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Thread: [MODs ToTE]Spells Enchantments | |
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Nebdar
Promising
Supreme Hero
Generation N
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posted October 24, 2008 12:55 AM |
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Edited by Nebdar at 10:08, 18 Feb 2009.
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[MODs ToTE]Spells Enchantments
Hello
Here I will release modifed spells mods (One Spell = One Mod) so anybody can choose the spells changes that he likes
It works for: ToTE 3.1
1st spell:Earthquake
OLD NEW OLD NEW
<damage> <Base> 0 - 100 0 - 100 <PerPower> 0 10
<Base> 0 - 200 50 - 200 <PerPower> 0 10
<Base> 50 - 300 100 - 300 <PerPower> 0 11
<Base> 100 - 400 150 - 400 <PerPower> 0 12
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2nd spell: Summon Elementals as lvl 2, Arcane Crystal lvl 3, Blade Barrier lvl 4
This MOD modyfies DefaultStats.xdb(because Blade Barrier properties are in it)
And also Elementals spells damage is reduced by 50% only(was before 70%)
Summon Elementals: Cost 6 Mana
OLD NEW
<PerPower> 0.5 0.5
<PerPower> 0.75 0.75
<PerPower> 1 1
<PerPower> 2 1.5
Aracane Crystal: Cost 10 Mana
OLD NEW OLD NEW
<damage> <Base> 40 50 <PerPower> 8 10
<Base> 60 75 <PerPower> 12 14
<Base> 80 100 <PerPower> 16 18
<Base> 100 120 <PerPower> 20 22
Blade Barrier: Cost 10 Mana
OLD NEW OLD NEW
<damage> <Base> 20 40 <PerPower> 5 8
<Base> 40 60 <PerPower> 8 12
<Base> 60 90 <PerPower> 10 15
<Base> 96 125 <PerPower> 12 18
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Any feedback and sugestions are welcomed
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Nebdar
Promising
Supreme Hero
Generation N
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posted October 24, 2008 09:09 AM |
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Edited by Nebdar at 17:54, 24 Oct 2008.
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So i am making progress
Another Info about the Earthquake spell:
*The Damage is rounded up to 50 or 0
*There is an possibility to change the mechanic of the spell that damage per SP will only affect maximum value or lower value
Right now after some SP the Earthquake totally destroys the walls of the city(for Fortress one you need of coures more power)
Why nobody remind me that Wall has 300 HP, L&R Tower 400 Hp and Citadel 500 HP so the damage per power must be reduced DONE.
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted October 24, 2008 08:16 PM |
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Well nice change
My version I thought long ago about how it should be:
MIN MAX
None: 0+2xSP 60+4xSP
Basic: 0+4xSP 140+6xSP
Advanced: 50+6xSP 220+8xSP
Expert: 100+8xSP 300+10xSP
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Nebdar
Promising
Supreme Hero
Generation N
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posted October 24, 2008 08:28 PM |
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nice one but because the damage is rounded up to 50 or 0 the less then 8,9 DMG per SP on no lvl mastery changes nothing(and the spell still is useless). So when you have an high SP hero like 18 SP, it would deal 200 - 300 DMG and that can destroy walls or damaged Towers.
The idea that max and min damage increase in different rate is interesting.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted October 27, 2008 03:12 PM |
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Why do you need to modify defaultstats.xdb to make this mod?
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted October 27, 2008 03:15 PM |
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The TotE spells (Blade Barrier, Summon Hive, etc) have some of their properties in DefaultStats.xdb
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted October 27, 2008 03:27 PM |
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Oh. Thanx for clarifying. It was no longer than yesterday I was curious about why the Blade Barier .xdb looked so odd.
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Nebdar
Promising
Supreme Hero
Generation N
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posted October 27, 2008 06:07 PM |
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oh i forgot about to reduce <SpellDamageMultiplier>0.3</SpellDamageMultiplier> to 0.5(it is more fair)
Updated shortly.
Thanks Asheera for Q / A support
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