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Heroes Community > Age of Heroes Coliseum > Thread: Unique Perk Contest
Thread: Unique Perk Contest This thread is 57 pages long: 1 10 20 ... 27 28 29 30 31 ... 40 50 57 · «PREV / NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 05, 2010 04:37 PM

I'll try to judge soon also, probably by friday I'll have time.
____________
What will happen now?

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted January 05, 2010 09:42 PM
Edited by Berny-Mac at 01:42, 06 Jan 2010.

Blinding Gate, Inferno Perk.
Requires Expert Light Magic, Master of Wrath, and Refined Mana.

Blinding Gate applies Blind on advanced level to all enemy units adjacent or on the gate. Unlike normal Blind, this Blind is unaffected by any anti-dark magic effect and can affect undead, but doesn't affect any units that can inflict Blind on any enemy unit.
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Skyrim RP? YES!
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Fauch
Fauch


Responsible
Undefeatable Hero
posted January 06, 2010 01:10 AM

it was supposed to be an attack perk, but...
basically it blinds everyone except unicorns?

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted January 06, 2010 01:27 AM

It blinds everybody but unicorns, elementals, and war machines, and anything you make that has a chance to blind something.
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Skyrim RP? YES!
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted January 06, 2010 01:39 AM

It's an interesting perk... can really mess up the opponent's formations since it'll force them to move to avoid the blinding.

I think you should skip the Righteous Might and + 1 Morale and Luck though, it doesn't fit with the name and the blinding is enough imo.
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted January 06, 2010 01:42 AM

ok
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Skyrim RP? YES!
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Fauch
Fauch


Responsible
Undefeatable Hero
posted January 06, 2010 02:08 AM

when does it apply blind? when you create the gate or when the gated units appear?

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted January 06, 2010 02:29 AM

I thought it was the latter (best imo), it isn't clear in the description though.
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted January 06, 2010 02:36 AM

Well you cant place a gate on a unit, so it would be the latter, before would be kinda imba.
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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted January 06, 2010 02:36 AM
Edited by blizzardboy at 07:32, 12 Jan 2010.

This was a pretty impressive round. None of them blew me away, but there were a lot of solid scores.

---


Jollyjoker:

Defense Is For Sissies

Balanced or not (which is extremely hard to say) I don't like it. Stronghold is already absurdly geared towards offense, and this makes it all the more insane, especially when compatible with the standard retribution + leadership, albeit at least you can't get tactics on top of it. I feel it would just make battles tasteless and takes away the strategic element of the enemy deciding where to suffer counterattacks.
Creativity: 8
Realism: 6
= 14


Arcax:

Gratitude

This is a really cool perk, except I'm not convinced it should be an Attack perk; seems more fitting for Leadership given the name. The 5-20% is a solid and balanced bonus and Academy, with it's very low attack, is the one faction where I wouldn't mind having a bonus like that stacked on top of retribution.
Creativity: 10
Realism: 8
= 18


Adrius:

Poisoned Thorns

I really like the theme of this perk, but I have two problems with it. I don't think Know Your Enemy (and Enlightenment in general) is a very fitting prereq for a poison attack perk. Also, though I wouldn't consider it overpowered since it only affects 2 creature types, it's throwing too many eggs in one basket. With Battle Frenzy, Nature's Wrath, and this perk, you'd be more than doubling the initial damage of a sprite, not to mention the poison lasts 3 turns. That's a lot of steroids for a little lady.
Creativity: 8
Realism: 8
= 16


Mamgaeater:

Witch Hunting
This perk is weak. You can deal the +20% damage to units with a dark spell on them, but you're not allowed to cast mass dark spells, so you'd be left with attacking puppeted/blind/frenzied units, which really isn't that useful, or casting single target low level dark spells, which isn't worth it.
Creativity: 9
Realism: 3
= 12


Veco:

Menacing Presence

Good perk, though I don't think the name suits the perk very well. 'Overwhelming Presence' or something would work better since the idea is that the gating unnerves the enemy.
Creativity: 9
Realism: 10
= 19


Fauch:

Everlasting winter

A nice concept and extension to Cold Steel, and I like how it plays off of Chilling Bones (even though Chilling Bones sucks), though -5% initiative is pretty weak for an advanced perk unless it stacks. If it does stack (with a cap perhaps) I can buy it as useful, though I don't know if it does.
Creativity: 10
Realism: 8
= 18


Mytical:

Pierce

This is concept has potential, except the formula doesn't work. Angels ignoring 17 defense is far too powerful. Plus the name is pretty bland and suggests an ability, not upgraded weapons.
Creativity: 8
Realism: 2
= 10


Azagal:

