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Thread: The Other Death Chamber | |
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pyrostock
Adventuring Hero
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posted July 22, 2008 11:24 PM |
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The Other Death Chamber
Quote: CAUTION: Death Chamber
You need a very strong army to attack here. It is a trap otherwise.
1st round:
There is a power lich with 600 health, 50 speed and double shots (other stats are same) and won't go until killed for the rest of the battle. There are; 6 stacks of 3 wraiths, 4 satcks of 2 dread knights and 1 stack of 10 liches.
2nd round:
4 stacks of 7 liches are summoned, and in each of your creatures turn, they will get misfortune and fireball. In each of enemy creatures turn, they will get counterstrike and fire shield.
3rd round:
4 stacks of 474 ghosts are summoned
4th round and more....
Death ripple in start of each turn.
The 3.58 script update states:
Quote: script70.erm (Death Chamber)
- Switched z850 with z848 so that z850-z859 can be reserved for map makers.
- Internal ERM syntax correction.
Note 1: this change was listed but accidentally omitted from 3.58f.
Note 2: script70.ert is also updated with a minor typo correction.
I understand the syntax correction, but why was the older battle setup changed? The new one just has 1 "uber" dracolich with ~8 sets of liches, which for various reasons we find less enjoyable than the older version above.
We've disabled this "new Death Chamber", but wouldn't mind having the old back, but is it possible to just get the old script70 somewhere without reinstalling old WoG? Is the old script70 filled with errors (we never had any problems with it)?
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Hell_Wizard
Famous Hero
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posted September 12, 2008 05:59 PM |
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A Destroy Undead spell is Perfect, even with weak heroes. Try it.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 12, 2008 08:47 PM |
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You can script any setup by working into the 70erm script.
[.................]
!?OB63/60&v805=0/1000/v806=1; *Triggers when any "Death Chamber" is visited
!!IF:Q3/21/152/2/z170003;
!!IF&3:V800/1; **Sets FLAG 800 to TRUE if OK is pressed
!!HE-1&3/v805=0:Tv998/v999/v1000/152/1; **Trigger battle with the Lich King
Change the 152 to any creature number you wish (here was Lord of thunder (152) instead of Dracolich)
[.......................]
!!MA:X152/?i; Same here
[.......................]
**Code to summon additional Lich stacks onto battlefield during second round
!!VRk:S1 T10;
!!BU&v997=1:S7/k/59/1/-1/1;
!!BU&v997=1:S7/k/127/1/-1/1;
!!BU&v997=1:S7/k/89/1/-1/1;
!!BU&v997=1:S7/k/97/1/-1/1; change S7 (here was the crusaders thus number 7)
[...................]
And so on...Any similar sequence you see you can work on it and change at whatever you want. It is very easy, just have to change the S$ to another value from the ERM creatures list.
This example is from "Time of Prophecy" map where I scripted a fully customized death chamber in less than 10 minutes.
You will need to do that because it is not likely to find the old script. They changed this and the emerald towers also (which is a true mess) and I had to reconfigure them manually
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pyrostock
Adventuring Hero
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posted September 19, 2008 10:04 AM |
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Quote: A Destroy Undead spell is Perfect, even with weak heroes. Try it.
That's fine for week1 or so. After the new death chamber scales up much later in large long impossible games, destroy undead is too little too late against the liches when the "uber" dracolich enters the picture. Due to the "uber" dracolich, the only reason to cast destroy undead might be if it could kill all the liches instantly.
Expert Destroy Undead Damage = (Powerx10)+50
Month2 = 12+ liches per stack x 40 life = 480+ life. A hero would need 43+ Power to kill all the liches with one spell (over 27 power with Orb of Firmament/Air).
More importantly, the problem isn't the liches, it's the "uber" dracolich. The "uber" dracolich is not an ordinary dracolich, but has been warped with all sorts of extra "not playing by the rules" type powers which are not displayed. There's no strategy to it... since he has anti-magic constantly recasting you just have to gamble your hard fast physical damage (mostly archers or returners since he has his obstacles) will not be stopped by his 20% Block. I haven't tried to see if a deathstare from a fast commander would bypass his block, but that's a rather pigeon hole solution from an already over-(ab)used commander skill. Once the "uber" dracolich is dead his minions are all a joke in comparison even with growth. Boring. The old death chamber battles were more interesting and scaled better.
These death chambers also flood the map. Last game I had 6 death chambers all in 1 screenshot distance. They seem to replace 50-90% of the L1 shrines, which is ridiculous.
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pyrostock
Adventuring Hero
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posted September 19, 2008 10:07 AM |
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Thanks Salamandre!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 19, 2008 11:18 AM |
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Do not save the changes into the original script. Instead copy/paste into the map customized events. Game will read from there instead from DATA/s. But if you play random maps then backup your 70erm and replace it with your changes.
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