my mind about the portal than can be re-used. But there are two things why it does not matter:

The elementals join only one hero and there are no means for a secondary to defeat even one phoenix. Not early when the resources are needed anyway.
If you do that with the main you lose valuable time and you will either get the mines or the middle later neither option very appealing.

I played the map with haven and it was a blast I got only light but with your high stats you get some interesting toys as mass deflect missile/endurance/haste/RM/resurrection that make getting the garrison week 3 relatively easy. I had 13 cavaliers from training help. Also I had an option to build footmen or start training archers from week 1, that was quite helpful.

I attacked the 'charging' garrison, the 'shooting' one gave me some trouble because I had not built squires. On the contrary necro found the shooting one easier so there is indeed a choice to make, however after that first garrison and the artifacts on the other side you still have to attack the other At least you are better prepared by then.
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Map also hosted on Moddb

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winterfate
winterfate


Supreme Hero
Water-marked Champion!
posted July 08, 2008 10:18 AM

I see.

I'm trying to cook up a map of my own...but lack of discipline and total ineptitude using the Map Editor make it impossible for me to make good maps...
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If you supposedly care about someone, then don't push them out of your life. Acting like you're not doing it doesn't exempt you from what I just said. - Winterfate

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 08, 2008 12:01 PM
Edited by Elvin at 17:10, 08 Jul 2008.

If you need any help ask though fiur is the man to ask

Btw I gave up about the extra heroes since most are clones of the existing ones or too similar. And haven has a lot more than other factions, it does not feel right.

Masterpost updated with the (hopefully)final version and readme.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted July 08, 2008 06:31 PM

This is an excellent map, can't believe I missed it.

Pity you need Microsoft Office to open the readme (or some program I haven't got, anyway)  The design is great, seems pretty well-balanced.

The description is great, as are the quirks throughout with the Seer Huts Playing as Academy is odd though... Razzak as an apprentice?  He must be twice Balthazar's age

Top work.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 08, 2008 07:39 PM
Edited by Elvin at 20:20, 08 Jul 2008.

Glad you like it ceph And thanks for pointing out the readme issue, I'll post a link in the masterpost. You didn't miss much, it's almost identical to the masterpost
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Map also hosted on Moddb

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Zilonite
Zilonite


Famous Hero
posted July 09, 2008 11:10 AM

Took a brief look at it - although i'm way too lazy to play it, design looks really nice. Also storyline is cool.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 09, 2008 11:57 AM
Edited by Elvin at 17:57, 31 Jul 2008.

Good coming from you. And we can't have summer holidays without a pinch of laziness, can we

1.1 up, blue could bypass the garrisons though a mask hole.

Encountered a weird bug right after updating to 1.2.. The two-way monoliths that had a border guard in front of their entrance did not work properly after removing the guard, you could send something in but it could not transport you back. In the specific case you could send reinforcements from town but not go to town through it. When I added some space between border guard and portal they worked fine

Anyone has an idea why that happened? Anyway 1.2b uploaded.
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Map also hosted on Moddb

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LightCrusader
LightCrusader


Hired Hero
Death before Dishonour
posted August 16, 2008 12:40 AM

Just wonderful map

I am quite new player to ToH and havent played many maps, but this one is one of the best i have played so far!
Good setup and makes the start much easier! The biggest bonus is that you dont have to walk up and down all the time and can use teleports this decreases teh importance of logistics and instead i can concentrate on better skills , basically user-friendly map.
Would be great to have some dwellings too, but too late to add them now.

I found some bugs too:
1) when you are a red player and kill the might faction , then after that i cannot access the pyramid, it is not on the same terrain level or not connected
2)when i want to reach to the purple tent, by crossing the bridge, i cannot step of the bridge and move towards, again probably the same thing.

Hopefully those minor things will be ixed, but this doesnt change my oppinion of this being a great map.
Job well done!
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 16, 2008 01:54 AM
Edited by Elvin at 09:42, 16 Aug 2008.

Always good to hear positive feedback Yes my plan was to make logistics less important but still beneficial and also avoid dwellings so that people depend more on spells. However since the starting town starts at a higher level than most maps you can build citadel and often build tier 6 on week 1. These days I have started some online games to get a better idea of how I could improve it or if any bugs have escaped my notice. I have already found that blue's area has a hole in the wall, for some reason the mask did not work at that point and I'm waiting to make a few more changes before updating to 1.3.

The bridge and pyramid sound serious.. I'll fix them soon, as for the dwellings we'll see.

Edit: I tested it and you can cross the bridge normally from either side, maybe a hard to spot artifact was blocking you? I'm saying this because I initially couldn't and then saw the tiny skull of Markal there I remembered I had played red specifically to test that but apparently I had missed the pyramid that time.
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Map also hosted on Moddb

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LightCrusader
LightCrusader


Hired Hero
Death before Dishonour
posted August 19, 2008 10:05 AM

Cant wait , when we will ahve it in ToH too

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 21, 2008 01:42 AM

Unfortunately I had to remove the phoenixes because water elementals in 3.1 are but a shadow of their former glory. Actually I'm glad they got nerfed but I'll have to make a few changes. Will take one more day to ensure there are no problems with 3.1 before releasing the new version.
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Map also hosted on Moddb

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted August 21, 2008 05:55 PM

are we going to see it soon in the officials elvin?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 22, 2008 02:16 AM

Up to jinxer Masterpost updated.
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