Unstoppable March

I like it for the most part, but a bonus that lasts the whole combat and accumulates to +3 and just stays that way is pretty cruel (+3 is a lot!), and with a dark or destructive caster, it could definitely happen. I'd prefer if the units gained a flat +3 initiative for their next turn if they resist a spell, so that it is potent but temporary and the enemy isn't suffering from ultra hasted units no matter how long the fight lasts. I like everything else, particularly how you incorporate Power of Speed as a prereq, which is different.
Creativity: 10
Realism: 8
= 18



***

FINAL RESULTS:

Veco: 17
Fauch: 17
Azagal: 16
Arcax: 15.5
Adrius: 15.5
Joker: 14.5
Mamgaeater: 14.5
Mytical: 10
____________
"Folks, I don't trust children. They're here to replace us."

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted January 06, 2010 02:42 AM

Round 20:

Create a unique Dark Magic perk for a faction of your choice.

Deadline January 13th.
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"Folks, I don't trust children. They're here to replace us."

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted January 06, 2010 02:43 AM

and Berny-Mac's perk is ignored...
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Skyrim RP? YES!
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted January 06, 2010 02:46 AM

Maybe cuz... you know... you didn't post a perk?

That Inferno perk is a light magic perk and this round was for Attack. Also, you're way off deadline.

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted January 06, 2010 02:47 AM

Yeah, true...now i have to do a completely new one...(sigh)
____________
Skyrim RP? YES!
Here it is!

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted January 06, 2010 02:50 AM

Blind is a Dark Magic spell...
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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted January 06, 2010 02:51 AM
Edited by blizzardboy at 02:51, 06 Jan 2010.

Judge entry added:

Berny-Mac:

This is a light magic perk.

Creativity: 10
Realism: -20
= -10
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted January 06, 2010 02:51 AM

Well I made a light magic version of it, so I guess I'll just create a new one.
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Skyrim RP? YES!
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted January 06, 2010 02:57 AM
Edited by mamgaeater at 01:19, 12 Jan 2010.

I used all my creative juices up... now i'm gonna dry up and shrivel away... anyway
Academy is for darkness

Dark Magic - Strange mirror
Prereqs - Master of curses, Magic mirror
When The hero casts Cleanse on a unit, the removed Dark Magic spells are randomly distributed among enemy units if possible

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Protection From Everything.
dota

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 06, 2010 10:30 AM

Quote:

Jollyjoker:

Defense Is For Sissies

Balanced or not (which is extremely hard to say) I don't like it. Stronghold is already absurdly geared towards offense, and this makes it all the more insane, especially when compatible with the standard retribution + leadership, albeit at least you can't get tactics on top of it. I feel it would just make battles tasteless and takes away the strategic element of the enemy deciding where to suffer counterattacks.
Creativity: 8
Realism: 6
= 14



I'm a bit disappointed about the superficiality of the analysis, blizzard.
First of all I'd have expected a comment on the fact that we have a prerequisite of NOT having a certain skill, instead of having it. Whether you cancel the effect of the DIFS perk upon acquiring Basic Defense or whether Defense would becvome unavailable as a pick upon acquiring DIFS, wouldn't the principle be at least worth a comment?
Now, for the fact that the skill is gearing an attack-oriented faction more to it - are you kidding? I'm not aware of that kind of argument brought up, for example, for Academy when designing magic skill perks: that perk is gearing the absurdly magic-oriented faction even more to magic.
The perk is obviously in keeping with the racial character of the faction, even the name..
I'd accept your last comment for every other faction, but not for Stronghold. What the perk does is not only granting an additional hit - the perk will thereby add to the Rage Points a unit accumulates, and when battling Stronghold you always have to see not only the possible retaliation damage, but the Rage SHIELD effect (adding to the retaliation damage because your hits will do less damage) combined with the Rage Point loss incurred. "The enemy deciding where to suffer counterattacks" isn't that much of "decision" against Stronghold because most of the time your attacks against them are forced anyway to cut down on Rage levels and the boni that come with them without suffering too devastating a retaliation because of the Rage Shield absorbing lots of the damage incurred.
My personal opinion on this would be that the perk is adding for both player and opponent: For the player the Rage Point levels get higher (additional attack = +100 RPs) which is big part of the fun playing Stronghold, while the opponent can concentrate on bringing down what's necessary without suffering the devastating counterattacks that come with the Rage Shield, especially for the Cyclopses.

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted January 06, 2010 10:34 AM

It is sort of like my perks Jolly.  Unfortunately most of mine need explainations, but if you have to explain it..then it may be a moot point.  Unfortunately, most of my perks are like that, need a LOT of explination, which sort of defeats the purpose.  Probably just going to watch/read from this point forward.
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