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Thread: Need help & testers for Cyclophobia 0.9 | |
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Warmonger
Promising
Legendary Hero
fallen artist
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posted September 05, 2008 05:31 PM |
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Need help & testers for Cyclophobia 0.9
Since Robert De Ford appears unreachable, I ask all the helpful members to test my newest singleplayer map, Cyclophobia.
After that I'll release it to public on map4heroes.
It's a tiny yet dense scenario where you have to kill 10.000 Cyclops within nine weeks I alredy did it once on heroic difficulty, so don't worry.
There are about 20 quests
Download!
Size: Tiny 72x72
Underground: No
Players 1 Human, 1 Computer (only invaders)
Win condition: Kill 10K cyclops of any kind (varies depending on difficulty)
Known issues:
-Megadwelling does not work. works randomly.
-Nearby hut demanding 100 resources of each kind has incorrect script.
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted September 05, 2008 07:02 PM |
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Edited by Asheera at 19:03, 05 Sep 2008.
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Well, I'm not gonna be a "normal" tester and play your map (I don't have time) but maybe I can help you with the script:Quote: -Nearby hut demanding 100 resources of each kind has incorrect script.
What's wrong with it? What does it do that you don't want?
Is this part of the script for that?
Trigger(OBJECT_TOUCH_TRIGGER, "100ResourcesHut", "rescourcesquest"); -- nil value error
function resourcesquest (heroName)
if GetPlayerResource (GetCurrentPlayer(), MERCURY) >=100 and
GetPlayerResource (GetCurrentPlayer(), CRYSTAL) >=100 and
GetPlayerResource (GetCurrentPlayer(), GEM) >=100 and
GetPlayerResource (GetCurrentPlayer(), SULFUR) >=100
then
QuestionBox (path.."ResourcesTrade.txt", resourcesquestcomplete (heroName),nil);
else
ShowFlyingSign (path.."ResourcesQuest.txt", "100ResourcesHut",1,3);
OverrideObjectTooltipNameAndDescription("100ResourcesHut", path.."ResourcesName.txt", path.."ResourcesDesc.txt");
end;
end;
function resourcesquestcomplete (heroName)
SetPlayerResource (GetCurrentPlayer(), MERCURY,(GetPlayerResource(GetCurrentPlayer(), MERCURY)-100));
SetPlayerResource (GetCurrentPlayer(), CRYSTAL,(GetPlayerResource(GetCurrentPlayer(), CRYSTAL)-100));
SetPlayerResource (GetCurrentPlayer(), GEM,(GetPlayerResource(GetCurrentPlayer(), GEM)-100));
SetPlayerResource (GetCurrentPlayer(), SULFUR,(GetPlayerResource(GetCurrentPlayer(), SULFUR)-100));
AddHeroCreatures (heroName, CREATURE_PHOENIX, 50);
ChangeHeroStat (heroName, STAT_EXPERIENCE, 50000);
end;
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Warmonger
Promising
Legendary Hero
fallen artist
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posted September 05, 2008 07:30 PM |
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Quote: Trigger(OBJECT_TOUCH_TRIGGER, "100ResourcesHut", "rescourcesquest"); -- nil value error
Got it. Sometimes the best way to solve a problem is to take a break
Still don't know how to make linked megadwelling working though.
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted September 06, 2008 06:02 PM |
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A bloody typo
That's why I usually Copy-Paste names of functions, etc
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Warmonger
Promising
Legendary Hero
fallen artist
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posted September 18, 2008 04:50 PM |
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Ok, I tried to set up the Megadwelling on my own, but now it chooses the tiers RANDOMLY every game oO. Their number varies as well.
Now I'm on my way to fully test it and improve, release soon.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted September 23, 2008 02:34 PM |
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It's finished, soon will be avaliable on maps4heroes.
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